Files
quakemapping/mod_ad/maps/ad_brk/metal19.map
2019-12-30 22:24:44 +01:00

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// entity 0
{
"classname" "worldspawn"
"wad" "ad_mountain.wad"
// brush 0
{
( -6 1 0 ) ( -6 -3 -8 ) ( 6 1 0 ) metal2_8 0 0 0 1.000000 1.000000
( -6 0 6 ) ( -6 4 3 ) ( 6 0 6 ) metal2_8 0 0 0 1.000000 1.000000
( -6 4 4 ) ( 0 4 6 ) ( -6 -6 4 ) metal2_8 0 0 0 1.000000 1.000000
( -5 -6 6 ) ( -5 6 6 ) ( -2 6 6 ) metal2_8 0 0 0 1.000000 1.000000
( -6 -4 -6 ) ( -6 -4 6 ) ( 6 -4 -6 ) metal2_8 0 0 0 1.000000 1.000000
( -6 -1 -4 ) ( -6 -4 -4 ) ( 6 -1 -4 ) metal2_8 0 0 0 1.000000 1.000000
( 4 3 5 ) ( 4 3 1 ) ( 4 -4 5 ) metal2_8 0 0 0 1.000000 1.000000
( -4 3 -4 ) ( -4 3 2 ) ( -4 -4 -4 ) metal2_8 0 0 0 1.000000 1.000000
}
// brush 1
{
( -6 4 2 ) ( -6 4 -6 ) ( 6 4 2 ) metal2_8 0 0 0 1.000000 1.000000
( 4 0 6 ) ( 4 12 6 ) ( 4 12 -6 ) metal2_8 0 0 0 1.000000 1.000000
( -6 -1 -4 ) ( -6 4 0 ) ( 6 -1 -4 ) metal2_8 0 0 0 1.000000 1.000000
( 4 4 -4 ) ( -1 4 -4 ) ( 4 -1 -4 ) metal2_8 0 0 0 1.000000 1.000000
( -4 4 -4 ) ( -4 4 -1 ) ( -4 -1 -4 ) metal2_8 0 0 0 1.000000 1.000000
}
// brush 2
{
( 8 4 -11 ) ( -4 4 -11 ) ( -4 -4 -11 ) metal2_8 0 0 0 1.000000 1.000000
( -4 -4 -4 ) ( -4 4 -4 ) ( 8 4 -4 ) metal2_8 0 0 0 1.000000 1.000000
( -4 -4 -4 ) ( 8 -4 -4 ) ( 8 -4 -11 ) metal2_8 0 0 0 1.000000 1.000000
( 4 -4 -4 ) ( 4 4 -4 ) ( 4 4 -11 ) metal2_8 0 0 0 1.000000 1.000000
( 8 4 -4 ) ( -4 4 -4 ) ( -4 4 -11 ) metal2_8 0 0 0 1.000000 1.000000
( -4 4 -4 ) ( -4 -4 -4 ) ( -4 -4 -11 ) metal2_8 0 0 0 1.000000 1.000000
( -4 0 -11 ) ( -4 -4 -9 ) ( 4 0 -11 ) metal2_8 0 0 0 1.000000 1.000000
}
}