Files
quakemapping/mod_ad_dev/maps/ad_brk/metal03.map
2019-12-30 22:24:44 +01:00

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// entity 0
{
"classname" "worldspawn"
"wad" "e1all.wad"
// brush 0
{
( 6 -6 4 ) ( 6 6 4 ) ( 6 6 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 4 6 -6 ) ( 6 3 -6 ) ( 4 6 6 ) metal1_2 0 0 0 1.000000 1.000000
( 6 -4 -6 ) ( 0 -6 -6 ) ( 6 -4 6 ) metal1_2 0 0 0 1.000000 1.000000
( 0 6 6 ) ( 6 6 4 ) ( 0 -6 6 ) metal1_2 0 0 0 1.000000 1.000000
( 6 6 -1 ) ( 4 6 -6 ) ( 6 -6 -1 ) metal1_2 0 0 0 1.000000 1.000000
( -6 -2 -6 ) ( -6 -6 -4 ) ( 0 -2 -6 ) metal1_2 0 0 0 1.000000 1.000000
( -6 -6 4 ) ( -6 0 6 ) ( 0 -6 4 ) metal1_2 0 0 0 1.000000 1.000000
( -6 6 2 ) ( -2 6 8 ) ( -6 -6 2 ) metal1_2 0 0 0 1.000000 1.000000
( -6 -2 -6 ) ( -6 2 -6 ) ( -6 -2 8 ) metal1_2 0 0 0 1.000000 1.000000
( 0 -6 -6 ) ( -6 -2 -6 ) ( 0 -6 9 ) metal1_2 0 0 0 1.000000 1.000000
( 0 6 4 ) ( -12 6 4 ) ( -12 6 -4 ) metal1_2 0 0 0 1.000000 1.000000
( 0 6 -6 ) ( -12 6 -6 ) ( -12 -6 -6 ) metal1_2 0 0 0 1.000000 1.000000
( -6 2 -6 ) ( -4 6 -6 ) ( -6 2 6 ) metal1_2 0 0 0 1.000000 1.000000
( -6 6 -4 ) ( -9 6 0 ) ( -6 0 -4 ) metal1_2 0 0 0 1.000000 1.000000
( -6 0 6 ) ( -6 6 4 ) ( 0 0 6 ) metal1_2 0 0 0 1.000000 1.000000
( -6 6 -1 ) ( -6 4 -6 ) ( 0 6 -1 ) metal1_2 0 0 0 1.000000 1.000000
}
}