203 lines
12 KiB
Plaintext
203 lines
12 KiB
Plaintext
//=============================================================================
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//
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// MOD : AD v1.70 Patch 1 - (Arcane Dimensions)
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// Updated : 31st January 2018
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// Author : Simon "Sock" OCallaghan
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// Website : www.simonoc.com
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// Info : Credits for assets and resources used
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//
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//=============================================================================
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CODE
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------------------------------------------------------------------------------
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* AD Quake C (QC) by Simon OCallaghan (highlighted in QC files if otherwise)
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* Started with a Clean QC template based on 1.06 (Cleaned up by AndrewD)
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* Additional QC support and plenty of structural examples by CoreyJ
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* Inspiration for the new gib system, Marchers Fortress mod by BenW
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* Z aware functionality for ogres/zombies based on code by AndrewD
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* effectinfo.txt created by SimonOC, with some parts from Seven
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* particlefont.tga created by SimonOC, with support from LordHavoc
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* misc_drip and misc_shake code originally from RRP/RMQ mods
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* func_laser, trigger_ladder code originaly from Rubicon2 mod
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* trigger_fog system inspired by the version in Honey mod by CZG
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MONSTERS
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------------------------------------------------------------------------------
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* mon_dcrossbow.mdl, h_dcross.mdl, w_dcrossbow.mdl by SimonOC/CoreyJ
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* mon_dfury.mdl, h_dfury.mdl, mon_dfury_glow.mdl by SimonOC/CoreyJ
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* mon_dguard.mdl, h_dguard.mdl, w_dguardsword.mdl by SimonOC/CoreyJ
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* mon_dknight.mdl, h_dknight.mdl, w_dknightsword.mdl by SimonOC/CoreyJ
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* mon_dsergeant.mdl, w_blueflail.mdl by SimonOC/CoreyJ
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* mon_hogre.mdl, h_hogre.mdl, w_chainsaw.mdl by SimonOC/CoreyJ
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* mon_hogremac.mdl, w_ogremac.mdl by SimonOC/CoreyJ
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* mon_hogreham.mdl, h_hogreham.mdl, w_ogreham.mdl by SimonOC/CoreyJ
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* mon_lostsoul.mdl; based on skull model by id, skin/animation by SimonOC
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* mon_boss.mdl by ID Software, Red skin by MatthewB, Green skin by SimonOC
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* mon_demon.mdl, h_demon.mdl by ID Software, +skins SimonOC
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* mon_eel.mdl, h_eel.mdl by Rogue Software
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* mon_enforcer.mdl by ID Software, +skins by SimonOC
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* mon_fish.mdl by ID Software, +skins SimonOC
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* mon_hknight.mdl, h_hellkn.mdl by ID Software (stone skin by Rogue Software)
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* mon_ogre.mdl, h_ogre.mdl by ID Software (Green skin by Rogue Software)
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* mon_shalrath.mdl by ID Software, green/purple skin by SimonOC
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* mon_wizard.mdl, h_wizard.mdl, by ID Software, +skins SimonOC
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* mon_wraith.mdl, gib_wraith1-3.mdl by Rogue Software +skins SimonOC
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* mon_zombie by ID Software +skins based on ID/Rogue Software work
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* mon_boglord.mdl, h_boglord.mdl, +4 gib models by RBanninga, skins by SimonOC
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* mon_shambler.mdl, h_shambler.mdl, +4 gib models/skins by RBanninga
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* mon_dog.mdl, h_dog.mdl and player.mdl by Capnbubs
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* mon_soldier.mdl by Capnbubs, h_soldier.mdl, +skins by SimonOC
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* mon_ogrefish.mdl by Madfox with skin updates by SimonOC
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MONSTERS from RRP/RMQ MOD (Louis Manning)
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------------------------------------------------------------------------------
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* mon_boil.mdl model, animation/texture by LManning, sounds from ID zombies
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* mon_seeker.mdl, h_seeker.mdl, +2 gib models & skin from RRP (LManning)
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MONSTERS from Lunsp2 MOD (Matthew Breit)
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------------------------------------------------------------------------------
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* mon_knight.mdl, h_knight.mdl by MatthewB (stone skin by Rogue Software)
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* mon_bossnour.mdl, mon_zombiek.mdl, h_zombiek.mdl by MatthewB
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MONSTERS from Rubicon2 (John Fitzgibbons)
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------------------------------------------------------------------------------
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* mon_centurion.mdl, h_centurion.mdl from rubicon2 MOD, +skins by SimonOC
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* mon_pyro.mdl, h_pyro.mdl from rubicon2 MOD, +skins by SimonOC
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* mon_fumigator.mdl based on mon_pyro.mdl +skins by SimonOC
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MONSTERS from Hexen2 (Raven Software)
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------------------------------------------------------------------------------
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* mon_bosseidolon.mdl original from Hexen2 by Raven Software, was in ne_ruins MOD
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* mon_gargoyle.mdl by Raven Software, additional gibs cut from main model
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* mon_golem.mdl by Raven Software, skin and additional gibs models by SimonOC
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* mon_minotaur.mdl by Raven Software, additional gibs/head models by SimonOC
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* mon_scorpion.mdl by Raven Software, extra gib models/skins by SimonOC
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* mon_skullwiz.mdl, h_skullwiz.mdl, w_skullbook.mdl by Raven Software
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* mon_spider.mdl by Raven Software, updated animation/green skin by SimonOC
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MONSTERS from Quoth MOD (KellMcD/CoreyJ/AndrewD)
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------------------------------------------------------------------------------
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* mon_drole.mdl, h_drole.mdl from Quoth MOD with extra gibs by SimonOC
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* mon_freddie.mdl, gib_fredjunk.mdl from Quoth MOD (KellMcD/CoreyJ/AndrewD)
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* mon_gaunt.mdl, h_gaunt.mdl from Quoth MOD (KellMcD/CoreyJ/AndrewD)
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* mon_jim.mdl, mon_jimrock.mdl based on bob from Quoth; skin/animations by SimonOC
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* mon_swampling.mdl based on voreling model, different skin by SimonOC
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* mon_voreling.mdl and gib model from Quoth MOD (KellMcD/CoreyJ/AndrewD)
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MISC MODELS
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------------------------------------------------------------------------------
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* All new monster GIB models, keys, powerups and projectiles by SimonOC
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* All breakable bmodels (maps/ad) by SimonOC (source map files included)
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* health_15, health_25, health_100.mdl by SimonOC, based on models from ITS MOD
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* health_15b, health_25b, health_100b.mdl by SimonOC, based on BSPs by LManning
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* ammo _battery, _cells, _rockets, _nails, _shells, by SimonOC, based on models by ID
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* armour.mdl, flame.mdl, flame2.mdl remade by SimonOC, originally ID
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* misc_radar64.mdl, _radar96.mdl and _radar128.mdl model+skin by SimonOC
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* misc_book1c.mdl, misc_plinth1/2.mdl, misc_textbook.mdl model+skin by SimonOC
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* key_base.mdl, key_medieval.mdl, key_runic.mdl rebuilt by SimonOC, originally ID
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* g_shot.mdl from Rubicon2 by JohnFitz
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* v_shot2.mdl, g_nail.mdl, g_rock.mdl and g_rock2.mdl remade by SimonOC
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* g_shot2.mdl, g_nail2.mdl and g_light.mdl by Stas "dwere" Kuznetsov
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* v_shot.mdl, v_nail.mdl, v_nail2.mdl, v_rock.mdl, v_rock2.mdl, v_light.mdl by Stas "dwere" Kuznetsov
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* g_shadaxe.mdl, v_shadaxe.mdl from lunsp2 by MatthewB, +skins by Stas "dwere" Kuznetsov
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* g_shot3.mdl, v_shot3.mdl, g_plasma.mdl, v_plasma.mdl (slapmap.wordpress.com)
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* g_zershot.mdl, v_zershot.mdl, riotshot.wav from Zerstorer MOD (not used anymore)
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* misc_spark.mdl, s_spark.spr, key_circuit.mdl from Rubicon2 by JohnFitz
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* s_steam.spr, s_flame.spr, steamloop.wav, steamoff.wav from Rubicon2 by JohnFitz
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* misc_cable.mdl, misc_dpull_s.mdl, misc_levels.mdl, misc_mooring.mdl, by AndrewD
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* misc_oscill.mdl, misc_qwindow.mdl, misc_smoke.mdl, misc_starfield.mdl by AndrewD
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* misc_heart.mdl, misc_mushroom.mdl, misc_tape.mdl, by AndrewD (tomeofpreach.wordpress.com)
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* s_exp_med.spr, s_exp_big.spr and s_electric.spr from Quoth MOD
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* s_exp_plasma_small.spr, s_exp_plasma_big.spr from Marcher MOD by BWooding
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* s_exp_poison_small.spr, s_exp_poison_med.spr re-coloured vers from Marcher/Quoth MOD
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* misc_chain.mdl, s_dripblue.spr and s_dripsplblue.spr from RRP/RMQ mod by LManning
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* s_dripred.spr, s_dripsplred.spr, s_dripgreen.spr, s_dripsplgreen.spr recolored by SimoOC
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* all bubble/dot sprite particles by SimonOC (bubbles Originally ID)
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* misc_candle1-3.mdl based on original model by Rogue Software, remade by SimonOC
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* trap_pendlong.mdl, trap_pendshort.mdl, trap_buzzsaw.mdl by Rogue Software
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* misc_bonepile.mdl, _skull.mdl, _stickskull1/2.mdl by Raven Software, +skins by SimonOC
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* misc_flag.mdl, misc_lantern.mdl, misc_seaweed.mdl by Raven Software, +skins by SimonOC
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* misc_tutstatue.mdl, misc_tree.mdl by Raven Software, +skins by SimonOC
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* misc_lightpost.mdl, misc_lighttube.mdl from Quoth, misc_fixture1.mdl from Rubicon2
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* explode_box1.mdl & _box2.mdl based on model by id, with skins by rubicon2 / Quoth MOD
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* misc_madfish.mdl based on the original fish model by MadFox (single loop)
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* artifact_piercer.mdl, artifact_sharp.mdl model by SimonOC, +skins by MatthewB
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* artifact_envsuit.mdl, model by id Software, +skins by SimonOC
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* artifact_wetsuit.mdl, model by Ritual Software, +skins by SimonOC
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* misc_tree2.mdl model+skin by MatthewB
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* misc_doomhelm.mdl model+skin by RenierB
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SOUNDS
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------------------------------------------------------------------------------
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* Spider, Gargoyle, Golem & Minotaur sounds by Raven Software, cleaned up by SimonOC
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* Scorpion sound effects by Valve Software, renamed and mixed to suit Quake
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* Bob, Drole, Freddie, Gaunt, Voreling and few enforcer sound effects from Quoth MOD
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* nofire, secret3 and demonwind sounds from Marchers Fortress by BenW
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* All ladder sounds (metal/wood/rope) from (www.freesound.org) mixed by SimonOC
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* All pushable sounds from (www.freesound.org) mixed by SimonOC
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* New gib sounds are originally from UT (except stone stuff)
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* New SG/SSG and Lost soul sound effects from Doom by Id Software
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* generator_gas, lowboom, machine_loop1, machine_loop2 from RRP mod
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* new ambience sound directory from many different sources
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+ some from (www.freesound.org) mixed by me with Goldwave
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+ All windgust, thunder and rubble sounds made by Marauder
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+ All liquid sounds from Quake3 by Id software, I know, they are so good!
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* All breakable initial/impact sounds from Quoth MOD (KellMcD/CoreyJ/AndrewD)
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* Wraith, Eeel and misc_shake sounds by Rogue Software, mixed by SimonOC using Goldwave
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* Seeker sound effects made from samples at freesound.org by Hybrid_V
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* Eidolon sounds mostly from ne_ruins mod, a couple from freesound.org
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* Wetsuit sounds by Ritual Software, remixed by SimonOC using Goldwave
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* spaceship_fadein.wav, spaceship_fadeout.wav (www.sonniss.com) GDC 2016 Audio Bundle
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ARTWORK
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------------------------------------------------------------------------------
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* GFX menu artwork created by SimonOC tweaked by Sven Ruthner
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* Skybox - Moonrise made with Terragen 3.x by SimonOC
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* Skybox - Interstellar, Swampn and Violent made by Hipshot
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* Skybox - Snowmoon from Kothic Compilation made by KellMcD
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* Textures Daikatana various (ad_test4, start, ad_lavatomb) by Ion Storm
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* Textures Egyptian stone (ad_test6) by Rogue Software, +extra added
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* Textures Hexen2 stone/trim (ad_magna) by Raven Software, +extra added
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* Texture Set - Knave brick/library (ad_test7) by KellMcD, +extra added
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* Texture Set - SpeedBaze (start, ad_crucial) by Speedy, +extra added
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* Textures - ad_azad many new/modified by ... (Org ... )
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* Textures - ad_crucial some new/modified by Impel Development Team
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* Textures - ad_magna many new/modified by SimonOC (Org Raven Software)
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* Textures - ad_metmon many new/modified by SimonOC (Org ID Software)
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* Textures - ad_mountain many new/modfied by SimonOC (Org Rogue Software)
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* Textures - ad_necrokeep many new/modified by Matthew Breit (Org Id Software)
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* Textures - ad_obd many new/modified by SimonOC (Org Id Software)
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* Textures - ad_sepulcher many new/modified by SimonOC (Org ID Software)
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* Textures - ad_swampy many new/modified by Maik Franz Xaver (Org Id Software)
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* Textures - ad_tfuma consoles by SimonOC, some modified from Than Base set
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* Textures - ad_zendar many new/modified by SimonOC (Org ID Software)
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==============================================================================
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Distribution / Copyright / Permissions
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------------------------------------------------------------------------------
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Please do not use any of these assets in ANY COMMERCIAL PROJECT.
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and remember to give credit if you use any of these assets.
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The QC files in this MOD are based on 1.06 source files by ID Software.
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These files are released under the terms of GNU General Public License v2 or
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later. You may use the source files as a base to build your own MODs as long
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as you release them under the same license and make the source available.
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Please also give proper credit. Check http://www.gnu.org for details.
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Quake I is a registered trademark of id Software, Inc.
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All of these resources may be electronically distributed only at
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NO CHARGE to the recipient in its current state and MUST include this
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readme.txt file.
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===========================================================================
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