160 lines
5.3 KiB
Plaintext
160 lines
5.3 KiB
Plaintext
A Quake mapping devkit by dumptruck_ds
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lango.lan.party@gmail.com
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version 1.1.2
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2019-07-10
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******************************************************
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******************************************************
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ALWAYS START A NEW FOLDER WHEN USING THIS MOD.
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DO NOT COPY THESE FILES OVER AN EXISTING VERSION
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OF THE MOD.
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******************************************************
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******************************************************
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NOTE: If you use this DevKit, your project should be
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released as a stand-alone mod and installed into its
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own folder in the Quake directory.
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To get started, unzip mod_template.zip into your Quake
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directory and rename the my_mod folder to the name of
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your mod. You should not include the progs_dump sample
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maps with your mod. There are files listed below you
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are free to use.
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Currently this is untested and unsupported in COOP
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***Please read the PDF manual for detailed information.***
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INSTALLATION:
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Create a folder called pd_112 in your Quake directory.
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Unzip the contents of the zip to that new folder.
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Run Quake with the following command line:
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-game pd_112 +map start
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or run Quake as usual and type
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game pd_112
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in the console and hit enter. Then use the menu to start a new game.
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If you are using Darkplaces or FTEQW the command is:
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gamedir pd_112
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or use Simple Quake launcher to launch Quake with progs_dump as the selected
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mod. https://github.com/m-x-d/Simple-Quake-Launcher-2/releases
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Take a tour and play the included sample maps. The sources are included for
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your reference. pd_112.wad contains all textures from the sample maps.
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Use the included FGD files with TrenchBroom or JACK. There is currently no .DEF
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available yet.
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In the progs folder you will find the following items that are used in this mod:
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candle.mdl - from the Rogue mission pack.
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debris.mdl - from Rubicon2
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s_flame.spr - from Duke Nukem 3D
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g_shotgn.mdl - from Rubicon2 by metlslime
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g_shotty.mdl - created by Slapmap
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spark.mdl - from Rubicon2 by metlslime
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s_null.spr - from Quoth
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In the maps/debris folder find custom break .bsps you can use:
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brick01.bsp
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wood1.bsp
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In the sound/dump folder:
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elec22k.wav - looping electricity sound
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rumble.wav - earthquake sound from the Rogue mission pack
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water_59_02 - underwater sound for currents etc.
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spark.wav - from the Rubicon2 mod
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In the sound/break folder are six custom break sounds you can use.
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pd_bricks.wav
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pd_metal1.wav
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pd_metal2.wav
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pd_stones1.wav
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pd_wood1.wav
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pd_wood2.wav
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==============================================================================
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This is a compilation of QuakeC code from various sources. Use at your own risk.
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PLEASE contact me if you use progs_dump for a project, I'd love to see your work!
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-dumptruck_ds
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The source for this mod is included and can be found on Github:
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https://github.com/dumptruckDS/progs_dump_qc
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==============================================================================
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progs_dump requires a modern Quake engine.
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Recommended Quake Source Ports:
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vkQuake (1.02.1 or above)
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https://github.com/Novum/vkQuake/releases
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Quakespasm-Spiked (0.93.1 and above)
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http://triptohell.info/moodles/qss/
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Quakespasm (0.93.1 and above)
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http://quakespasm.sourceforge.net/download.htm
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Mark V (1099 release 4 or above)
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http://quakeone.com/markv/
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Darkplaces (recommended version is August 29, 2017 Build)
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http://icculus.org/twilight/darkplaces/files/?C=M;O=D
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FTEQW
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http://fte.triptohell.info/index.php?p=downloads
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------------------------------------------------------------------------------
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Known Issues:
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- sounds triggered with play_sound_triggered will not continue to loop
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after a saved game is loaded and will need to be re-triggered
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*Darkplaces (August 29, 2017 Build)
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- Does not display fish kill count properly
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- movedir key in misc_particlespray and misc_particle is stuck on default
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- noise1 key in func_togglewall may not play
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- func_fall does not work if targeted
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- issue with embedding sleeping zombies in brushes can be seen in pd_zombies
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*FTEQW (Build 5121)
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- will not display reverse animations in misc_model if speed key is set to
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a negative number.
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- Some textures may not display properly.
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- Some issues with embedding sleeping zombies in brushes can be seen in
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pd_zombies
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==============================================================================
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Distribution / Copyright / Permissions (verbiage courtesy of Arcane Dimensions)
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------------------------------------------------------------------------------
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Please do not use any of these assets in ANY COMMERCIAL PROJECT.
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and remember to give credit if you use any of these assets.
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The QC files in this MOD are based on 1.06 source files by ID Software.
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These files are released under the terms of GNU General Public License v2 or
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later. You may use the source files as a base to build your own MODs as long
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as you release them under the same license and make the source available.
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Please also give proper credit. Check http://www.gnu.org for details.
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Quake I is a registered trademark of id Software, Inc.
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All of these resources may be electronically distributed only at
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NO CHARGE to the recipient in its current state and MUST include this
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readme.txt file.
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===========================================================================
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