183 lines
6.3 KiB
Plaintext
183 lines
6.3 KiB
Plaintext
Tex-Mex 3.4
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Release : 16 October 2000
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1. Fixed a crash bug when Shift-selecting with no other texture selected
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2. Fixed pcx export (was upside down)
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3. Added support for import of FAKK2 (.ftx) textures
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Release : 06 July 2000
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----------------------
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Export has been broke for a while now, and this release
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fixes that, all exporters work fine again. As well as a few
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other minor enhancements.
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Release : 21 June 2000
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A minor upgrade that fixes tga,jpg & bmp single item export prom
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and adds support for .m8 (heretic2) and .m32 (SOF) textures
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Release : 20 June 2000
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new for 3.2
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1. Texmex can now save to BSP's. Modifying the size of the textures or the number of
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textures will disable it. So now you cab open a BSP, paste over a texture (in the
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detail view) and save it back to disk. mapname.bak is created automatically.
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2. The size of the wad & detail views is now persistant between sessions.
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3. If the detail view gets lost behind the wad view, clicking the detail view icon
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or double clicking an item in the was will bring it bakc to the forefront.
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4. Mip export has been fixed and should now be compatible with the Mip format
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of other Apps, such as Wally.
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5. Jpg Batch export has now been fixed.
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6. The folder browser (for batch exports) has been changed, and now allows the
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creation of new folders while browsing.
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Release : 6 March 2000
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new for 3.1 :-
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1. Texmex now supports the selection of more than 1 item
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and most operations are carried out on the currently selected items.
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2. Much tidyed up interface and GUI layout using new IE flat toolbars.
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3. Integrated RemipDLX code into texmex for improved mipping, courtesy of Neal White.
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Release : 29 December 1999
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new for 3.0 :-
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1. You can now search for textures by typing its name in the wad view
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2. You can change the display brightness of all views using the new 'sun' icons on the toolbar
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or the slider in the preferences.
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3. You can change the display size of textures in the wad view using + and -
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4. You can change the default texture size in the preferences.
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5. Added a log file feature. All texture import/renames are logged to a file.
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6. Added support for the jpeg file format.
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7. Added an automip option when loading images (under preferences)
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8. Fixed a problem with empty wads crashing texmex.
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Release : 02 October 1999
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new for 2.9 :-
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1. Added an undo option to texmex. The defaul is ten operations (you can change this in the options)
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2. Added a cancel option to the resize dialog
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3. Added a 'skip file' option to the console picture size dialog (wad reading)
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4. Reduced max texture name length to 15 characters. This is to stop WorldCraft freaking out.
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(all wads loaded, now have their names truncated to 15 chars)
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5. Fixed a regsitry problem whereby double clicking a wad in explorer didn't always work.
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6. Ive now dropped the beta tag. Seems pretty stable now, so i think im safe with this one :)
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7. Fixed a couple of custom texture bugs (automip was b0rked).
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Released : 07 September 1999
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New for 2.8 :-
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1. Texmex now supports Wads that use custom palettes (T/C's e.t.c.)
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2. Palettes can be added, replaced or deleted with all color conversions if required
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3. Added item on status bar for palette type (quake/custom).
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4. Added support for importing Blood2/Shogo DTX files.
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5. Submips can now be pasted and loaded individually if required
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6. When loading a new image (detail view) the item is now only renamed if it was previously unnamed.
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7. 'Out of Memory' errors are handled much better now.
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8. Fixed problem when reading in some BSP files.
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9. Fixed small bug in BMP save routine that could cause a memory leak.
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10. Improved TGA load routine to include compressed 24&32 bit files (e.g. diamond2c.tga in Q3Test).
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11. Fixed 'Export All' for TGA and BMP (images were flipped).
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12. Fixed problem when loading help and tip's.
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Known issues :-
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1. Brighness Adjust is disabled when using a custom palette. Fixing this would involve a complete
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re-write of the adjustment algorithm.
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----------------------------------------------------------------------------------
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New for Beta 2.7 :-
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1. Animated view now supports water/lava, sky and animated textures.
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2. Multiple animated views can be opened at a time.
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3. Tiling size in animated and detailed view can be adjusted using [ ]
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4. Zoom in animated and tiling view can be adjusted using + -
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5. Image save now supports PCX.
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6. Export images function now supports TGA24 and PCX formats.
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7. Resource leak in animated view fixed.
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Known issues :-
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1. None as yet
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------------------------------------------------------------
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New for Beta 2.6 :-
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1. Image pasting now supports 1,4,8 and 24 bit images
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2. The WAL reader now supports Daiktana textures
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3. Added a new view for animated textures
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4. Removed the 100 file import limit
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Known issues :-
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1. None as yet
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--------------------------------------------------------
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New for Beta 2.5 :-
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1. TexMex can now read and paste any size images (previous versions currupted with some sizes)
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2. Reading 32 bit TGA images is now supported but the mask is ignored.
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3. The first draft of a Help system is included with this release.
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Known Issues :-
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1. Still the 100 file import limit.
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2. If the HTML-Help doesn't work for you then please let me know. Include you system details (OS, IE4 e.t.c.)
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----------------------------------------------------
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New for Beta2 :-
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1. Wad3 import/export now implemented.
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2. Quake2 Export Palette conversion fixed.
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3. Texture name section of status bar increased (long texture names were cut off previously)
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4. When importing multiple files no message box appears during the import
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but a list of ignored files is presented at the end.
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Known Issues :-
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1. The file import dialog won't accept more than about 100 files at a time.
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2. You tell me :)
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------------------------------------------------
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Send any bug reports (and if possible any files that caused the bug) to me at
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mickey@planetquake.com
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Check the website for Updates and news
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www.planetquake.com/texmex
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