Files
quakemapping/wads/kdmtex.html
2020-01-07 11:54:38 +01:00

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<b>KDM Textures</b>
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'And so I followed him in utter still
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Down labyrinthine corridors which turned
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And convoluted steeply as we trod
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The rocky, nitrous caverns of my mind...
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The stygian dark did next
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Instill me with such terror that I quaked.'
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- Edward Pickman Derby, 'Azathoth'
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Author: Kell
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Email: <a href="mailto:monster_kell@hotmail.com">monster_kell@hotmail.com</a>
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Website: <a href="http://kell.leveldesign.org">kell.leveldesign.org</a>
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<b>Installation</b>
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The wad file can be unzipped to wherever you keep the rest of your texture files.
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<b>Construction</b>
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Base: About 30 of these textures are reworked id textures. Others, like the fp series from Fear For All, are from scratch.
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<b>Usage</b>
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You can use these textures in any way you deem suitable. The id-derived textures can only be used in Quake 1 maps without infringing copyright.
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A lot of the textures from different maps don't really work together, so mix it up with some other wads for best results.
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Number of textures: 117
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Editors Used: Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4
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<b>Distribution And Legal Rivets</b>
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If you release a map containing any of these textures, I would appreciate a credit.
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You may distribute this wad file on any format, to anyone else.
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There are just two stipulations -
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1. The wad file must remain unaltered.
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2. This html file must be included, also unaltered.
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<b>Thanks To</b>
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id software for the arcane alchemy that is Quake
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Jasc Software for Paint Shop Pro
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Mike Jackman for <a href=http://www.planetquake.com/texmex target=main><font face=arial size=-1 color=#ffffff>TexMex</font></a>
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Ty Mathews and Neal White for <a href=http://www.telefraggedcom/wally target=main><font face=arial size=-1 color=#ffffff>Wally</font></a>
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TLG and Communic-8 for the use of their scanners
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Dedicated to Howard Philips Lovecraft ( Dead But Dreaming )
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