Files
quakemapping/mod_xj19/maps/ad_brk/brick06.map
2020-01-01 23:35:17 +01:00

38 lines
1.7 KiB
Plaintext

// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 28 16 0 ) ( -4 16 0 ) ( -4 -8 0 ) city2_3 8 4 90 1.000000 1.000000
( -4 -8 8 ) ( -4 16 8 ) ( 28 16 8 ) city2_3 8 4 90 1.000000 1.000000
( -4 -8 6 ) ( 2 -8 6 ) ( 2 -8 0 ) city2_3 4 8 0 1.000000 1.000000
( 4 -8 8 ) ( 4 16 8 ) ( 4 16 -16 ) city2_3 8 24 0 1.000000 1.000000
( -4 16 8 ) ( -4 -8 8 ) ( -4 -8 -16 ) city2_3 8 8 0 1.000000 1.000000
( 2 -8 6 ) ( -4 -8 6 ) ( -4 -2 8 ) city2_3 8 4 0 1.000000 1.000000
( -4 2 0 ) ( -2 8 0 ) ( -4 2 8 ) city2_3 8 8 0 1.000000 1.000000
( 4 -2 0 ) ( 2 -8 0 ) ( 4 -2 8 ) city2_3 8 24 0 1.000000 1.000000
( -4 8 8 ) ( -4 8 4 ) ( 4 8 8 ) city2_3 8 8 0 1.000000 1.000000
}
// brush 1
{
( 4 16 -8 ) ( -4 16 -8 ) ( -4 0 -8 ) city2_3 0 4 90 1.000000 1.000000
( -4 0 0 ) ( -4 16 0 ) ( 4 16 0 ) city2_3 0 4 90 1.000000 1.000000
( -4 0 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city2_3 8 8 0 1.000000 1.000000
( 4 0 -8 ) ( 4 16 -8 ) ( 4 16 -16 ) city2_3 8 24 0 1.000000 1.000000
( -4 16 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city2_3 8 8 0 1.000000 1.000000
( -4 8 0 ) ( -4 6 -8 ) ( 4 8 0 ) city2_3 8 8 0 1.000000 1.000000
( -4 2 -8 ) ( -2 8 -8 ) ( -4 2 0 ) city2_3 8 8 0 1.000000 1.000000
}
// brush 2
{
( -4 0 -8 ) ( -4 -16 -8 ) ( -4 -16 -16 ) city2_3 8 8 0 1.000000 1.000000
( 4 0 -8 ) ( -4 0 -8 ) ( -4 0 -16 ) city2_3 8 8 0 1.000000 1.000000
( 4 -16 -8 ) ( 4 0 -8 ) ( 4 0 -16 ) city2_3 8 24 0 1.000000 1.000000
( -4 -16 0 ) ( -4 0 0 ) ( 4 0 0 ) city2_3 0 4 90 1.000000 1.000000
( 4 0 -8 ) ( -4 0 -8 ) ( -4 -16 -8 ) city2_3 0 4 90 1.000000 1.000000
( 4 -10 -4 ) ( -4 -10 -4 ) ( -4 -8 0 ) city2_3 4 8 0 1.000000 1.000000
( -4 -10 -4 ) ( 4 -10 -4 ) ( 4 -8 -8 ) city2_3 4 8 0 1.000000 1.000000
}
}