97 lines
2.2 KiB
Plaintext
97 lines
2.2 KiB
Plaintext
/*==========
|
|
armor_touch
|
|
==========*/
|
|
static void() armor_touch =
|
|
{
|
|
if (other.classname != "player")
|
|
return;
|
|
if (other.health <= 0)
|
|
return;
|
|
// player already has better armor
|
|
if (other.armortype*other.armorvalue >= self.armortype*self.armorvalue)
|
|
return;
|
|
|
|
sprint(other, "You got the ");
|
|
sprint(other, self.netname);
|
|
sprint(other, "\n");
|
|
|
|
sound(other, CHAN_ITEM, "items/armor1.wav", 1, ATTN_NORM);
|
|
stuffcmd (other, "bf\n");
|
|
|
|
other.armortype = self.armortype;
|
|
other.armorvalue = self.armorvalue;
|
|
other.items = other.items - (other.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + self.items;
|
|
|
|
self.solid = SOLID_NOT;
|
|
self.model = string_null;
|
|
if (deathmatch || self.spawnflags & ITEM_RESPAWN)
|
|
{
|
|
self.think = ItemRespawn;
|
|
self.nextthink = time + self.teleport_time;
|
|
}
|
|
|
|
// fire targets
|
|
activator = other;
|
|
UseTargets();
|
|
};
|
|
|
|
/*==========
|
|
armor_start
|
|
==========*/
|
|
static void() armor_start =
|
|
{
|
|
SetPositiveDefault(teleport_time, 20);
|
|
self.touch = armor_touch;
|
|
precache_model ("progs/armor.mdl");
|
|
setmodel (self, "progs/armor.mdl");
|
|
setsize (self, '-16 -16 0', '16 16 56');
|
|
StartItem ();
|
|
};
|
|
|
|
/*QUAKED item_armor1 (0 0 1) (-16 -16 0) (16 16 56) X X X X DONT_DROP RESPAWN X X NOT_IN_EASY NOT_IN_NORMAL NOT_IN_HARD NOT_IN_DM
|
|
{
|
|
model ({"path" : "progs/armor.mdl", "skin" : 0});
|
|
}
|
|
Green armor. 100 points, saves 30% of damage.
|
|
*/
|
|
void() item_armor1 =
|
|
{
|
|
self.items = IT_ARMOR1;
|
|
self.armortype = 0.3;
|
|
self.armorvalue = 100;
|
|
self.netname = "Green Armor";
|
|
armor_start();
|
|
};
|
|
|
|
/*QUAKED item_armor2 (0 0 1) (-16 -16 0) (16 16 56) X X X X DONT_DROP RESPAWN X X NOT_IN_EASY NOT_IN_NORMAL NOT_IN_HARD NOT_IN_DM
|
|
{
|
|
model ({"path" : "progs/armor.mdl", "skin" : 1});
|
|
}
|
|
Yellow armor. 150 points, saves 60% of damage.
|
|
*/
|
|
void() item_armor2 =
|
|
{
|
|
self.skin = 1;
|
|
self.items = IT_ARMOR2;
|
|
self.armortype = 0.6;
|
|
self.armorvalue = 150;
|
|
self.netname = "Yellow Armor";
|
|
armor_start();
|
|
};
|
|
|
|
/*QUAKED item_armorInv (0 0 1) (-16 -16 0) (16 16 56) X X X X DONT_DROP RESPAWN X X NOT_IN_EASY NOT_IN_NORMAL NOT_IN_HARD NOT_IN_DM
|
|
{
|
|
model ({"path" : "progs/armor.mdl", "skin" : 2});
|
|
}
|
|
Red armor. 200 points, saves 80% of damage.
|
|
*/
|
|
void() item_armorInv =
|
|
{
|
|
self.skin = 2;
|
|
self.items = IT_ARMOR3;
|
|
self.armortype = 0.8;
|
|
self.armorvalue = 200;
|
|
self.netname = "Red Armor";
|
|
armor_start();
|
|
};
|