37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
#version 120
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/*
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Copyright (C) 2010-2017 Kristian Duske
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This file is part of TrenchBroom.
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TrenchBroom is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TrenchBroom is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
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*/
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uniform vec4 Color;
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uniform vec3 CameraPosition;
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varying vec4 modelCoordinates;
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varying vec3 modelNormal;
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varying vec4 faceColor;
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varying vec3 viewVector;
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void main(void) {
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gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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modelCoordinates = gl_Vertex;
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modelNormal = gl_Normal;
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faceColor = Color;
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viewVector = CameraPosition - gl_Vertex.xyz;
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} |