{ "version": 3, "name": "Quake 3", "icon": "Icon.png", "experimental": true, "fileformats": [ { "format": "Quake3" }, { "format": "Quake3 (legacy)" } ], "filesystem": { "searchpath": "baseq3", "packageformat": { "extension": "pk3", "format": "zip" } }, "textures": { "package": { "type": "directory", "root": "textures" }, "format": { "extensions": [ "" ], "format": "q3shader" }, "shaderSearchPath": "scripts", // this will likely change when we get a material system "attribute": "_tb_textures" }, "entities": { "definitions": [ "entities.ent" ], "defaultcolor": "0.6 0.6 0.6 1.0", "modelformats": [ "md3", "ase" ] }, "tags": { "brush": [ { "name": "Trigger", "attribs": [ "transparent" ], "match": "classname", "pattern": "trigger*", "texture": "trigger" } ], "brushface": [ { "name": "Clip", "attribs": [ "transparent" ], "match": "surfaceparm", "pattern": "playerclip" }, { "name": "Caulk", "attribs": [ "transparent" ], "match": "texture", "pattern": "caulk" }, { "name": "Skip", "attribs": [ "transparent" ], "match": "texture", "pattern": "skip" }, { "name": "Hint", "attribs": [ "transparent" ], "match": "texture", "pattern": "hint*" }, { "name": "Detail", "match": "contentflag", "flags": [ "detail" ] }, { "name": "Liquid", "match": "contentflag", "flags": [ "lava", "slime", "water" ] }, { "name": "Sound", "match": "surfaceflag", "flags": [ "wood", "metal", "stone", "glass", "ice", "snow", "puddle", "sand" ] }, { "name": "Transparent", "attribs": [ "transparent" ], "match": "surfaceflag", "flags": [ "trans33", "trans66" ] } ] }, "faceattribs": { "surfaceflags": [ { "name": "light", "description": "Emit light from the surface, brightness is specified in the 'value' field" }, { "name": "slick", "description": "The surface is slippery" }, { "name": "sky", "description": "The surface is sky, the texture will not be drawn, but the background sky box is used instead" }, { "name": "warp", "description": "The surface warps (like water textures do)" }, { "name": "trans33", "description": "The surface is 33% transparent" }, { "name": "trans66", "description": "The surface is 66% transparent" }, { "name": "flowing", "description": "The texture wraps in a downward 'flowing' pattern (warp must also be set)" }, { "name": "nodraw", "description": "Used for non-fixed-size brush triggers and clip brushes" }, { "name": "hint", "description": "Make a primary bsp splitter" }, { "name": "skip", "description": "Completely ignore, allowing non-closed brushes" } ], "contentflags": [ { "name": "solid", "description": "Default for all brushes" }, // 1 { "name": "window", "description": "Brush is a window (not really used)" }, // 2 { "name": "aux", "description": "Unused by the engine" }, // 4 { "name": "lava", "description": "The brush is lava" }, // 8 { "name": "slime", "description": "The brush is slime" }, // 16 { "name": "water", "description": "The brush is water" }, // 32 { "name": "mist", "description": "The brush is non-solid" }, // 64 { "name": "unused" }, // 128 { "name": "unused" }, // 256 { "name": "unused" }, // 512 { "name": "unused" }, // 1024 { "name": "unused" }, // 2048 { "name": "unused" }, // 4096 { "name": "unused" }, // 8192 { "name": "unused" }, // 16384 { "name": "unused" }, // 32768 { "name": "playerclip", "description": "Player cannot pass through the brush (other things can)" }, // 65536 { "name": "mosterclip", "description": "Monster cannot pass through the brush (player and other things can)" }, // 131072 { "name": "current_0", "description": "Brush has a current in direction of 0 degrees" }, { "name": "current_90", "description": "Brush has a current in direction of 90 degrees" }, { "name": "current_180", "description": "Brush has a current in direction of 180 degrees" }, { "name": "current_270", "description": "Brush has a current in direction of 270 degrees" }, { "name": "current_up", "description": "Brush has a current in the up direction" }, { "name": "current_dn", "description": "Brush has a current in the down direction" }, { "name": "origin", "description": "Special brush used for specifying origin of rotation for rotating brushes" }, { "name": "monster", "description": "Purpose unknown" }, { "name": "corpse", "description": "Purpose unknown" }, { "name": "detail", "description": "Detail brush" }, { "name": "translucent", "description": "Use for opaque water that does not block vis" }, { "name": "ladder", "description": "Brushes with this flag allow a player to move up and down a vertical surface" } ] } }