Files
quakemapping/id1/maps/light.log
2019-12-31 17:26:05 +01:00

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---- light / ericw-tools v0.18.1-66-g060c44b ----
extra 2x2 sampling enabled
extra 4x4 sampling enabled
Raytracing backend: Embree
running with 4 threads
LoadBSPFile: 'zombietest.bsp'
BSP is version 29
SetQdirFromPath: no "maps" in '/opt/quakemapping/zombietest.bsp'--- ConvertTextures ---
--- LoadEntities ---
7 entities read, 2 are lights.
--- OptionsSummary ---
"bounce" was set to "1" from commandline
Embree_TraceInit: Embree version: 2.17.5
Embree_TraceInit:
0 sky faces
49 solid faces
0 filtered faces
0 shadow-casting skip faces
SetupLights: 2 initial lights
SetupLights: 2 after surface lights
SetupLights: 2 after jittering
--- EstimateLightVisibility ---
0....1....2....3....4....5
Final count: 2 lights, 0 suns in use.
--- LightWorld ---
--- MakeTextureColors ---
--- MakeBounceLights ---
0....1....2....3....4....5....6....7....8....9...
--- LightThread ---
0....1....2....3....4....5....6....7....8....9...
Indirect lights: 49 bounce lights, 0 surface lights (0 light points) in use.
Lighting Completed.
lightdatasize: 5004
0 switchable light styles (32 max)
Writing zombietest.bsp as BSP version 29
0.097 seconds elapsed
stats:
0.700207 lights tested, 0.623217 hits per sample point
0.000000 surface lights tested, 0.000000 hits per sample point
16.660215 bounce lights tested, 11.971556 hits per sample point
0 empty lightmaps