76 lines
3.1 KiB
Plaintext
76 lines
3.1 KiB
Plaintext
==============================================================================
|
|
Title : One Thousand Cuts
|
|
Date : 15th August 2014 (version 1a)
|
|
File : 1000cuts1a.zip
|
|
Author : Simon "sock" OCallaghan
|
|
Website : http://www.simonoc.com
|
|
Description : Knight infested floating blue temple
|
|
|
|
Skybox : Originally by Hipshot, re-coloured by me
|
|
Textures : Some from original IK blue set, many by me
|
|
|
|
==============================================================================
|
|
Installation
|
|
|
|
* Create a new folder called "1000cuts" in your Quake folder
|
|
* Copy the Zip file into the new folder
|
|
* Extract the contents of the zip file
|
|
* Create a shortcut to your preferred Quake engine
|
|
* Add the following to the command line
|
|
|
|
-heapsize 96000 -game 1000cuts +map start
|
|
|
|
* Run the shortcut (click icon) and make sure the engine loads
|
|
* The first part of the map is a skill selection area
|
|
* Remember to record a demo once you start the map!
|
|
|
|
* If you want to play the map with *your* original quake settings
|
|
delete the pak1.pak file. It contains the extra models (items) and
|
|
the quake.rc file with my recommended engine settings.
|
|
|
|
==============================================================================
|
|
Map Waffle
|
|
|
|
See website for crazy long explanation of the good, the bad and the broken.
|
|
Map Page - http://www.simonoc.com/pages/design/sp/1000cuts.htm
|
|
|
|
==============================================================================
|
|
copyright: The source map file is in the zip file for viewing pleasure.
|
|
Please do not use any of these assets in ANY COMMERCIAL PROJECT.
|
|
Remember to give credit if you use any of the assets.
|
|
|
|
additional The majority of the textures are based on existing Quake assets
|
|
compilers and BSP/VIS Compilers - TYRUTILS v0.14 by Kevin Shanahan
|
|
Dev tools: Coloured light and LIT support by Bengt Jardrup & MH
|
|
TexMex 3.4 by Mike Jackman (organize textures)
|
|
|
|
engine: Designed and tested to work with the following engines:
|
|
|
|
FitzQuake 0.85 (http://www.celephais.net/fitzquake/)
|
|
QuakeSpasm (http://celephais.net/board/view_thread.php?id=60452)
|
|
|
|
==============================================================================
|
|
Map Information:
|
|
|
|
Game : Quake SP only
|
|
Coop/DM : Spawn points exist, not tested.
|
|
Difficulty : Easy 28, Normal 42, Hard 69 - Monsters
|
|
Textures : soc_ikblue.wad (included in zip file)
|
|
Editor : SDRadiant 1.3.8
|
|
Build Time : 3 weeks
|
|
|
|
==============================================================================
|
|
Distribution / Copyright / Permissions
|
|
|
|
Copyright (c) 2014 sock, mememe[at]simonoc[dot]com
|
|
All rights reserved.
|
|
|
|
Quake I is a registered trademark of id Software, Inc.
|
|
|
|
This MOD/MAP may be electronically distributed only at
|
|
NO CHARGE to the recipient in its current state, MUST
|
|
include this .txt file, and may NOT be modified IN
|
|
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE
|
|
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
|
|
|
|
============================================================================== |