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quakemapping/mod_nehahra/nehahra.txt
2020-01-07 12:07:09 +01:00

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IMPORTANT!!!
If you have The Seal of Nehahra movie, you should put the game in the
same directory BUT........
DO NOT EXTRACT THE PAK0.PAK file from the PAK0.ZIP as this is a dummy pak file.
****************
I. THE STORY
****************
Following the demise of ShubNiggurath the gates to a new dimension were flung open to
the realm of mankind. Seizing this opportunity the human civilization on earth
spent the next five years building a colony in the new dimension. The humans call
this new bastion of human civilization Forge City..........
A. Background
II. INSTALLING NEHAHRA
A. Installation
You must install the full registered version of Quake before you can play it.
Please follow the instructions on your Quake manual for installation instructions
Nehahra will not run with Shareware version of Quake. Create a folder in your
Quake directory and name it nehahra. Unzip the contents of this zip into the nehahra
folder, make sure to maintain any directory structure which exists within the zip.
B. Running Nehahra
Just run the Nehahra.exe executable, that's all she wrote. No -game
parameter is necessary.
Check the Quake documentation for more command line and console commands.
III. THE BASICS OF PLAY
A. Goal of the Game
Quake has two basic goals. First, stay alive. Second, get out of the
place you're in. That hasn't changed in Nehahra. First and foremost,
Nehahra is meant to be survived, not necessarily conquered, though
there are places where you have no choice. In some cases you may
find it a near to impossible task to get %100 kills, unless you have
the skill. In these scenarios escaping the level itself may be your
only option.
B. Skill
The Nehahra start map allows for skill selection. Take the path that is
best for you and keep in mind that Nehahra Easy is a bit like Quake
Hard :)
Easy ------The Skilled Player
Normal ----The Veteran Player
Hard ------The Elite
Nightmare--The Certifiably Insane
C. Episode/Story
After the starting map, you will be shown the introductory demos
to the game and storyline. This is a continuation of the
Quake movie released called THE SEAL OF NEHAHRA. It is not
necessary that you obtain THE SEAL OF NEHAHRA, but it is
highly recommended as you'll be otherwise missing out.
((See http://www.planetquake.com/nehahra/download.html for links
to the movie))
After the first game three demos, the interaction begins. Through
the course of the game, you will experience in-between level
demo scenes and the occasional in-level cutscene.
To shut off .dem cutscenes, you may type at the console:
CUTSCENE 0
D. The Environment
Nehahra maintains the standard Quake environment with secret
doors, lifts, trains, and the like. In addition to this,
you may encounter an object or section of architecture that
is pushable, breakable, or interactive in other ways.
Experimentation and exploration in different situations is always
beneficial.
IV: YOUR NEW ENVIRONMENT
A. Firepower
Sword
Hey, something new to look at.
Shotgun
The basic gun, to which all other guns compare favorably.
Double-barrelled Shotgun
A worthy weapon with three minor drawbacks: first, it uses up 2 shells
per blast; second, it's slow; third, its shot pattern is very loose at
long range. But in general, once you find this puppy, the other shotgun
starts rusting from disuse.
Nailgun
A two-barrel dingus that prickles bad guys with armor-piercing darts,
technically termed "nails".
Supernailgun
The great equalizer. Four cyclic barrels that hose out spikes like
crazy. Pro: foes drop like flies. Con: eats ammo like popcorn.
Grenade Launcher
Thumps neat exploding bombs into the air. You can even bounce a grenade
off the wall or floor.. When a grenade hits someone, it explodes.
If it misses, the bomb sits on the floor for a moment, then explodes.
Rocket Launcher
For when a grenade positively, absolutely, has to be there on time.
Thunderbolt
Try it. You'll like it. Use the same technique as watering your
rosebush.
Autoshotgun(Tsemochian Autoshotgun)
High speed shotgun from Hell. You haven't lived until you've
hosed down some baddies with this. Just don't get carried away,
it eats ammo like its going out of style.
Sprocket Launcher(Tsemochian Sprocket)
Crossbreed a spear, a rocket, and a grenade and you might end
up with a Tsemochian sprocket. This weapon takes some getting
used to, but after a while, you'll feel nekkid without it. :)
B. Weapon Controls
1-------------SWORD----------------------IMPULSE 1
2-------------SHOTGUN--------------------IMPULSE 2
3-------------DOUBLE BARREL--------------IMPULSE 3
4-------------NAILGUN--------------------IMPULSE 4
5-------------SUPER NAILGUN--------------IMPULSE 5
6-------------GRENADE LAUNCHER-----------IMPULSE 6
7-------------ROCKET LAUNCHER------------IMPULSE 7
8-------------THUNDERBOLT----------------IMPULSE 8
9-------------SPROCKET-------------------IMPULSE 9
0-------------AUTOSHOTGUN----------------IMPULSE 100
C. Power-ups
In addition to the traditional power-ups, Nehahra offers:
Regeneration Artifact
This powerup never runs out, unless you die. You can accumulate
these. The more regeneration artifacts you have, the more you
can regenerate and the faster you regenerate. Five of these
puppies is the maximum that will have affect.
Flight Artifact
This powerup runs out, but lasts longer than the others. This
enables you to fly, even take enormous leaps, or hang out on
the ceiling. It takes some getting used to, but it's good
for getting to high places in a hurry :)
Resurrection Artifact
The most powerful of all power-ups. Like the Regeneration
Artifact, you can accumulate these. For every Resurrection
Artifact you have, you can rise from the dead right where
you fell. It gives you 3 seconds of Invulnerability when
you return, use this time wisely to get away from the
monsters who were likely standing right over you.
Remember, use your lives sparingly, these artifacts don't
grow on trees.
You will notice that when you die, an icon appears on the
screen. It could be one of three. Don't rush to hit
'quickload' just yet....
SKULL WITH BLACK EYES:
This means you are dead, no resurrection artifacts available.
That's all she wrote.
SKULL WITH RED EYES:
This means that you have one or more lives left. You can
rejoin the living by simply hitting the attack key or jump.
SKULL WITH RED EYES WITH AN 'X' OVER IT
This is unfortunate. Even this artifact has its limitations.
If you fall into a void, your accumulated lives will not
help you. If you die in lava or you have been gibbed, the
body has suffered too much damage to be restored.
D. The Cast
Rottweiler
Bad, bad doggie! Play dead! -- blam! -- yipe! Good dog!
Grunt
Between the probes wired up to their pleasure centers that give
them paroxysms of ecstasy from killing and the stimulants
flowing through their veins, grunts range from slow to paranoid,
jumpy, and surprisingly dangerous. Take care, they could be
armed with anything!
Enforcer
Grunt, Mark Two. Outfitted in combat armor, toting built-in blasters,
and light on their feet, they range from a nuisance to clever.
Knight
Canned meat. Open 'er up and see if it's still fresh.
Death Knight
This particular canned meat tends to open you up instead. Keep
your distance though, they've learned some new tricks over the
years.
Rotfish
Disgusting little critters who dish it out, but can't take it.
Zombie
Thou canst not kill that which doth not live. But you can blast it
into chunky kibbles.
Scrag
Floats like a butterfly, stings like a bee. Ugly as hell. Keep
your aim steady because these bastards can really move when
they want to!
Ogre
Since the death of Shub-Niggurath, ogres have come to exercise
more free will than ever before. Although sometimes cautious
and other times wanting to save their ass, they can still dish
out the pain!
Spawn
A merrily bouncing blob as dangerous to kill as to ignore. Blech.
Fiend
In essence, organic buzzsaws, rife with pummeling power! Fiends
are creatures of varied dispositions, some may be indifferent.
Beware the alpha fiends that walk among them, these guys are
especially territorial and cranky.
Vore
A spideresque hybrid horror. Keep your eye on the energy pod he hurls.
Shambler
Even other monsters fear him, so expect a clobbering. He shrugs off
explosions. Good luck.
Marines
These guys are on your side...in theory. You might find a few
survivors of the latest fiasco in the lands of Quake. Some of
them might even help you out. Be wary of them at times, they
are stressed, scared shitless, and not sure who to trust.
Don't set one of them off or you might become a military
statistic.
Field Enforcer
More human than he is ogre. One of the many half breeds from
archgaunt experiments over the course of years and nuclear
contamination from the ravaged Dimension of the Doomed. These
guys are sent out with concealed body armor and an armor shard
trench coat. With automatic shotguns as a weapon and the
stamina and strength of an ogre, they can prove to be a
tactical nightmare.
Ogre Mutant
More ogre than he is human. He's missing an appendage but
Tsemochian technology has generously provided him with an
alternative, a nice big gun with some convenient features.
He's a bit slow in the head, but once he's drawn a bead on you,
run for cover; having a weapon for an arm has allowed him to
become very efficient with it.
Tsemoch
Caffeine incarnate. With modern weaponry and unearthly
metabolisms, they are the strange products of evolution in an
alternate dimension. A little more insect than man. Some
of them tote Tsemochian sprockets, if you hear a *thoomp*,
head for the hills! It just takes one sprocket to ruin your
afternoon.
Jaggers
Once flourishing in the Tsemochian dimension, these
animals have seeped into every dimension touching it.
It takes a lot to drop one so if you can deal with them
peacefully, save some ammo. Give them some respect
and space and you might not get "jagged".
Gaunt
The monks of the medieval society. They like to gossip and
they're not afraid to tell you what's on their mind...not
that you'll understand a word of it. Not too hard to drop,
but don't get them excited...their bag of tricks is deeper
than you might suspect.
Archgaunts
Hierarchs in the making. These pompous, elder gaunts are
skilled in the Gaunt magics and masters of aggravation.
Fighting these guys is about as fun as a root canal. Good
luck with them!
Barons
A few hundred years ago, a large group of death knights
deserted the ranks of Shub-Niggurath, tired of tolerating
Archgaunt councils and the restrictions of the former
Archgaunt Hierarch, Zagheida. Since the death of Shub-
Niggurath and Hierarch Zagheida, they've come out of hiding
from remote medieval highlands and returned to their roots.
Vomitus
An organic gib fountain. Slow, stupid, and not too dangerous.
Slip by them and fry the bigger fish, a few years later, they
might catch up with you.
Wraith
Ghosts to the world, scavengers of souls. Existing in two
planes simultaneously, they vulture on the dead and go about
their strange agendas. Try not to anger them unless you
have a handle on how to hurt them :)
V. TECHNICAL NOTES
1. Coop mode is available. Keep in mind that Coop mode shuts off
all in-level cutscenes as well as in-between level demo cutscenes.
2. If you have already seen the demo cutscenes and don't wish to
watch them when you play again, hit the `tilde to bring down the
console and set CUTSCENE 0. Set it back to 1 to re-enable demo
cutscenes.
((NOTE: There is a bug whereby weapons will not be returned to you.
It does not appear to happen often, but this bug is extremely elusive
and because of this, unfixable at this time))
3. If you want to tone down the AI (especially on the Tech monsters: grunts,
enforcers, etc) to bring it a little closer to normal Quake gameplay) go to the console
and set the NOMONSTERS cvar to 1, setting it to 0 returns it to normal. 0 is the default.
4. If you want normal Quake explosions, set NO_SPR32 to 1
VI. LEVELS & DESIGNERS
******************************************
The Beginning
nehstart -- Welcome to Nehahra -- by Tim Elek
******************************************
Episode 1: The Fall of Forge
******************************************
neh1m1: Forge City1 : Slipgates -- by Tim Elek
neh1m2: Forge City2 : Boiler -- by Tim Elek
neh1m3: Forge City3 : Escape -- by Tim Elek
neh1m4: Grind Core -- by John McCann
neh1m5: Industrial Silence -- by Christian Grawert
neh1m6: Locked-Up Anger -- by Christian Grawert
neh1m7: Wanderer of the Wastes -- by Jussi Jaiskelainen
neh1m8: Artemis System Net -- by Jussi Jaiskelainen
neh1m9: To the Death -- by Dmitry Svetlichny
*******************************************
Episode 2: The Outlands
*******************************************
neh2m1: The Gates of Ghoro -- by Tim Elek
neh2m2: Sacred Trinity -- by Christian Grawert
neh2m3: Realm of the Ancients -- by Tim Elek
neh2m4: Temple of the Ancients -- by Tim Elek
neh2m5: Dreams Made Flesh -- by Benoit Stordeur
neh2m6: Your Last Cup of Sorrow -- by Benoit Stordeur
*******************************************
Episode 3: Dimension of the Lost
The End
*******************************************
nehahra: Nehahra's Den -- by Tim Elek
nehend: Quintessence -- By Dmitry Svetlichny
*******************************************
XI. The Team!
Mindcrime: Coding, modelling, skinning, sounds, and all around kick ass team leader
and inspiritor. This man made Nehahra what it is. Without his leadership skills
the mod would have tanked ages ago.
Ender: Engine coder
Lord Havoc: engine coder, level testing, helpful commentator
DaMaul: Mapper, bear inventor
CZG: Mapper, creator of immersive environments.
Bal: Mapper, french bearded librarian
ELEK: Mapper, bossy_arse, assorted graphics, and asker of too many questions
Vigilante: Mapper, alien lifeform
Vondur: Mapper, most responsible, first one to complete all his maps!
Darc Jedi: Skybox artist, now a professional game artist
XII. Passive Contributors Credits and Thanks!
There are many individuals who have assisted in the development of Nehahra in many ways.
The following list includes individuals who may have created textures, models, skies and
other content which was used throughout the game. Special thanks to all of these people
their roles may have been passive, but surely very important.
Textures:
Stecki: Decon wad
Ogro: Ogro wad
Ikka "fingers" Keranen: ikbase wad
John Fitzgibbons: Rubicon wad
Raven Software: misc. cool textures
Epic Mega Games: misc. cool textures
Xatrix: misc. cool textures
id software: misc Q3 textures
Hipnotic: misc cool textures
Models/animations
Brian 'EvilBastard' Collins
David 'Hotfat' Biggs
King Chou
Tan Sian Yue, a.k.a. 'Bubbah'
Garry Ant
Daniel Garcia Romero, a.k.a. 'Headcrusher'
Cayenne Mandua
V.S.KiRill
Deft'Conrad
Seth 'SerpentLord' Galbraith
Code base
Darien McNeil: Cutscene code base
Skyboxes
Stecki
Jason Abbot
Crinity
Woebane
Compilers
Ken Alverson for WQbsp.
Tyrann for Tyrlite.
LordHavoc for Hvis.
id software for vis
Tim 'argh' Wright for arghlite
Neil White III for LightDLX
Tyrann for rvis+
Editors
Ty and Neal for Wally
Mickey for TexMex
Ben Morris for WorldCraft
Adobe for Photoshop
JGsoft for EditPad
PaintShopPro 6.0
SOUND EFFECTS
Eric 'RedChurch' VonRothKirch
Chancellor Films
Parusa
SPECIAL THANKS AND APOLOGIES TO ANYONE WHOSE WORK APPEARED IN
NEHAHRA THAT WE FORGOT OR COULD NOT IDENTIFY.
***********************************
XIII. Special Thanks from the team:
***********************************
Bal would like to thank the following:
Wadfather site for great skyboxes
nehahra crew for feedback and kickin ass
LordImric and Lordhavoc for having shared their cpu speed for some compiling
Stecki for the cool skybox
ELEK would like to thank the following:
My wife Marisa for sticking by me and giving me countless hours of time to get
this thing completed. She spent too many hours sitting alone while I poured time
into Nehahra.
Mindcrime for sticking through the development of this project, Nehahra has
sent him to Hell and back again
Darc Jedi for all the great skies
Jack 'Scrag Bait' Meacher for all the help he has given me along the way
The rest of the Nehahra team for sticking it out and getting it done right
All of my friends for listening to my constant Nehahra/Quake banter
Vondur would like to thank the following:
MindCrime, for organizing such awesome project and collecting under
its roof such cool people. It was the true pleasure to work with you, boss.
Nehahra team, you are the best people. Remember that!
Black winter days for inspiration
My cat for running around
Dark music
CZG would like to thank the following:
My sisters.
Emma.
Donkey.
The rest of the Nehahra team.
Anticredits:
My father...
The Norwegian army.
Magne H<>stvik Lie. DU FORTJENER SMERTE!!!
******* Disclaimers *******
* Large portions of this product are property and are copyrighted by the Nehahra Team.
* If this product appears on any medium/media without consent, full
legal action will be taken.
* A small number of snippets were 'borrowed' from Zerstorer: Testament
of the Destroyer. If you have not played this conversion, get it.
It's inspirational.
* A small measure of the massive code that makes up the progs.dat were
originally adapted from early patches performing various tasks.
Because code has migrated from patch to patch over time, the
original sources become very vague and questionable.
While the code may not be recognizable to the original, Mindcrime
would like to thank the creators of these patches whom he has no
means of identifying. :]
* This zip file may be distributed by any electronic means as long as this txt file is
included in the zip.
* All other copyrights apply to their respective claimers