Files
quakemapping/tb/games/Quake3/GameConfig.cfg
2019-12-30 17:23:05 +01:00

223 lines
7.1 KiB
INI

{
"version": 3,
"name": "Quake 3",
"icon": "Icon.png",
"experimental": true,
"fileformats": [
{ "format": "Quake3" },
{ "format": "Quake3 (legacy)" }
],
"filesystem": {
"searchpath": "baseq3",
"packageformat": { "extension": "pk3", "format": "zip" }
},
"textures": {
"package": { "type": "directory", "root": "textures" },
"format": { "extensions": [ "" ], "format": "q3shader" },
"shaderSearchPath": "scripts", // this will likely change when we get a material system
"attribute": "_tb_textures"
},
"entities": {
"definitions": [ "entities.ent" ],
"defaultcolor": "0.6 0.6 0.6 1.0",
"modelformats": [ "md3", "ase" ]
},
"tags": {
"brush": [
{
"name": "Trigger",
"attribs": [ "transparent" ],
"match": "classname",
"pattern": "trigger*",
"texture": "trigger"
}
],
"brushface": [
{
"name": "Clip",
"attribs": [ "transparent" ],
"match": "surfaceparm",
"pattern": "playerclip"
},
{
"name": "Caulk",
"attribs": [ "transparent" ],
"match": "texture",
"pattern": "caulk"
},
{
"name": "Skip",
"attribs": [ "transparent" ],
"match": "texture",
"pattern": "skip"
},
{
"name": "Hint",
"attribs": [ "transparent" ],
"match": "texture",
"pattern": "hint*"
},
{
"name": "Detail",
"match": "contentflag",
"flags": [ "detail" ]
},
{
"name": "Liquid",
"match": "contentflag",
"flags": [ "lava", "slime", "water" ]
},
{
"name": "Sound",
"match": "surfaceflag",
"flags": [ "wood", "metal", "stone", "glass", "ice", "snow", "puddle", "sand" ]
},
{
"name": "Transparent",
"attribs": [ "transparent" ],
"match": "surfaceflag",
"flags": [ "trans33", "trans66" ]
}
]
},
"faceattribs": {
"surfaceflags": [
{
"name": "light",
"description": "Emit light from the surface, brightness is specified in the 'value' field"
},
{
"name": "slick",
"description": "The surface is slippery"
},
{
"name": "sky",
"description": "The surface is sky, the texture will not be drawn, but the background sky box is used instead"
},
{
"name": "warp",
"description": "The surface warps (like water textures do)"
},
{
"name": "trans33",
"description": "The surface is 33% transparent"
},
{
"name": "trans66",
"description": "The surface is 66% transparent"
},
{
"name": "flowing",
"description": "The texture wraps in a downward 'flowing' pattern (warp must also be set)"
},
{
"name": "nodraw",
"description": "Used for non-fixed-size brush triggers and clip brushes"
},
{
"name": "hint",
"description": "Make a primary bsp splitter"
},
{
"name": "skip",
"description": "Completely ignore, allowing non-closed brushes"
}
],
"contentflags": [
{
"name": "solid",
"description": "Default for all brushes"
}, // 1
{
"name": "window",
"description": "Brush is a window (not really used)"
}, // 2
{
"name": "aux",
"description": "Unused by the engine"
}, // 4
{
"name": "lava",
"description": "The brush is lava"
}, // 8
{
"name": "slime",
"description": "The brush is slime"
}, // 16
{
"name": "water",
"description": "The brush is water"
}, // 32
{
"name": "mist",
"description": "The brush is non-solid"
}, // 64
{ "name": "unused" }, // 128
{ "name": "unused" }, // 256
{ "name": "unused" }, // 512
{ "name": "unused" }, // 1024
{ "name": "unused" }, // 2048
{ "name": "unused" }, // 4096
{ "name": "unused" }, // 8192
{ "name": "unused" }, // 16384
{ "name": "unused" }, // 32768
{
"name": "playerclip",
"description": "Player cannot pass through the brush (other things can)"
}, // 65536
{
"name": "mosterclip",
"description": "Monster cannot pass through the brush (player and other things can)"
}, // 131072
{
"name": "current_0",
"description": "Brush has a current in direction of 0 degrees"
},
{
"name": "current_90",
"description": "Brush has a current in direction of 90 degrees"
},
{
"name": "current_180",
"description": "Brush has a current in direction of 180 degrees"
},
{
"name": "current_270",
"description": "Brush has a current in direction of 270 degrees"
},
{
"name": "current_up",
"description": "Brush has a current in the up direction"
},
{
"name": "current_dn",
"description": "Brush has a current in the down direction"
},
{
"name": "origin",
"description": "Special brush used for specifying origin of rotation for rotating brushes"
},
{
"name": "monster",
"description": "Purpose unknown"
},
{
"name": "corpse",
"description": "Purpose unknown"
},
{
"name": "detail",
"description": "Detail brush"
},
{
"name": "translucent",
"description": "Use for opaque water that does not block vis"
},
{
"name": "ladder",
"description": "Brushes with this flag allow a player to move up and down a vertical surface"
}
]
}
}