// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( 0 8 4 ) ( 8 8 2 ) ( 0 -8 4 ) rock3_8 32 32 0 0.750000 0.750000 ( 0 8 -4 ) ( -8 8 -2 ) ( 0 -8 -4 ) rock3_8 32 32 0 0.750000 0.750000 ( -8 0 -4 ) ( -4 8 -4 ) ( -8 0 4 ) rock3_8 32 32 0 0.750000 0.750000 ( 8 -2 -4 ) ( 6 -8 -4 ) ( 8 -2 4 ) rock3_8 32 32 0 0.750000 0.750000 ( -8 4 4 ) ( -8 -4 4 ) ( -8 -4 -8 ) rock3_8 32 32 0 0.750000 0.750000 ( 4 8 4 ) ( -4 8 4 ) ( -4 8 -8 ) rock3_8 32 32 0 0.750000 0.750000 ( 8 -4 4 ) ( 8 4 4 ) ( 8 4 -8 ) rock3_8 32 32 0 0.750000 0.750000 ( -4 -8 4 ) ( 4 -8 4 ) ( 4 -8 -8 ) rock3_8 32 32 0 0.750000 0.750000 ( -4 -4 4 ) ( -4 4 4 ) ( 4 4 4 ) rock3_8 32 32 0 0.750000 0.750000 ( 4 4 -4 ) ( -4 4 -4 ) ( -4 -4 -4 ) rock3_8 32 32 0 0.750000 0.750000 ( -8 -4 -4 ) ( -8 -8 -2 ) ( 8 -4 -4 ) rock3_8 32 32 0 0.750000 0.750000 ( -8 0 4 ) ( -8 8 2 ) ( 8 0 4 ) rock3_8 32 32 0 0.750000 0.750000 } }