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quakemapping/mod_xj19/dpsetting.cfg
2020-01-01 23:35:17 +01:00

21 lines
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INI

// Revert LG back to polygons instead of new particle beam
//-------------------------------------------------------------------
cl_beams_polygons 0
// Various shadow/dlight parameters
//-------------------------------------------------------------------
r_shadow_realtime_dlight_shadows 1
r_shadow_realtime_world 1
r_shadow_realtime_world_lightmaps 0.5
r_shadows_castfrombmodels 1
// Scale back the bloom to normal brightness
//-------------------------------------------------------------------
r_bloom_brighten 1
bind d "+moveup"
bind c "+movedown"
// Restart renderer
//-------------------------------------------------------------------
r_restart