161 lines
6.0 KiB
Plaintext
161 lines
6.0 KiB
Plaintext
//-----------------------------------------------------------
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// MOD : AD DevKit V1.70 - (Arcane Dimensions)
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// Date : 16th February 2018
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// Author : Simon "Sock" OCallaghan
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// Website: www.simonoc.com
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// Notes : Special MOD config file (should not be deleted)
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// All player config options go in autoexec.cfg
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//-----------------------------------------------------------
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// load the base configuration
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exec default.cfg
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//-----------------------------------------------------------
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// load the last saved configuration
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exec config.cfg
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//-----------------------------------------------------------
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// Custom key bindings for this MOD
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bind "i" "impulse 175"
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//-----------------------------------------------------------
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// All the artwork and levels are designed for pixel filtering
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// I recommend you try this setting, the artwork will be crisp
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// and the textures will feel vibrant and alive
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//-----------------------------------------------------------
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//gl_texturemode GL_NEAREST_MIPMAP_LINEAR
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//-----------------------------------------------------------
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// Only enable this setting if you are developing for the MOD
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// They are not necessary for normal play throughs
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//-----------------------------------------------------------
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developer "1"
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gl_clear 1
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//gl_overbright 1
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//scr_conscale 2
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//scr_menuscale 3
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//scr_sbarscale 3
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scr_conspeed 2000
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crosshair 1
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//scr_showfps 1
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//-----------------------------------------------------------
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// This is a collection of engine specific stuff
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// Fitz/QS/MarkV : has really low limits (max_edicts)
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// DP : Use original lightning bolt models (cl_beams_polygons)
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// DP : Stop DP re-generating portals which already exist in BSP!
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// QS/MarkV : r_shadow exclusion stuff
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//-----------------------------------------------------------
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max_edicts 8192
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r_useportalculling 0
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cl_beams_polygons 0
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//mod_bsp_portalize 0
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r_noshadow_list "progs/flame2.mdl,progs/flame.mdl,progs/bolt1.mdl,progs/bolt2.mdl,progs/bolt3.mdl,progs/laser.mdl,progs/wizard.mdl,progs/mon_gargoyle.mdl,progs/mon_gaunt.mdl,progs/mon_wraith.mdl,progs/mon_lostsoul.mdl,progs/mon_jim.mdl,progs/mon_jimrock.mdl,progs/misc_radar64.mdl,progs/misc_radar96.mdl,progs/misc_radar128.mdl,progs/misc_tutstatue.mdl"
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//-----------------------------------------------------------
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// New commands for this MOD
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//-----------------------------------------------------------
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// Impulse 100 - Toggle auto aim (0.93 <> 1.00)
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// Impulse 105 - Toggle player projectile size
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// Impulse 110 - Toggle Z aware monsters
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// Impulse 115 - Toggle texture mode (linear/nearest)
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// Impulse 120 - Toggle footstep sound
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// Impulse 125 - Toggle Monster Liquid Damage
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// Impulse 130 - Toggle Shotgun Projectiles
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// Impulse 135 - Toggle Shotgun Casing
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// Impulse 140 - Display MOD information
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// Impulse 142 - Display Player information
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// Impulse 145 - Cycle through Intermission Camera(s)
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// Impulse 160 - Toggle Weather systems
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// Impulse 170 - Toggle monster body fade/removal
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// Impulse 175 - Display Arcane Key Inventory
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// Impulse 150 - Toggle COOP players can drop artifacts
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// Impulse 152 - Toggle COOP weapons to respawn
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// Impulse 154 - Toggle COOP health packs to respawn
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// Impulse 156 - Toggle COOP ammo boxes to respawn
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// Impulse 158 - Toggle COOP powerups to respawn
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// DEVELOPER ONLY (need to set developer to "1")
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// Impulse 200 - Upgrade Axe
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// Impulse 205 - Upgrade SSG
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// Impulse 210 - Upgrade LG
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// Impulse 220 - Display Configflag
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// Impulse 225 - Display Map Variables
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// Impulse 230 - Toggle Dev Helpers (mark/arrow)
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// Impulse 235 - Cycle Particle debug commands
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// Impulse 240 - Give ALL rune sigils
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// Impulse 241 - Give rune sigil 1
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// Impulse 242 - Give rune sigil 2
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// Impulse 243 - Give rune sigil 3
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// Impulse 244 - Give rune sigil 4
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// Impulse 245 - Give SILVER+GOLD key
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// Impulse 250 - Sharp Shooter
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// Impulse 251 - Nail Piercer
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// Impulse 252 - Environment Suit
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// Impulse 253 - Pentagram of Protection
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// Impulse 254 - Ring of Shadows
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// Impulse 255 - Quad Damage
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alias autoaim "impulse 100"
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alias zaware "impulse 110"
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alias pixels "impulse 115"
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alias feet "impulse 120"
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alias liqdmg "impulse 125"
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alias upgproj "impulse 130"
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alias ver "impulse 140"
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alias upgaxe "impulse 200"
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alias upgssg "impulse 205"
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alias upglg "impulse 210"
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//-----------------------------------------------------------
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// All of the MOD features can be changed before loading
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// Add the values below together and update temp1
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//
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// 256 Turn OFF item offset (designed for new maps)
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// 512 Turn ON sprite particles for any engine (default OFF)
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// 1024 Turn ON particle system (default OFF)
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// 2048 Turn OFF all fog related commands (default ON)
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// 4096 Turn OFF Dev Helpers (mark/arrows)
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//
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// 8192 Upgrade existing Axe, +75% dmg, gib zombies
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// 16384 Upgrade SSG weapon pickups, +50% dmg, uses 3 shells
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// 32768 Upgrade LG weapon pickups, Direct + Splashdamage
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//
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// 65536 Turn OFF All weather systems
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// 131072 Turn OFF Shotgun projectiles
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// 262144 Turn OFF Shotgun casings
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// 524288 Turn OFF Z aware monsters
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// 1048576 Turn OFF Enemy/player footsteps
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// 2097152
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// 4194304 Turn OFF Monster liquid damage
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//
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// For example
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// 132096 = particles ON & projectile shotgun OFF (1024 + 131072)
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//-----------------------------------------------------------
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temp1 1024
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//temp1 5120
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//-----------------------------------------------------------
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// run a user script file if present (user settings)
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exec autoexec.cfg
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//-----------------------------------------------------------
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// stuff command line statements
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// Maps won't load without max_edicts
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// developer mode should be off by default
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//-----------------------------------------------------------
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stuffcmds
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//-----------------------------------------------------------
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// Start with the main menu, not the console!?!
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//-----------------------------------------------------------
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//menu_main
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//-----------------------------------------------------------
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// start demos if not already running a server
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// startdemos demo1 demo2 demo3
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