// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "/opt/quakedev/wads/start.wad;/opt/quakedev/wads/prototype_1_2.wad" // brush 0 { ( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1 ( -64 -448 -16 ) ( -64 -448 -15 ) ( -63 -448 -16 ) 128_grey_2 0 0 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) 128_grey_2 0 0 0 1 1 ( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) 128_grey_2 0 0 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) 128_grey_2 0 0 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) 128_grey_2 0 0 0 1 1 } // brush 1 { ( -448 -64 192 ) ( -448 -63 192 ) ( -448 -64 193 ) 32_blue_3 0 -16 0 1 1 ( -64 -448 192 ) ( -64 -448 193 ) ( -63 -448 192 ) 32_blue_3 0 -16 0 1 1 ( -64 -64 192 ) ( -63 -64 192 ) ( -64 -63 192 ) 32_blue_3 0 0 0 1 1 ( 64 64 208 ) ( 64 65 208 ) ( 65 64 208 ) 32_blue_3 0 0 0 1 1 ( 64 64 224 ) ( 65 64 224 ) ( 64 64 225 ) 32_blue_3 0 -16 0 1 1 ( 64 64 224 ) ( 64 64 225 ) ( 64 65 224 ) 32_blue_3 0 -16 0 1 1 } // brush 2 { ( -448 432 -16 ) ( -448 433 -16 ) ( -448 432 -15 ) 128_grey_2 112 0 0 1 1 ( -64 64 -16 ) ( -64 64 -15 ) ( -63 64 -16 ) 128_grey_2 0 0 0 1 1 ( -64 432 -16 ) ( -63 432 -16 ) ( -64 433 -16 ) 128_grey_2 0 -112 0 1 1 ( 64 560 208 ) ( 64 561 208 ) ( 65 560 208 ) 128_grey_2 0 -112 0 1 1 ( 64 80 16 ) ( 65 80 16 ) ( 64 80 17 ) 128_grey_2 0 0 0 1 1 ( 64 560 16 ) ( 64 560 17 ) ( 64 561 16 ) 128_grey_2 112 0 0 1 1 } // brush 3 { ( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) 128_grey_2 0 0 0 1 1 ( -64 -464 -16 ) ( -64 -464 -15 ) ( -63 -464 -16 ) 128_grey_2 0 0 0 1 1 ( -64 -96 -16 ) ( -63 -96 -16 ) ( -64 -95 -16 ) 128_grey_2 0 0 0 1 1 ( 64 32 208 ) ( 64 33 208 ) ( 65 32 208 ) 128_grey_2 0 0 0 1 1 ( 64 -448 16 ) ( 65 -448 16 ) ( 64 -448 17 ) 128_grey_2 0 0 0 1 1 ( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) 128_grey_2 0 0 0 1 1 } // brush 4 { ( 64 -352 -16 ) ( 64 -352 -15 ) ( 64 -353 -16 ) 128_grey_2 0 0 180 1 -1 ( 560 -480 16 ) ( 560 -480 17 ) ( 561 -480 16 ) 128_grey_2 16 0 0 1 1 ( 432 -352 -16 ) ( 432 -353 -16 ) ( 433 -352 -16 ) 128_grey_2 0 -16 270 1 1 ( 560 -480 208 ) ( 561 -480 208 ) ( 560 -481 208 ) 128_grey_2 0 -16 270 1 1 ( 432 80 -16 ) ( 433 80 -16 ) ( 432 80 -15 ) 128_grey_2 16 0 0 1 1 ( 80 -480 16 ) ( 80 -481 16 ) ( 80 -480 17 ) 128_grey_2 0 0 180 1 -1 } // brush 5 { ( -464 -352 -16 ) ( -464 -352 -15 ) ( -464 -353 -16 ) 128_grey_2 0 0 180 1 -1 ( 32 -480 16 ) ( 32 -480 17 ) ( 33 -480 16 ) 128_grey_2 32 0 0 1 1 ( -96 -352 -16 ) ( -96 -353 -16 ) ( -95 -352 -16 ) 128_grey_2 0 -32 270 1 1 ( 32 -480 208 ) ( 33 -480 208 ) ( 32 -481 208 ) 128_grey_2 0 -32 270 1 1 ( -96 80 -16 ) ( -95 80 -16 ) ( -96 80 -15 ) 128_grey_2 32 0 0 1 1 ( -448 -480 16 ) ( -448 -481 16 ) ( -448 -480 17 ) 128_grey_2 0 0 180 1 -1 } // brush 6 { ( -80 -336 0 ) ( -80 -335 0 ) ( -80 -336 1 ) 128_grey_2 0 0 0 1 1 ( -80 -336 0 ) ( -80 -336 1 ) ( -79 -336 0 ) 128_grey_2 0 0 0 1 1 ( -80 -336 0 ) ( -79 -336 0 ) ( -80 -335 0 ) 128_grey_2 0 0 0 1 1 ( -32 -256 224 ) ( -32 -255 224 ) ( -31 -256 224 ) 128_grey_2 0 0 0 1 1 ( -32 -256 16 ) ( -31 -256 16 ) ( -32 -256 17 ) 128_grey_2 0 0 0 1 1 ( -32 -256 16 ) ( -32 -256 17 ) ( -32 -255 16 ) 128_grey_2 0 0 0 1 1 } // brush 7 { ( -192 -96 0 ) ( -192 -95 0 ) ( -192 -96 1 ) 128_grey_2 -112 0 0 1 1 ( -192 -96 0 ) ( -192 -96 1 ) ( -191 -96 0 ) 128_grey_2 112 0 0 1 1 ( -192 -96 0 ) ( -191 -96 0 ) ( -192 -95 0 ) 128_grey_2 112 112 0 1 1 ( -144 -16 224 ) ( -144 -15 224 ) ( -143 -16 224 ) 128_grey_2 112 112 0 1 1 ( -144 -16 16 ) ( -143 -16 16 ) ( -144 -16 17 ) 128_grey_2 112 0 0 1 1 ( -144 -16 16 ) ( -144 -16 17 ) ( -144 -15 16 ) 128_grey_2 -112 0 0 1 1 } // brush 8 { ( -320 -256 0 ) ( -320 -255 0 ) ( -320 -256 1 ) 128_grey_2 48 0 0 1 1 ( -320 -256 0 ) ( -320 -256 1 ) ( -319 -256 0 ) 128_grey_2 112 0 0 1 1 ( -320 -256 0 ) ( -319 -256 0 ) ( -320 -255 0 ) 128_grey_2 112 -48 0 1 1 ( -272 -176 224 ) ( -272 -175 224 ) ( -271 -176 224 ) 128_grey_2 112 -48 0 1 1 ( -272 -176 16 ) ( -271 -176 16 ) ( -272 -176 17 ) 128_grey_2 112 0 0 1 1 ( -272 -176 16 ) ( -272 -176 17 ) ( -272 -175 16 ) 128_grey_2 48 0 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-224 -304 24" } // entity 2 { "classname" "monster_knight" "origin" "-368 -144 24" } // entity 3 { "classname" "monster_wizard" "origin" "0 -32 24" } // entity 4 { "classname" "monster_zombie" "origin" "-256 -96 24" "angle" "270" } // entity 5 { "classname" "light" "origin" "-440 -216 152" } // entity 6 { "classname" "light" "origin" "56 -312 152" }