Files
quakemapping/mod_ad_dev/maps/ad_brk/brick24.map
2019-12-30 22:24:44 +01:00

66 lines
3.2 KiB
Plaintext

// entity 0
{
"wad" "ad_start.wad"
"classname" "worldspawn"
"_light" "150"
// brush 0
{
( -8 -4 -6 ) ( -8 -6 -12 ) ( 0 -4 -6 ) city1_6 8 4 0 1.000000 1.000000
( -8 -14 -8 ) ( 0 -14 -8 ) ( 0 -12 -12 ) city1_6 8 4 0 1.000000 1.000000
( 0 -14 -8 ) ( -8 -14 -8 ) ( -8 -12 -4 ) city1_6 8 4 0 1.000000 1.000000
( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -20 -12 ) city1_6 4 8 90 1.000000 1.000000
( -8 -20 -4 ) ( -8 -4 -4 ) ( 0 -4 -4 ) city1_6 4 8 90 1.000000 1.000000
( 4 -20 -12 ) ( 4 -4 -12 ) ( 4 -4 -20 ) city1_6 12 20 0 1.000000 1.000000
( 0 -4 -12 ) ( -8 -4 -12 ) ( -8 -4 -20 ) city1_6 12 4 0 1.000000 1.000000
( -8 -4 -12 ) ( -8 -20 -12 ) ( -8 -20 -20 ) city1_6 12 4 0 1.000000 1.000000
}
// brush 1
{
( -8 12 -2 ) ( 0 8 -4 ) ( 0 12 -2 ) city1_6 4 8 90 1.000000 1.000000
( 0 4 -4 ) ( 0 12 -4 ) ( -8 12 -4 ) city1_6 12 4 0 1.000000 1.000000
( -8 12 4 ) ( 0 12 4 ) ( 0 4 4 ) city1_6 12 4 0 1.000000 1.000000
( -8 12 -4 ) ( -8 12 4 ) ( -8 4 4 ) city1_6 12 4 0 1.000000 1.000000
( 0 12 -4 ) ( 0 12 4 ) ( -8 12 4 ) city1_6 16 4 0 1.000000 1.000000
( 0 4 -4 ) ( 0 4 4 ) ( 0 12 4 ) city1_6 12 4 0 1.000000 1.000000
( -6 12 4 ) ( -8 8 -4 ) ( -6 12 -4 ) city1_6 12 4 0 1.000000 1.000000
( -6 -12 -4 ) ( -6 -12 2 ) ( 0 -12 2 ) city1_6 8 4 0 1.000000 1.000000
( 0 -6 4 ) ( 0 -12 2 ) ( -6 -12 2 ) city1_6 12 0 0 1.000000 1.000000
( -8 -6 4 ) ( -6 -12 -4 ) ( -8 -6 -4 ) city1_6 12 20 0 1.000000 1.000000
}
// brush 2
{
( -8 8 -4 ) ( -8 8 -10 ) ( 0 8 -4 ) city1_6 16 4 0 1.000000 1.000000
( -8 0 -12 ) ( -8 -4 -10 ) ( 0 0 -12 ) city1_6 4 8 90 1.000000 1.000000
( -8 12 -8 ) ( -8 8 -10 ) ( 0 12 -8 ) city1_6 4 8 90 1.000000 1.000000
( -8 20 -12 ) ( -8 4 -12 ) ( -8 4 -20 ) city1_6 12 4 0 1.000000 1.000000
( 6 4 -12 ) ( 6 20 -12 ) ( 6 20 -20 ) city1_6 12 20 0 1.000000 1.000000
( -8 -4 -12 ) ( 0 -4 -12 ) ( 0 -4 -20 ) city1_6 12 4 0 1.000000 1.000000
( -8 4 -4 ) ( -8 20 -4 ) ( 0 20 -4 ) city1_6 4 8 90 1.000000 1.000000
( 0 20 -12 ) ( -8 20 -12 ) ( -8 4 -12 ) city1_6 4 8 90 1.000000 1.000000
}
// brush 3
{
( 8 -6 -4 ) ( 6 -12 -4 ) ( 8 -6 4 ) city1_6 12 20 0 1.000000 1.000000
( 6 -12 2 ) ( 0 -12 2 ) ( 0 -6 4 ) city1_6 12 0 0 1.000000 1.000000
( 0 -12 2 ) ( 6 -12 2 ) ( 6 -12 -4 ) city1_6 8 4 0 1.000000 1.000000
( 6 12 -4 ) ( 8 8 -4 ) ( 6 12 4 ) city1_6 12 4 0 1.000000 1.000000
( 0 12 4 ) ( 0 4 4 ) ( 0 4 -4 ) city1_6 12 4 0 1.000000 1.000000
( 8 12 4 ) ( 0 12 4 ) ( 0 12 -4 ) city1_6 16 4 0 1.000000 1.000000
( 8 4 4 ) ( 8 12 4 ) ( 8 12 -4 ) city1_6 12 4 0 1.000000 1.000000
( 0 4 4 ) ( 0 12 4 ) ( 8 12 4 ) city1_6 12 4 0 1.000000 1.000000
( 8 12 -4 ) ( 0 12 -4 ) ( 0 4 -4 ) city1_6 12 4 0 1.000000 1.000000
( 0 12 -2 ) ( 0 8 -4 ) ( 8 12 -2 ) city1_6 4 8 90 1.000000 1.000000
}
// brush 4
{
( 6 12 12 ) ( 8 12 4 ) ( 6 -12 12 ) city1_6 12 4 0 1.000000 1.000000
( -8 0 12 ) ( -8 6 10 ) ( 0 0 12 ) city1_6 4 8 90 1.000000 1.000000
( -8 -10 4 ) ( -8 -12 10 ) ( 0 -10 4 ) city1_6 16 4 0 1.000000 1.000000
( -8 12 10 ) ( -8 -12 10 ) ( -8 -12 4 ) city1_6 12 4 0 1.000000 1.000000
( 0 12 10 ) ( -8 12 10 ) ( -8 12 4 ) city1_6 12 4 0 1.000000 1.000000
( -8 -12 10 ) ( 0 -12 10 ) ( 0 -12 4 ) city1_6 8 4 0 1.000000 1.000000
( -8 -12 12 ) ( -8 12 12 ) ( 0 12 12 ) city1_6 4 8 90 1.000000 1.000000
( 0 12 4 ) ( -8 12 4 ) ( -8 -12 4 ) city1_6 16 8 0 1.000000 1.000000
}
}