// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" // brush 0 { ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) __TB_empty 0 0 0 1 1 ( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) __TB_empty 0 0 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) __TB_empty 0 0 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) __TB_empty 0 0 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) __TB_empty 0 0 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) __TB_empty 0 0 0 1 1 } // brush 1 { ( -32 -128 0 ) ( -32 -127 0 ) ( -32 -128 1 ) __TB_empty 0 0 0 1 1 ( -32 -128 0 ) ( -32 -128 1 ) ( -31 -128 0 ) __TB_empty 0 0 0 1 1 ( -32 -128 0 ) ( -31 -128 0 ) ( -32 -127 0 ) __TB_empty 0 0 0 1 1 ( 160 -80 16 ) ( 160 -79 16 ) ( 161 -80 16 ) __TB_empty 0 0 0 1 1 ( 160 -80 16 ) ( 161 -80 16 ) ( 160 -80 17 ) __TB_empty 0 0 0 1 1 ( 160 -80 16 ) ( 160 -80 17 ) ( 160 -79 16 ) __TB_empty 0 0 0 1 1 } // brush 2 { ( -272 48 -80 ) ( -272 49 -80 ) ( -272 48 -79 ) __TB_empty 0 0 0 1 1 ( -272 48 -80 ) ( -272 48 -79 ) ( -271 48 -80 ) __TB_empty 0 0 0 1 1 ( -272 48 -80 ) ( -271 48 -80 ) ( -272 49 -80 ) __TB_empty 0 0 0 1 1 ( -80 528 -64 ) ( -80 529 -64 ) ( -79 528 -64 ) __TB_empty 0 0 0 1 1 ( -80 528 -64 ) ( -79 528 -64 ) ( -80 528 -63 ) __TB_empty 0 0 0 1 1 ( -80 528 -64 ) ( -80 528 -63 ) ( -80 529 -64 ) __TB_empty 0 0 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "0 -16 40" }