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quakemapping/tb/shader/MiniMapEdge.fragsh
2019-12-30 17:23:05 +01:00

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#version 120
/*
Copyright (C) 2010-2017 Kristian Duske
This file is part of TrenchBroom.
TrenchBroom is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TrenchBroom is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
*/
uniform vec4 Color;
uniform vec3 BoundsMin;
uniform vec3 BoundsMax;
varying vec4 vertexWorldPosition;
void main() {
gl_FragColor = Color;
if (any(lessThan(vertexWorldPosition.xyz, BoundsMin)) ||
any(greaterThan(vertexWorldPosition.xyz, BoundsMax)))
gl_FragColor.a = 0.05;
}