// entity 0 { "wad" "e1all.wad" "classname" "worldspawn" // brush 0 { ( -4 0 -8 ) ( -2 4 -8 ) ( -4 0 8 ) rock1_2 0 0 0 0.750000 0.750000 ( -4 0 8 ) ( -4 4 0 ) ( 4 0 8 ) rock1_2 0 0 0 0.750000 0.750000 ( -4 -2 -8 ) ( -4 -4 0 ) ( 4 -2 -8 ) rock1_2 0 0 0 0.750000 0.750000 ( 0 4 -8 ) ( -4 4 -6 ) ( 0 -4 -8 ) rock1_2 0 0 0 0.750000 0.750000 ( 0 4 8 ) ( 4 4 6 ) ( 0 -4 8 ) rock1_2 0 0 0 0.750000 0.750000 ( -4 8 8 ) ( -4 -8 8 ) ( -4 -8 0 ) rock1_2 0 0 0 0.750000 0.750000 ( 4 4 8 ) ( -4 4 8 ) ( -4 4 0 ) rock1_2 0 0 0 0.750000 0.750000 ( 4 -8 8 ) ( 4 8 8 ) ( 4 8 0 ) rock1_2 0 0 0 0.750000 0.750000 ( -4 -4 8 ) ( 4 -4 8 ) ( 4 -4 0 ) rock1_2 0 0 0 0.750000 0.750000 ( -4 -8 8 ) ( -4 8 8 ) ( 4 8 8 ) rock1_2 0 0 0 0.750000 0.750000 ( 4 8 -8 ) ( -4 8 -8 ) ( -4 -8 -8 ) rock1_2 0 0 0 0.750000 0.750000 } }