Files
quakemapping/mod_slipgate/maps/brick2.map
2019-12-30 17:23:05 +01:00

73 lines
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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "gfx/medieval.wad"
// brush 0
{
( -2 4 -2 ) ( -4 2 2 ) ( -4 2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( -4 2 -2 ) ( -4 -2 2 ) ( -4 -2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( -4 -2 -2 ) ( -2 -4 2 ) ( -2 -4 -2 ) bricks4_1 16 24 -0 0.25 0.5
( 4 -2 -2 ) ( 4 2 2 ) ( 4 2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( 4 2 -2 ) ( 2 4 2 ) ( 2 4 -2 ) bricks4_1 16 24 -0 0.25 0.5
( 2 -4 -2 ) ( 4 -2 2 ) ( 4 -2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -4 -2 ) ( 2 -4 2 ) ( 2 -4 -2 ) bricks4_1 16 24 -0 0.25 0.5
( 2 2 4 ) ( 2 4 2 ) ( 4 2 2 ) bricks4_1 16 20.1072 -0 0.25 1.8512
( 2 2 4 ) ( -2 4 2 ) ( 2 4 2 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -2 4 ) ( -4 2 2 ) ( -2 2 4 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -2 4 ) ( -2 -4 2 ) ( -4 -2 2 ) bricks4_1 16 27.8928 -0 0.25 1.8512
( 2 -2 4 ) ( 4 -2 2 ) ( 2 -4 2 ) bricks4_1 16 27.8928 -0 0.25 1.8512
( 2 -2 4 ) ( 4 2 2 ) ( 4 -2 2 ) bricks4_1 16 24 -0 0.25 0.5
( 2 -2 4 ) ( -2 2 4 ) ( 2 2 4 ) bricks4_1 -0 -0 -0 0.5 0.5
( 2 -2 4 ) ( -2 -4 2 ) ( -2 -2 4 ) bricks4_1 16 24 -0 0.25 0.5
( -4 2 2 ) ( -2 4 2 ) ( -2 2 4 ) bricks4_1 16 20.1072 -0 0.25 1.8512
( -2 4 -2 ) ( 2 4 2 ) ( -2 4 2 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -2 -4 ) ( -4 2 -2 ) ( -4 -2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -2 -4 ) ( 2 -4 -2 ) ( 2 -2 -4 ) bricks4_1 16 24 -0 0.25 0.5
( -2 -2 -4 ) ( -4 -2 -2 ) ( -2 -4 -2 ) bricks4_1 16 27.8928 -0 0.25 1.8512
( -2 2 -4 ) ( -2 4 -2 ) ( -4 2 -2 ) bricks4_1 16 20.1072 -0 0.25 1.8512
( 2 -2 -4 ) ( 2 -4 -2 ) ( 4 -2 -2 ) bricks4_1 16 27.8928 -0 0.25 1.8512
( 2 2 -4 ) ( 4 2 -2 ) ( 2 4 -2 ) bricks4_1 0 -3.89283 -0 0.5 1.8512
( 2 2 -4 ) ( 4 -2 -2 ) ( 4 2 -2 ) bricks4_1 16 24 -0 0.25 0.5
( 2 2 -4 ) ( -2 -2 -4 ) ( 2 -2 -4 ) bricks4_1 16 24 -0 0.25 0.5
( 2 2 -4 ) ( -2 4 -2 ) ( -2 2 -4 ) bricks4_1 16 24 -0 0.25 0.5
}
}
// entity 1
{
"classname" "light"
"origin" "-0 -0 64"
"light" "200"
}
// entity 2
{
"classname" "light"
"origin" "-0 -64 -0"
"light" "200"
}
// entity 3
{
"classname" "light"
"origin" "-0 -0 -64"
"light" "200"
}
// entity 4
{
"classname" "light"
"origin" "-64 -0 -0"
"light" "200"
}
// entity 5
{
"classname" "light"
"origin" "64 -0 -0"
"light" "200"
}
// entity 6
{
"classname" "light"
"origin" "-0 64 -0"
"light" "200"
}