xmasjam2_shotro: moonlit keep Quake Arcane Dimensions Single Player Map by ShoTro Version (v3) notes: - Found new non-linear paths through level. Minor brush adjustments and added clip brushes to fix them or make them to use - Entities that were stuck in solids fixed - Untargeted entities removed - Added regenerating health on bridge to assist players who fall on hard times in hard mode or non-linear progression through the map - Added grates to prevent falling into hidden pits in final area - Added button for the lift at the bottom - Sped up the lift - Added platforms for final area after silver key used making secret entity spawn floods easier to deal with when the level is approached from a non-linear manner - Removed lost souls who didn't do anything - Added window grate and way to open them where lost souls used to spawn (also secondary way to see the button in the void without a secret) - Added steam infront of first secret button. Still visible and still interactive but will be far more visible once steam is shut off - Moved some items that were stuck in brushes out in the open - Fixed Easy mode and adjusted normal/hard mode entity spawns - Removed enemies from one secret. Gameplay outside jam rules - Added or removed messages that triggered poorly - Fixed messages associated with zombies - Added new clip and pushed back the sky slightly for better lighting on water wheel - Lighting at the bottom of the map made an area look like you can fall down into it and come out fine... you don't - Moved the following entities: - One zombie on hard appears somewhere else besides the linear hallway - Bridge sniper is now an orge on hard - Skull Wizards now appear in different configurations in Easy/Normal - Brigade soldiers at exit have different arrangements on different difficulties after secrets found - Previously unspawned creatures now spawn on rooftop area Version (v2) notes: - Fixed lighting issues with the crypt and exterior - Fixed lights preventing some creature movements - Fixed final door glitch that can be triggered by fast moving entities - Elevator will now return to top floor and the button to use it has been set to wait - Additional feedback Description: A reimagining of E1M5 bound to the 1024^3 constraints of the Xmas2 jam. There is a lot of extra scenery to chew on and plenty of combat. This map packs a lot into its bounds to provide challenging combat and plenty to explore. This map, like many of my maps has some replayability built in. Missing from this map is the standard arena with competing timed, counter and event based combat. This map is supposed to be a more straightforward affair than my usual maps with fewer enemies. Although, if you like exploration and play the map with the intention of sequence breaking it you might find it is far less linear than it would appear. Find the secrets and you will open the map up to all new challenges. P.S. - If you are having issues with the difficulty try it on an easier mode. I make hard mode a challenge and I take the training wheels off. - Good luck! NullPointPaladin (aka ShoTro) Contact: NullPointPaladin@gmail.com Secrets: 14 Engine: Requires Arcane Dimensions 1.7.1 Tested in Mark V Install: Extract into the AD directory Notes: 1. Made for the 1024 ^ 3 Christmas Jam 2018, which specifies that the map, or at least the playable area, must fit within a 1024 unit cube. I have gone for the playable area restriction, and have included thematic architecture outside that area, but strictly kept all player interaction (including combat and buttons etc, as well as movement) within the 1024 cube. 2. This is a remake of e1m5 in exterior look only 3. Mostly E1M5 textures used for prototyping then I added ad_start and some custom textures for the trees and a few less than notable features. 4. The playable area restiction is broken only for the two hardest to secrets in the level 5. Void kill floor for hard mode. Teleport back to beginning for all other difficulties. Try the easier modes if you are having problems 6. There are various paths through this map. Very obvious linear path. Several non linear paths especially with secrets 8. There is one model includes for qwindow by Preach. Thanks Preach! Special thanks: Shambler, OneTruePurple, Mugwump, Ionous and Dumptruck_DS