Files
quakemapping/tools/example.txt
2020-01-02 17:58:49 +01:00

39 lines
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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) __TB_empty 0 0 0 1 1
( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) __TB_empty 0 0 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) __TB_empty 0 0 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) __TB_empty 0 0 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) __TB_empty 0 0 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) __TB_empty 0 0 0 1 1
}
// brush 1
{
( -32 -128 0 ) ( -32 -127 0 ) ( -32 -128 1 ) __TB_empty 0 0 0 1 1
( -32 -128 0 ) ( -32 -128 1 ) ( -31 -128 0 ) __TB_empty 0 0 0 1 1
( -32 -128 0 ) ( -31 -128 0 ) ( -32 -127 0 ) __TB_empty 0 0 0 1 1
( 160 -80 16 ) ( 160 -79 16 ) ( 161 -80 16 ) __TB_empty 0 0 0 1 1
( 160 -80 16 ) ( 161 -80 16 ) ( 160 -80 17 ) __TB_empty 0 0 0 1 1
( 160 -80 16 ) ( 160 -80 17 ) ( 160 -79 16 ) __TB_empty 0 0 0 1 1
}
// brush 2
{
( -272 48 -80 ) ( -272 49 -80 ) ( -272 48 -79 ) __TB_empty 0 0 0 1 1
( -272 48 -80 ) ( -272 48 -79 ) ( -271 48 -80 ) __TB_empty 0 0 0 1 1
( -272 48 -80 ) ( -271 48 -80 ) ( -272 49 -80 ) __TB_empty 0 0 0 1 1
( -80 528 -64 ) ( -80 529 -64 ) ( -79 528 -64 ) __TB_empty 0 0 0 1 1
( -80 528 -64 ) ( -79 528 -64 ) ( -80 528 -63 ) __TB_empty 0 0 0 1 1
( -80 528 -64 ) ( -80 528 -63 ) ( -80 529 -64 ) __TB_empty 0 0 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "0 -16 40"
}