// entity 0 { "classname" "worldspawn" "wad" "e1m1.wad" // brush 0 { ( -4 0 8 ) ( -4 4 8 ) ( 8 0 12 ) +0_box_side 0 0 0 1 1 ( 8 2 12 ) ( -8 2 12 ) ( 8 2 -56 ) +0_box_side 16 48 0 1 1 ( 8 4 12 ) ( 8 4 -56 ) ( 8 0 12 ) +0_box_side 0 8 0 1 1 ( -4 0 0 ) ( 12 0 0 ) ( -4 4 0 ) +0_box_side 0 0 0 1 1 ( -8 0 -56 ) ( -8 0 12 ) ( 8 0 -56 ) +0_box_side 8 40 90 1 1 ( -4 4 8 ) ( -4 0 8 ) ( -8 4 0 ) +0_box_side 0 8 0 1 1 ( 8 64 6 ) ( 6 64 2 ) ( 8 -64 6 ) +0_box_side 0 0 0 1 1 ( 6 64 2 ) ( 2 64 0 ) ( 6 -64 2 ) +0_box_side 0 0 0 1 1 } }