// entity 0 { "classname" "worldspawn" "wad" "e1all.wad" // brush 0 { ( -4 4 0 ) ( -4 2 -4 ) ( 4 4 0 ) rock4_1 0 0 0 0.750000 0.750000 ( -4 -2 -4 ) ( -4 -4 4 ) ( 4 -2 -4 ) rock4_1 0 0 0 0.750000 0.750000 ( 4 8 0 ) ( 2 8 -4 ) ( 4 -8 0 ) rock4_1 0 0 0 0.750000 0.750000 ( -4 8 -4 ) ( -2 8 4 ) ( -4 -8 -4 ) rock4_1 0 0 0 0.750000 0.750000 ( 8 4 4 ) ( -8 4 4 ) ( -8 4 0 ) rock4_1 0 0 0 0.750000 0.750000 ( 4 -8 4 ) ( 4 8 4 ) ( 4 8 0 ) rock4_1 0 0 0 0.750000 0.750000 ( -8 -8 4 ) ( -8 8 4 ) ( 8 8 4 ) rock4_1 0 0 0 0.750000 0.750000 ( 8 8 -4 ) ( -8 8 -4 ) ( -8 -8 -4 ) rock4_1 0 0 0 0.750000 0.750000 ( 2 2 4 ) ( -2 4 4 ) ( 0 8 0 ) rock4_1 0 0 0 0.750000 0.750000 } }