// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( 0 -8 -12 ) ( -8 -6 -12 ) ( 0 -8 12 ) rock3_8 32 32 0 0.750000 0.750000 ( -8 -8 -12 ) ( -8 -2 -12 ) ( -8 -8 12 ) rock3_8 32 32 0 0.750000 0.750000 ( -8 -4 -12 ) ( -8 -8 8 ) ( 8 -4 -12 ) rock3_8 32 32 0 0.750000 0.750000 ( -8 4 12 ) ( -8 8 4 ) ( 8 4 12 ) rock3_8 32 32 0 0.750000 0.750000 ( 0 8 12 ) ( 8 8 8 ) ( 0 -8 12 ) rock3_8 32 32 0 0.750000 0.750000 ( 0 8 -12 ) ( -8 8 -8 ) ( 0 -8 -12 ) rock3_8 32 32 0 0.750000 0.750000 ( 6 8 -12 ) ( 2 8 -12 ) ( 6 -8 -12 ) rock3_8 32 32 0 0.750000 0.750000 ( 6 -8 -6 ) ( 6 -8 -10 ) ( -6 -8 -10 ) rock3_8 32 32 0 0.750000 0.750000 ( 8 0 -6 ) ( 8 0 -12 ) ( 8 -4 -12 ) rock3_8 32 32 0 0.750000 0.750000 ( 4 8 -12 ) ( 4 8 -6 ) ( -4 8 -4 ) rock3_8 32 32 0 0.750000 0.750000 ( -8 0 -12 ) ( -6 8 -12 ) ( -8 0 -4 ) rock3_8 32 32 0 0.750000 0.750000 ( 4 8 12 ) ( 6 0 12 ) ( 4 -8 12 ) rock3_8 32 32 0 0.750000 0.750000 ( 0 10 -12 ) ( 6 2 -12 ) ( 0 10 -6 ) rock3_8 32 32 0 0.750000 0.750000 } }