#version 120 /* Copyright (C) 2010-2017 Kristian Duske This file is part of TrenchBroom. TrenchBroom is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. TrenchBroom is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with TrenchBroom. If not, see . */ varying vec4 vertexColor; uniform sampler2D Texture; void main() { vec4 texel = texture2D(Texture, gl_TexCoord[0].st); gl_FragColor = vec4(vertexColor.r, vertexColor.g, vertexColor.b, vertexColor.a * texel.r); }