Files
quakemapping/mod_slipgate/maps/crate2.map
2019-12-30 17:23:05 +01:00

52 lines
865 B
Plaintext

// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "gfx/base.wad"
// brush 0
{
( -8 -16 8 ) ( 8 16 136 ) ( 8 16 8 ) crate1_side -16 8 -0 1 1
( -8 -80 -56 ) ( -8 -79 -56 ) ( -8 -80 -55 ) crate1_side -16 8 -0 1 1
( 88 16 -24 ) ( 89 16 -24 ) ( 88 16 -23 ) crate1_side -56 8 -0 1 1
( 88 48 8 ) ( 88 49 8 ) ( 89 48 8 ) crate1_top -56 16 -0 1 1
( -40 -80 -0 ) ( -39 -80 -0 ) ( -40 -79 -0 ) crate1_top -56 16 -0 1 1
}
}
// entity 1
{
"classname" "light"
"origin" "-0 -0 64"
"light" "200"
}
// entity 2
{
"classname" "light"
"origin" "-0 -64 -0"
"light" "200"
}
// entity 3
{
"classname" "light"
"origin" "-0 -0 -64"
"light" "200"
}
// entity 4
{
"classname" "light"
"origin" "-64 -0 -0"
"light" "200"
}
// entity 5
{
"classname" "light"
"origin" "64 -0 -0"
"light" "200"
}
// entity 6
{
"classname" "light"
"origin" "-0 64 -0"
"light" "200"
}