// Game: Quake // Format: Standard // entity 0 { "classname" "worldspawn" "wad" "gfx/base.wad" // brush 0 { ( -8 -16 8 ) ( 8 16 136 ) ( 8 16 8 ) crate1_side -16 8 -0 1 1 ( -8 -80 -56 ) ( -8 -79 -56 ) ( -8 -80 -55 ) crate1_side -16 8 -0 1 1 ( 88 16 -24 ) ( 89 16 -24 ) ( 88 16 -23 ) crate1_side -56 8 -0 1 1 ( 88 48 8 ) ( 88 49 8 ) ( 89 48 8 ) crate1_top -56 16 -0 1 1 ( -40 -80 -0 ) ( -39 -80 -0 ) ( -40 -79 -0 ) crate1_top -56 16 -0 1 1 } } // entity 1 { "classname" "light" "origin" "-0 -0 64" "light" "200" } // entity 2 { "classname" "light" "origin" "-0 -64 -0" "light" "200" } // entity 3 { "classname" "light" "origin" "-0 -0 -64" "light" "200" } // entity 4 { "classname" "light" "origin" "-64 -0 -0" "light" "200" } // entity 5 { "classname" "light" "origin" "64 -0 -0" "light" "200" } // entity 6 { "classname" "light" "origin" "-0 64 -0" "light" "200" }