void() make_bubbles; void() bubble_remove; void() bubble_bob; /*QUAKED air_bubbles (0 .5 .8) (-8 -8 -8) (8 8 8) testing air bubbles */ void() air_bubbles = { if (deathmatch) { remove (self); return; } precache_model ("progs/s_bubble.spr"); self.nextthink = time + 1; self.think = make_bubbles; }; void() make_bubbles = { local entity bubble; bubble = spawn(); setmodel (bubble, "progs/s_bubble.spr"); setorigin (bubble, self.origin); bubble.movetype = MOVETYPE_NOCLIP; bubble.solid = SOLID_NOT; bubble.velocity = '0 0 15'; bubble.nextthink = time + 0.5; bubble.think = bubble_bob; bubble.touch = bubble_remove; bubble.classname = "bubble"; bubble.frame = 0; bubble.cnt = 0; setsize (bubble, '-8 -8 -8', '8 8 8'); self.nextthink = time + random() + 0.5; self.think = make_bubbles; }; void() bubble_split = { local entity bubble; bubble = spawn(); setmodel (bubble, "progs/s_bubble.spr"); setorigin (bubble, self.origin); bubble.movetype = MOVETYPE_NOCLIP; bubble.solid = SOLID_NOT; bubble.velocity = self.velocity; bubble.nextthink = time + 0.5; bubble.think = bubble_bob; bubble.touch = bubble_remove; bubble.classname = "bubble"; bubble.frame = 1; bubble.cnt = 10; setsize (bubble, '-8 -8 -8', '8 8 8'); self.frame = 1; self.cnt = 10; if (self.waterlevel != 3) remove (self); }; void() bubble_remove = { if (other.classname == self.classname) { // dprint ("bump"); return; } remove(self); }; void() bubble_bob = { local float rnd1, rnd2, rnd3; self.cnt = self.cnt + 1; if (self.cnt == 4) bubble_split(); if (self.cnt == 20) remove(self); rnd1 = self.velocity_x + (-10 + (random() * 20)); rnd2 = self.velocity_y + (-10 + (random() * 20)); rnd3 = self.velocity_z + 10 + random() * 10; if (rnd1 > 10) rnd1 = 5; if (rnd1 < -10) rnd1 = -5; if (rnd2 > 10) rnd2 = 5; if (rnd2 < -10) rnd2 = -5; if (rnd3 < 10) rnd3 = 15; if (rnd3 > 30) rnd3 = 25; self.velocity_x = rnd1; self.velocity_y = rnd2; self.velocity_z = rnd3; self.nextthink = time + 0.5; self.think = bubble_bob; };