271 lines
14 KiB
Plaintext
271 lines
14 KiB
Plaintext
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Enhanced Nehahra Engine
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=======================
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BACKGROUND
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This Nehahra engine is a bug-fixed version of the released 2.54 source with many features added.
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It has also most of the numerous fixes/features of the Enhanced GLQuake version
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(http://user.tninet.se/~xir870k), please see its readme for details. The engine can be used for
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both watching the "Seal of Nehahra" movie and for playing the actual game. It can also be used
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for playing most other Q1 mods.
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For all Nehahra material and more info, please visit http://www.planetquake.com/nehahra.
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==================================================================================================
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FEATURES
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* Very large capacity and robustness; all known bsps are loadable and playable.
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* Very high limits (e.g. edicts) and almost no engine choking (e.g. packet overflow).
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* Fast loading of bsps.
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* Low memory requirements, especially when loading many bsps in sequence.
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* Low system requirements; most systems should be able to use the engine.
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* Low CPU load.
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* Enhanced brightness (gamma) handling.
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* Enhanced texture quality.
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* Enhanced sound quality; almost eliminated sound drop out or stuttering.
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* Standard skybox and fog support.
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* Support for external bsp/mdl/spr textures in three commonly used engine styles.
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* Smooth model interpolation.
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* Enhanced shadows.
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* Enhanced console handling and warning/error messages.
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* Many movie and gameplay issues fixed.
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* Enhanced non-Nehahra support.
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* Enhanced QC (progs) validation.
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* Enhanced log file handling.
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* DZipped demo support outside or inside pak file.
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==================================================================================================
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NOTES
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There is a difference in the gamma (brightness) handling in the older Nehahra 2.54/2.67 versions
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and this version. If your graphics card supports hardware gamma handling, you can change gamma via
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cvar gamma (or slider in options menu) in-game. This is the recommended mode.
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If hardware gamma is unsupported or undesired, add the option "-gamma #" to the command line,
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where # could be e.g. 1.1 or some other float value that looks good. Note that in this mode, the
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engine only sets the gamma at startup so it doesn't help to change it in-game.
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If you get an error message regarding fmod.dll when starting, make sure to use the file from the
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Nehahra pack. Later versions are for unknown reasons not backwards compatible.
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Some extensions have broken compatibility. The engine is using a custom network protocol that is
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different from the standard protocol 15 and this affects both multiplay and demos. This means that
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when using the engine as a server, you must normally have the same engine as a client. However,
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the engine can act as a client to any standard server. See also cvar sv_protocol below.
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Demos recorded with this engine can't be played back directly in a standard engine, but using the
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ConvDem utility, you can convert them to standard format. Any standard demo can of course be
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played back using this engine.
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==================================================================================================
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TIP
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Adding option "-condebug +developer 1" to the engine command line is recommended to see and log to
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file extra warning messages from the engine that might indicate problems in the map, e.g. missing
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model skins. The log is written to qconsole.log in the game directory and is overwritten each time
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the engine is started.
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==================================================================================================
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CHANGES (see also readme for Enhanced GLQuake)
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The changes are as follows :
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Nehahra 3.08 (Aug 7 2007)
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1. Fixed bug that prevented underwater polys to be rendered when using "-nomtex" option.
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2. Improved visibility of entity particles when seen from a distance (Ghoro or Quoth DLord).
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3. Fixed bug that in rare cases could cause an invalid decompression of a dz (e4m8_recam).
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4. Added feature to play back first demo from a dz if a demo with the same name as the dz cannot
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be found.
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5. Changed so options "-hipnotic", "-rogue" or "-quoth" will automatically enable "-id1".
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6. Fixed bug and added proper handling of the colourmapped TE_EXPLOSION2 effect that before
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just had a red dynamic light.
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7. Restored behaviour for the demos/map/startdemos commands to the same as in original GLQuake if
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"-id1" is enabled.
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8. Restored colour of console say/say_team messages to the same as in original GLQuake.
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9. Optimized lightmap handling and reduced its memory usage typically by 25%.
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Nehahra 3.07 (Jan 12 2007)
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1. Restored r_shadows functionality and improved rendering.
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2. Moved gl_glows handling to transparent entities to avoid depth-buffer anomalies.
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3. Significantly improved rendering speed of transparent entities.
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4. Fixed bug that made wraiths opaque when animation interpolation was disabled.
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5. Added option "-id1" that puts id1 directory before nehahra in search order and restores the
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original cheat codes. This will help running non-Nehahra mods.
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6. Added cvar r_nowaterripple to permanently disable waterripple.
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7. Fixed bug when playing back demos that are dzipped together with other files.
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8. Fixed bug that caused gl_glows halos to shrink with distance if both gl_fogenable/gl_fogdisable
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were 1.
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Nehahra 3.06 (May 25 2006)
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1. Fixed playing back demos that are dzipped together with other files (e.g. txt files). Now only
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the file with the same name as the .dz but with extension .dem will be unpacked and played.
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2. Fixed minor screen flicker when loading maps with excessive lightmaps.
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3. Removed option "-noalpha" and replaced by existing cvar gl_notrans logic (still unclear what
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-noalpha was supposed to be doing).
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Nehahra 3.05 (Jan 21 2006)
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1. Increased MAX_MODELS/MAX_SOUNDS from 256 to 1k and added warnings when exceeding normal limits.
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This breaks protocol/demo compatibility, new server protocol number is 10002. Client can still
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connect to or playback std protocol 15 (with or without Nehahra extensions).
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2. Increased clipnode capacity from 32k to almost 64k.
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3. Improved gl_glows handling in fog, now the halos shrink with increasing distance and fog
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density.
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4. Added persistent cvar r_interpolate_model_weapon that only affects weapon interpolation
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(default enabled).
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5. Improved handling when running movie only (no Nehahra game contents installed).
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6. Restored original Q1 menu and help system when not loading the Nehahra custom menu.
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7. Restored option "-particles" to control amount of particles and changed default from 1024 to
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2048. This also restores functionality and looks of leak line (pointfile) to be the same as in
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GLQuake.
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8. Added fog support from worldspawn. Use key "fog [density] [red] [green] [blue]" (similar to
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FitzQuake). When using the Nehahra progs, its fog control will still override.
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9. Fixed rare crash bug in frame interpolation code, probably caused by entity model morphing,
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e.g. a monster changing into a gibbed head.
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10.Added cvar host_maxfps (default 72, usable range 10-1000). Set to 100 to mimic older versions.
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11.Added control of the cutscene cvar via the video options menu and made it persistent.
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12.Fixed a bug in the waterripple slider in the video options menu.
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13.Disabled engine abort for some errors, e.g. touching a teleporter that has no destination.
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14.Changed so missing sprites/smoke2.tga file at startup doesn't cause an abort.
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15.Changed error message at startup when not finding any Nehahra contents.
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Nehahra 3.04 (Sep 7 2005)
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1. Added compensation for invalidly rotated skybox in Invein.
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2. Changed so fog also affects transparent entities.
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3. Added cvar gl_skyfix (default 1) to control transparent skybox fix (multitexture is still
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required for fix to work). Disable for special effects only.
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Nehahra 3.03 (Jun 6 2005)
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1. Fixed abort bug when playing some dzipped demos.
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2. Decreased default zone size from 512k to 256k.
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Nehahra 3.02 (Apr 9 2005)
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1. Reduced rendering load by restoring gl_finish logic, i.e. glFinish will only be called when
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gl_finish is enabled.
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2. Fixed playmod bug that caused slowdown and sound distortion in neh1m2 (near SK) and neh1m3
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(water tunnel exit).
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3. Decreased max fps from 100 to 72 to reduce CPU load in low-stress situations. To disable this,
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set new cvar host_sleep to 0 (this will also increase CPU load).
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Nehahra 3.01 (Feb 18 2005)
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1. Fixed bug that caused skyboxes to be hidden in fog (e.g. neh1m3).
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2. Improved precision in ftos QC function which e.g. enables better fog control.
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3. Added hack for more fullbright flame/candle/lantern models and optimized gl_glows handling.
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4. Fixed bug in options menu that prevented "Use Mouse" from working.
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5. Changed default value for the gl_glows cvar to 1 and made it persistent.
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6. Changed glow colour for quad damage to green/yellow (same as 2.67).
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7. Fixed repaint of skins when r_fullbright is toggled and smooth animations is enabled.
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8. Improved workaround for missing skybox (nehahra) when using "-nomtex".
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9. Added workaround for initial distortion in skybox top face.
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10.Added cvar gl_skyclip (default 4608) to control far clip for sky in fog.
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11.Added skybox support also in pcx format.
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12.Fixed minor bug in skybox handling for images not exactly 256x256.
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13.Added command "fog" to ease fog control.
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14.Restored cvar r_particles to disable particles.
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15.Fixed bug that caused sprites to partially or completely disappear near water.
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16.Fixed status bar updating when using "gimme" command.
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17.Disabled logging of # SFX in developer mode.
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18.Fixed bug in movie selection for low resolutions.
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19.Added Nehahra icon to exe.
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20.Changed title bar to Nehahra.
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21.Restored printout of OpenGL vendor and version.
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22.Improved MOVETYPE_FOLLOW handling.
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Nehahra 3.00 (Nov 21 2004)
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1. Fixed crash bug when disabling sounds with "-nosound".
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2. Fixed crash bug when not having "-no8bit" enabled.
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3. Fixed pausedemo while recording.
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4. Fixed issues when playing the movie (e.g. invalid skies and premature aborts).
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5. Added workaround so the "Loading" plaque is displayed between chained demos.
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6. Fixed support for cvar r_waterripple (name mixup with gl_waterripple).
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7. Fixed a lot of issues in multiplayer and dedicated modes.
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8. Added workaround for transparent skyboxes in multitexture mode.
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9. Added warning and workaround for missing skybox (nehstart, neh3m4) when using "-nomtex".
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10.Changed to alternate trail handling for e.g. thicker rocket trails. Trails can now also be
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disabled in menu.
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11.Fixed playback of dz demos outside or inside pakfiles (321 MB pak0.pak -> 35 MB).
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12.Fixed bug when exceeding max # textures by adding protection and increasing MAX_GLTEXTURES
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from 1k to 2k.
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13.Added cvar modvolume (0.0-1.0, default 0.5) that controls mod (music) volume.
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14.Fixed so also mod (music) follows "-nosound" option.
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15.Fixed bug in precached sounds (nailgun sound in menu).
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16.Fixed some weird behaviour with 32-bit sprites (cache pollution etc).
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17.Added texture name to cache mismatch warning.
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18.Simplified multitexture handling and added "-nomtexarb" option for disabling ARB multitexture.
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19.Fixed engine always going to menu after start.
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20.Added cvar gl_fogdisable to permanently disable fog.
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21.Added skybox support for tgas not exactly 256x256.
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22.Added automatic loading of skybox if "sky" key present in worldspawn.
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23.Added command "sky" with same functionality as "loadsky".
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24.Added workaround for QC bug (neh1m8) that floods the console with empty newlines in developer
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mode.
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25.Disabled logging of sounds to sounds.txt in developer mode.
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==================================================================================================
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NEW OR CHANGED COMMAND LINE OPTIONS (see also readme for Enhanced GLQuake)
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-id1 Put id1 directory before nehahra in search order and restore the original cheat
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codes. This will help running non-Nehahra mods. This is automatically enabled when
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using "-hipnotic", "-rogue" or "-quoth".
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-noalpha Removed.
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-nosound Disable also mod (music) as well as sounds.
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-particles x Set amount of particles (default 2048).
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==================================================================================================
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NEW OR CHANGED CVARS AND COMMANDS (see also readme for Enhanced GLQuake)
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Graphics, skybox/fog
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--------------------
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gl_skyfix 0/1 Enable transparent skybox fix (default 1). Multitexture is still required
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for fix to work. Disable for special effects only.
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Graphics, misc
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--------------
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gl_glows 0/1 Enable glow for selected models, e.g. torches (default 1).
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r_nowaterripple 0/1 Disable waterripple effect. This overrides r_waterripple and can be used
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to disable waterripple independently of QC setting.
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r_waterripple 0/1 Enable waterripple effect. This can be overridden with r_nowaterripple.
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Sounds
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------
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modvolume 0-1 Set mod (music) volume (default 0.5).
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==================================================================================================
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Original GLQuake source code by John Carmack, http://www.idsoftware.com
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Nehahra 2.54 source code by Ender/LordHavoc http://www.planetquake.com/nehahra
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Many modifications inspired by Metlslime's FitzQuake, http://www.celephais.net/fitzquake
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Tyrann's TyrQuake, http://disenchant.net
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QIP Quake, http://www.inside3d.com/qip
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LordHavoc's DarkPlaces, http://icculus.org/twilight/darkplaces
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ProQuake, http://www.planetquake.com/proquake
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JoeQuake http://joequake.quake1.net
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