216 lines
4.7 KiB
Plaintext
216 lines
4.7 KiB
Plaintext
/*==========
|
|
CanDamage
|
|
|
|
used for explosions and melee attacks
|
|
==========*/
|
|
float(entity targ, entity inflictor) CanDamage =
|
|
{
|
|
// bmodels need special checking because their origin is 0,0,0
|
|
if (targ.movetype == MOVETYPE_PUSH)
|
|
{
|
|
traceline(inflictor.origin, realorigin(targ), TRUE, self);
|
|
if (trace_fraction == 1)
|
|
return TRUE;
|
|
if (trace_ent == targ)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
traceline(inflictor.origin, targ.origin, TRUE, self);
|
|
if (trace_fraction == 1)
|
|
return TRUE;
|
|
traceline(inflictor.origin, targ.origin + '15 15 0', TRUE, self);
|
|
if (trace_fraction == 1)
|
|
return TRUE;
|
|
traceline(inflictor.origin, targ.origin + '-15 -15 0', TRUE, self);
|
|
if (trace_fraction == 1)
|
|
return TRUE;
|
|
traceline(inflictor.origin, targ.origin + '-15 15 0', TRUE, self);
|
|
if (trace_fraction == 1)
|
|
return TRUE;
|
|
traceline(inflictor.origin, targ.origin + '15 -15 0', TRUE, self);
|
|
if (trace_fraction == 1)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
};
|
|
|
|
/*==========
|
|
Killed
|
|
==========*/
|
|
void(entity targ, entity inflictor, entity attacker) Killed =
|
|
{
|
|
entity oself = self;
|
|
self = targ;
|
|
|
|
// doors, triggers, etc
|
|
if (self.movetype == MOVETYPE_PUSH || self.movetype == MOVETYPE_NONE)
|
|
{
|
|
self.th_die(inflictor, attacker);
|
|
self = oself;
|
|
return;
|
|
}
|
|
|
|
if (self.flags & FL_CLIENT)
|
|
{
|
|
// don't let sbar look bad
|
|
if (self.health < -99)
|
|
self.health = -99;
|
|
|
|
// display obituary text
|
|
Obituary(self, attacker, inflictor);
|
|
}
|
|
|
|
if (self.flags & FL_MONSTER)
|
|
monster_death_use();
|
|
|
|
self.takedamage = DAMAGE_NO;
|
|
self.touch = SUB_Null;
|
|
|
|
self.th_die (inflictor, attacker);
|
|
|
|
self = oself;
|
|
};
|
|
|
|
/*==========
|
|
Damage
|
|
==========*/
|
|
void(entity targ, entity inflictor, entity attacker, float damage) Damage =
|
|
{
|
|
if (!targ.takedamage)
|
|
return;
|
|
|
|
// check for quad damage
|
|
if (attacker.items & IT_QUAD)
|
|
damage = damage * 4;
|
|
|
|
// save damage based upon armor
|
|
float save, take;
|
|
save = ceil(targ.armortype * damage);
|
|
// lost all armor
|
|
if (save >= targ.armorvalue)
|
|
{
|
|
save = targ.armorvalue;
|
|
targ.armortype = 0;
|
|
targ.items = targ.items - (targ.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3));
|
|
}
|
|
targ.armorvalue = targ.armorvalue - save;
|
|
take = ceil(damage - save);
|
|
|
|
if (targ.flags & FL_CLIENT)
|
|
{
|
|
// add to the damage total for clients, which will be sent as a single
|
|
// message at the end of the frame
|
|
targ.dmg_take = targ.dmg_take + take;
|
|
targ.dmg_save = targ.dmg_save + save;
|
|
targ.dmg_inflictor = inflictor;
|
|
}
|
|
|
|
// push players around
|
|
if ( (inflictor != world) && (targ.movetype == MOVETYPE_WALK) )
|
|
{
|
|
vector dir = targ.origin - realorigin(inflictor);
|
|
dir = normalize(dir);
|
|
targ.velocity = targ.velocity + dir*damage*8;
|
|
}
|
|
|
|
// check for godmode or pent
|
|
if (targ.flags & FL_GODMODE)
|
|
return;
|
|
if (targ.items & IT_INVULNERABILITY)
|
|
{
|
|
if (targ.invincible_sound < time)
|
|
{
|
|
sound (targ, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM);
|
|
targ.invincible_sound = time + 2;
|
|
}
|
|
return;
|
|
}
|
|
// team play damage avoidance
|
|
if ((teamplay == 1) && (targ.team > 0) && (targ.team == attacker.team))
|
|
return;
|
|
|
|
// do the damage
|
|
targ.health = targ.health - take;
|
|
if (targ.health <= 0)
|
|
{
|
|
Killed (targ, inflictor, attacker);
|
|
return;
|
|
}
|
|
|
|
// react to the damage
|
|
entity oself = self;
|
|
self = targ;
|
|
|
|
// monsters get mad, unless of the same class (except for grunts)
|
|
if ( (self.flags & FL_MONSTER) && (attacker.flags & FL_CLIENT | FL_MONSTER) )
|
|
{
|
|
if (self != attacker && attacker != self.enemy)
|
|
{
|
|
if ( (self.classname != attacker.classname) || (self.classname == "monster_army" ) )
|
|
{
|
|
if (self.enemy.classname == "player")
|
|
self.oldenemy = self.enemy;
|
|
self.enemy = attacker;
|
|
FoundTarget();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (self.th_pain)
|
|
{
|
|
self.th_pain (attacker, take);
|
|
// nightmare mode monsters don't go into pain frames often
|
|
if (skill == 3 && self.flags & FL_MONSTER)
|
|
self.pain_finished = time + 5;
|
|
}
|
|
|
|
self = oself;
|
|
};
|
|
|
|
/*==========
|
|
RadiusDamage
|
|
==========*/
|
|
void(entity inflictor, entity attacker, float damage, entity ignore) RadiusDamage =
|
|
{
|
|
float attacker_damaged = FALSE;
|
|
float attacker_points = 0;
|
|
entity head = findradius(inflictor.origin, damage + 40);
|
|
while (head)
|
|
{
|
|
if (head != ignore)
|
|
{
|
|
if (head.takedamage)
|
|
{
|
|
vector org = realorigin(head);
|
|
float points = 0.5*vlen (inflictor.origin - org);
|
|
if (points < 0)
|
|
points = 0;
|
|
points = damage - points;
|
|
if (points > 0)
|
|
{
|
|
if (CanDamage (head, inflictor))
|
|
{
|
|
if (head == attacker)
|
|
{
|
|
attacker_damaged = TRUE;
|
|
attacker_points = points * 0.5;
|
|
}
|
|
else
|
|
{
|
|
if (head.classname == "monster_shambler")
|
|
Damage (head, inflictor, attacker, points * 0.5);
|
|
else
|
|
Damage (head, inflictor, attacker, points);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
head = head.chain;
|
|
}
|
|
|
|
if (attacker_damaged)
|
|
Damage (attacker, inflictor, attacker, attacker_points);
|
|
};
|