Files
quakemapping/working/build/basemap-valve-compile.map
2020-01-05 22:57:26 +01:00

129 lines
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// Game: Quake
// Format: Valve
// entity 0
{
"classname" "worldspawn"
"mapversion" "220"
"_sun_mangle" "60 -45 0"
"_sunlight" "100"
"_sunlight2" "200"
"fog" "0.1 0.2 0.15 0.15"
"sky" "interstellar_"
"_sunlight_penumbra" "4"
"wad" "/opt/quakemapping/wads/prototype_1_2.wad"
// brush 0
{
( -112 -112 -16 ) ( -112 -111 -16 ) ( -112 -112 -15 ) 128_cyan_1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 -112 -16 ) ( -48 -112 -15 ) ( -47 -112 -16 ) 128_cyan_1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 -112 -16 ) ( -47 -112 -16 ) ( -48 -111 -16 ) 128_cyan_1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 32 112 0 ) ( 32 113 0 ) ( 33 112 0 ) 128_cyan_1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 32 112 0 ) ( 33 112 0 ) ( 32 112 1 ) 128_cyan_1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 112 112 0 ) ( 112 112 1 ) ( 112 113 0 ) 128_cyan_1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "16 16 24"
}
// entity 2
{
"classname" "func_group"
"_tb_type" "_tb_layer"
"_tb_name" "Sky"
"_tb_id" "2"
// brush 0
{
( 2048 2048 -2048 ) ( 2048 2048 2048 ) ( 2048 -2048 2048 ) sky1 [ 0 -1 0 -1917.51 ] [ 0 -0.707107 0.707107 1 ] 0 15.8162 15
( 2049 682.66700000000003 682.66700000000003 ) ( 2048 2048 -2048 ) ( 2048 -2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 2049 682.66700000000003 682.66700000000003 ) ( 2048 -2048 2048 ) ( 2048 2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 2049 682.66700000000003 682.66700000000003 ) ( 2048 2048 2048 ) ( 2048 2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
}
// brush 1
{
( 2048 2048 -2048 ) ( 2048 -2048 2048 ) ( 2048 -2048 -2048 ) sky1 [ 0 -1 0 -1917.51 ] [ 0 -0.707107 0.707107 1 ] 0 15.8162 15
( 2049 -682.66700000000003 -682.66700000000003 ) ( 2048 -2048 2048 ) ( 2048 2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 2049 -682.66700000000003 -682.66700000000003 ) ( 2048 -2048 -2048 ) ( 2048 -2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 2049 -682.66700000000003 -682.66700000000003 ) ( 2048 2048 -2048 ) ( 2048 -2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
}
// brush 2
{
( -682.66700000000003 2049 682.66700000000003 ) ( -2048 2048 2048 ) ( -2048 2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -2048 2048 -2048 ) ( -2048 2048 2048 ) ( 2048 2048 2048 ) sky1 [ 0.707107 0 0.707107 1 ] [ 0 0 1 1 ] 0 2262.74 1600
( -682.66700000000003 2049 682.66700000000003 ) ( 2048 2048 2048 ) ( -2048 2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -682.66700000000003 2049 682.66700000000003 ) ( -2048 2048 -2048 ) ( 2048 2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
}
// brush 3
{
( 682.66700000000003 2049 -682.66700000000003 ) ( 2048 2048 2048 ) ( -2048 2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -2048 2048 -2048 ) ( 2048 2048 2048 ) ( 2048 2048 -2048 ) sky1 [ 1 0 0 1 ] [ 0.707107 0 0.707107 1 ] 0 1600 2262.74
( 682.66700000000003 2049 -682.66700000000003 ) ( -2048 2048 -2048 ) ( 2048 2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 682.66700000000003 2049 -682.66700000000003 ) ( 2048 2048 -2048 ) ( 2048 2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
}
// brush 4
{
( -2049 -682.66700000000003 682.66700000000003 ) ( -2048 -2048 2048 ) ( -2048 -2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -2049 -682.66700000000003 682.66700000000003 ) ( -2048 2048 2048 ) ( -2048 -2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -2049 -682.66700000000003 682.66700000000003 ) ( -2048 -2048 -2048 ) ( -2048 2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -2048 -2048 -2048 ) ( -2048 -2048 2048 ) ( -2048 2048 2048 ) sky1 [ 0 0.707107 0.707107 0 ] [ 0 0 1 0 ] 0 2262.74 1600
}
// brush 5
{
( -2049 682.66700000000003 -682.66700000000003 ) ( -2048 -2048 -2048 ) ( -2048 2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -2049 682.66700000000003 -682.66700000000003 ) ( -2048 2048 -2048 ) ( -2048 2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -2049 682.66700000000003 -682.66700000000003 ) ( -2048 2048 2048 ) ( -2048 -2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -2048 -2048 -2048 ) ( -2048 2048 2048 ) ( -2048 2048 -2048 ) sky1 [ 0 1 0 0 ] [ 0 0.707107 0.707107 0 ] 0 1131.37 3200
}
// brush 6
{
( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) __TB_empty [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) __TB_empty [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) __TB_empty [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) __TB_empty [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) __TB_empty [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 7
{
( -682.66700000000003 -2049 -682.66700000000003 ) ( -2048 -2048 -2048 ) ( -2048 -2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -682.66700000000003 -2049 -682.66700000000003 ) ( 2048 -2048 -2048 ) ( -2048 -2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 2048 -2048 -2048 ) ( -2048 -2048 2048 ) ( -2048 -2048 -2048 ) sky1 [ -1 0 0 0 ] [ -0.707107 0 0.707107 0 ] 0 1600 2262.74
( -682.66700000000003 -2049 -682.66700000000003 ) ( -2048 -2048 2048 ) ( 2048 -2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
}
// brush 8
{
( 682.66700000000003 -2049 682.66700000000003 ) ( 2048 -2048 -2048 ) ( -2048 -2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 682.66700000000003 -2049 682.66700000000003 ) ( -2048 -2048 2048 ) ( 2048 -2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 2048 -2048 -2048 ) ( 2048 -2048 2048 ) ( -2048 -2048 2048 ) sky1 [ -0.707107 0 0.707107 0 ] [ 0 0 1 0 ] 0 2262.74 1600
( 682.66700000000003 -2049 682.66700000000003 ) ( 2048 -2048 2048 ) ( 2048 -2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
}
// brush 9
{
( -682.66700000000003 -682.66700000000003 -2049 ) ( -2048 2048 -2048 ) ( -2048 -2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -682.66700000000003 -682.66700000000003 -2049 ) ( -2048 -2048 -2048 ) ( 2048 -2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -2048 2048 -2048 ) ( 2048 -2048 -2048 ) ( -2048 -2048 -2048 ) sky1 [ 0 -1 0 1 ] [ 0.707107 -0.707107 0 1 ] 0 1131.37 3200
( -682.66700000000003 -682.66700000000003 -2049 ) ( 2048 -2048 -2048 ) ( -2048 2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
}
// brush 10
{
( 682.66700000000003 682.66700000000003 -2049 ) ( -2048 2048 -2048 ) ( 2048 -2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -2048 2048 -2048 ) ( 2048 2048 -2048 ) ( 2048 -2048 -2048 ) sky1 [ 0.707107 -0.707107 0 1 ] [ 1 0 0 1 ] 0 1600 2262.74
( 682.66700000000003 682.66700000000003 -2049 ) ( 2048 2048 -2048 ) ( -2048 2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 682.66700000000003 682.66700000000003 -2049 ) ( 2048 -2048 -2048 ) ( 2048 2048 -2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
}
// brush 11
{
( 682.66700000000003 -682.66700000000003 2049 ) ( -2048 -2048 2048 ) ( 2048 2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 682.66700000000003 -682.66700000000003 2049 ) ( 2048 -2048 2048 ) ( -2048 -2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 2048 2048 2048 ) ( -2048 -2048 2048 ) ( 2048 -2048 2048 ) sky1 [ 0 -1 0 1 ] [ -0.707107 -0.707107 0 0 ] 0 1131.37 3200
( 682.66700000000003 -682.66700000000003 2049 ) ( 2048 2048 2048 ) ( 2048 -2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
}
// brush 12
{
( -682.66700000000003 682.66700000000003 2049 ) ( -2048 -2048 2048 ) ( -2048 2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( 2048 2048 2048 ) ( -2048 2048 2048 ) ( -2048 -2048 2048 ) sky1 [ -0.707107 -0.707107 0 1 ] [ -1 0 0 0 ] 0 1600 2262.74
( -682.66700000000003 682.66700000000003 2049 ) ( -2048 2048 2048 ) ( 2048 2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
( -682.66700000000003 682.66700000000003 2049 ) ( 2048 2048 2048 ) ( -2048 -2048 2048 ) skip [ 1 0 0 0 ] [ 0 1 0 0 ] 0 1 1
}
}