Files
quakemapping/mod_quoth/unpak/optout.cfg
2020-01-05 22:57:26 +01:00

38 lines
1.5 KiB
INI

// quoth needs gl_flashblend off in order for the flashlight to work
// if you object, then you can override the setting in autoexec.cfg (not config.cfg)
gl_flashblend 0
//these are for darkplaces, they default to zero in the most recent build
//so these are just to catch people with older engines
sv_gameplayfix_blowupfallenzombies 0
sv_gameplayfix_consistentplayerprethink 0
sv_gameplayfix_delayprojectiles 0
sv_gameplayfix_downtracesupportsongroundflag 0
sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0
sv_gameplayfix_easierwaterjump 0
sv_gameplayfix_findradiusdistancetobox 0
sv_gameplayfix_fixedcheckwatertransition 0
sv_gameplayfix_gravityunaffectedbyticrate 0
sv_gameplayfix_grenadebouncedownslopes 0
sv_gameplayfix_multiplethinksperframe 0
sv_gameplayfix_noairborncorpse 0
sv_gameplayfix_noairborncorpse_allowsuspendeditems 0
sv_gameplayfix_nostepmoveonsteepslopes 0
sv_gameplayfix_nudgeoutofsolid 0
sv_gameplayfix_nudgeoutofsolid_separation 0
sv_gameplayfix_q1bsptracelinereportstexture 0
sv_gameplayfix_q2airaccelerate 0
sv_gameplayfix_setmodelrealbox 0
sv_gameplayfix_slidemoveprojectiles 0
sv_gameplayfix_stepdown 0
sv_gameplayfix_stepwhilejumping 0
sv_gameplayfix_swiminbmodels 0
sv_gameplayfix_unstickentities 0
sv_gameplayfix_unstickplayers 0
sv_gameplayfix_upwardvelocityclearsongroundflag 0
//these darkplaces variables give better compatibility when turned on
sv_gameplayfix_droptofloorstartsolid 1
sv_gameplayfix_nogravityonground 1
sv_gameplayfix_stepmultipletimes 1