// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "C:/QuakeDev/Wads/kp_full.wad" // brush 0 { ( -4 8 2 ) ( -4 8 8 ) ( -4 -4 8 ) b_cp_v18 -104 8 -0 1 1 ( -3 6 -8 ) ( -4 8 2 ) ( -4 -8 2 ) b_cp_v18 -104 8 -0 1 1 ( -4 -8 2 ) ( -3 -6 -6 ) ( -3 -2 -8 ) b_cp_v18 -104 8 -0 1 1 ( -3 8 -3 ) ( -4 8 2 ) ( -3 6 -8 ) b_cp_v18 -104 8 -0 1 1 ( -0 -8 2 ) ( -4 -8 2 ) ( -4 -8 6 ) b_cp_v18 122 8 -0 1 1 ( 4 -6 -6 ) ( -3 -6 -6 ) ( -4 -8 2 ) b_cp_v18 122 8 -0 1 1 ( -3 -2 -8 ) ( -3 -6 -6 ) ( 4 -6 -6 ) b_cp_v18 122 104 -0 1 1 ( 4 -4 8 ) ( 4 -6 7 ) ( -0 -8 6 ) b_cp_v18 122 104 -0 1 1 ( 4 -2 -8 ) ( 4 6 -8 ) ( -3 6 -8 ) b_cp_v18 122 104 -0 1 1 ( -4 -4 8 ) ( -4 8 8 ) ( 4 8 8 ) b_cp_v18 122 104 -0 1 1 ( 4 8 -3 ) ( -3 8 -3 ) ( -3 6 -8 ) b_cp_v18 122 8 -0 1 1 ( 4 8 8 ) ( -4 8 8 ) ( -4 8 2 ) b_cp_v18 122 8 -0 1 1 ( -0 -8 6 ) ( 4 -6 7 ) ( 4 -6 -6 ) b_cp_v18 122 8 -0 1 1 ( 4 -6 -6 ) ( 4 -6 7 ) ( 4 -4 8 ) b_cp_v18 -104 8 -0 1 1 } } // entity 1 { "origin" "0 0 0" "classname" "info_player_start" }