1.1.2 October 2019 * Added newflags.qc (iw) * Added new spawnflags (iw) 4096 Not in Coop 8192 Not in Single Player 32768 Not on Hard Only 65536 Not on Nightmare Only * Fixed collision issues in trap_shooter, trap_spikeshooter, trap_switched_shooter * Added workaround for if(string) engine bug (iw) * Added function SUB_UseAndForgetTargets() to subs.qc (iw) * Fixed sight_target firing targets multiple times (iw) * Fixed pain_target not using targetname2/3/4 (iw) * Fixed messages not displaying with sight_trigger (iw) * Make weapons fire their targets in Coop and DM2 modes (iw) * Prevent keys firing multiple targets multiple times in Coop (iw) * Fixes to func_bob (iw) * Fixed messages not displaying with func_counter (iw) * Fixed "delay" making func_counter not work (iw) * Added SUB_DislodgeRestingEntities to subs.qc (iw) * Fixed func_breakable debris sometimes floating (iw) * Added pd_lightning demo map * Fixed func_laser audio issue when used with func_counter * Added GNU License and source to my_mod directory 1.1.1 August 2019 * Added func_elvtr_button and ELEVATOR functionality to func_new_plat (iw) * Fix Fiends never going into their pain animation (iw) * Fix a critical bug involving func_elvtr_button (iw) * Address various FTEQCC warnings (iw) * Fix kill count bug with trigger-spawned Rotfish (iw) * Fixed qc syntax errors in monsters.qc (iw) * Fix various issues involving gravity and ladders (iw) * Make trigger_ladder ignore bad (up/down) angles (iw) * Fix items not respawning in deathmatch mode (iw) * Fix a "friendly monster" bug in trigger spawned monsters (iw) * Fix pain_target never firing in some cases (iw) * Fix item_health collision with BSP model entities (iw) * Fix the weapon_shotgun spawnflag test (iw) * Allow "wait" to be set for elevators (iw) * other tweaks to DOE elevator code in doeplats.qc (iw) * pd_elevator demo level (iw) 1.1.0 Official Release * Added func_bob and misc_bob (RennyC adapted from AD) * Added misc_sparks (Rubicon2) * Added misc_particles (misc_splash from Rubicon2) * Added sight_trigger - monsters fire targets upon seeing the player * Added keep_ammo to Ogre, Soldier and Enforcer (no "DropBackpack" if set to 1) * Added misc_particlespray (from custents) 1.1.0 Release Candidate 3 * Fixed Megahealth respawning issue from RC1 / RC2 * Fixed incorrect item_health bounding box from RC1 / RC2 * Fixed Attenuation issue on custom sound entities * Added Khreathor's self.particle_offset to spawning items for better tfog * Added custom health to monsters (except zombies) * Added trigger_take_weapon (a.k.a. axe start) * Added weapon_shotgun pickup * Added RennyC's func_fall - trap brush that falls out from under the player * Added Hipnotic version of trap_spikeshooter (with lavaball and rockets) * Added Voreballs, Grenades to trap_spikeshooter * Added Rubicon2 "retriggerable" spawnflag and custom sounds to func_train * Added gibs to trap_spikeshooter * Added lightning trail entities from DOE (for traps and visual effects) * Added visual effect entities: play_explosion play_tbabyexplode play_lavasplash * Added c0burn's switchable light styles * Added custom sound option to play_lavasplash * Added custom sound option to func_fall * Added Zerstrorer misc_particle_stream * Added silent option to func_rotate_door (sounds 4) * Added DONT_FADE spawnflag to func_fall * Added elec22k.wav for looped lightning sound effects * Added pd_lasers test level 1.1.0 Release Candidate 1 & 2 * Added reset_items key to worldspawn entity; resets players items on map load (no need for Rune hacks for custom start maps!) * Added classnames to "bonus item fell out of level" and "monster stuck in wall" errors when developer is set to 1. * Add entities for Thunder, Water and Sky sounds. Use these when you want to hand place these instead of having VIS.exe add them automatically. * Fixed door unlock sound not playing (id software bug) * Added ladders * Added breakables * Added spawn_angry key/value for use with Trigger Spawned monsters * Added meat_shower (regular or large, triggerable, silent or random gib sounds) * Added trigger_void * Added trigger_shake (earthquake) * Renamed dtsounds.qc to dtmisc.qc * Added deadstuff entities * Added ritem (items respawn) * Added trigger spawning to items * Added items suspended flag * Fixed trigger_ladder conflict with trigger_setgravity * Added pain_target and pain_threshold * Added func_togglewall, func_counter, func_oncount and func_particlefield from Hipnotic * Added pd_ladders test level * Added pd_zombies and pd_meat maps * Added Persistent Key behavior (cnt = 1) to func_door and trigger_usekey * Added candle.mdl from Rogue and light_candle qc from Honey 1.0.0 (omitted) RC 4 * added tele_fog //thanks Khreathor! * added FireAmbient to fgd * revisions to progs_dump_100 sample map. RC 3 * removed unused spawnflags from fgd * revised progs_dump_100 map * reverted trigger_hurt, trigger_push to id1 code RC2 2018-9-15 * added trigger_setgravity from Hipnotic * added trigger_usekey from Hipnotic * added func_new_plat from Rogue * revised dtsounds.qc to avoid crashes when noise values were missing * updated manual * "new" test map to illustrate additions RC1 (omitted)