---- light / ericw-tools v0.18.1-66-g060c44b ---- extra 2x2 sampling enabled extra 4x4 sampling enabled Raytracing backend: Embree running with 8 threads LoadBSPFile: 'zombietest.bsp' BSP is version 29 gamedir: /opt/quakedev/id1/ basedir: /opt/quakedev/id1/ qdir: /opt/quakedev/ --- ConvertTextures --- --- LoadEntities --- 7 entities read, 2 are lights. --- OptionsSummary --- "bounce" was set to "1" from commandline Embree_TraceInit: Embree version: 2.17.5 Embree_TraceInit: 0 sky faces 49 solid faces 0 filtered faces 0 shadow-casting skip faces SetupLights: 2 initial lights SetupLights: 2 after surface lights SetupLights: 2 after jittering --- EstimateLightVisibility --- 0....1....2....3....4....5 Final count: 2 lights, 0 suns in use. --- LightWorld --- --- MakeTextureColors --- --- MakeBounceLights --- 0....1....2....3....4....5....6....7....8....9... --- LightThread --- 0....1....2....3....4....5....6....7....8....9... Indirect lights: 49 bounce lights, 0 surface lights (0 light points) in use. Lighting Completed. lightdatasize: 5004 0 switchable light styles (32 max) Writing zombietest.bsp as BSP version 29 0.053 seconds elapsed stats: 0.700207 lights tested, 0.623217 hits per sample point 0.000000 surface lights tested, 0.000000 hits per sample point 16.660215 bounce lights tested, 11.971556 hits per sample point 0 empty lightmaps