Files
quakemapping/mod_slipgate/maps/brick3.map
2019-12-30 17:23:05 +01:00

55 lines
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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "gfx/medieval.wad"
// brush 0
{
( -12 8 8 ) ( 20 -24 8 ) ( -12 -24 8 ) bricks4_1 24 -12 90 1 -1
( -12 8 -8 ) ( -12 -24 8 ) ( -12 -24 -8 ) bricks4_1 24 24 -0 1 -1
( -12 8 -8 ) ( 20 8 8 ) ( -12 8 8 ) bricks4_1 12 24 -0 1 -1
( -4 8 -0 ) ( -12 -4 136 ) ( -12 -4 8 ) bricks4_1 24 24 -0 1 -1
( 20 8 -8 ) ( -9.3333333333333321 -0 -0 ) ( 118.66666666666667 -0 -0 ) bricks4_1 12 24 -0 1 1
( 12 8 8 ) ( 20 -4 8 ) ( 20 -4 136 ) bricks4_1 24 24 -0 1 1
( -4 8 -0 ) ( -6.6666666666666661 4 -0 ) ( 121.33333333333333 4 -0 ) bricks4_1 12 24 -0 1 1
( 16 -0 8 ) ( 8 -8 8 ) ( 8 -8 136 ) bricks4_1 24 24 -0 1 1
}
}
// entity 1
{
"classname" "light"
"origin" "-0 -0 64"
"light" "200"
}
// entity 2
{
"classname" "light"
"origin" "-0 -64 -0"
"light" "200"
}
// entity 3
{
"classname" "light"
"origin" "-0 -0 -64"
"light" "200"
}
// entity 4
{
"classname" "light"
"origin" "-64 -0 -0"
"light" "200"
}
// entity 5
{
"classname" "light"
"origin" "64 -0 -0"
"light" "200"
}
// entity 6
{
"classname" "light"
"origin" "-0 64 -0"
"light" "200"
}