Too lazy to comment

This commit is contained in:
2019-12-31 10:12:16 +01:00
parent 3f4271f835
commit 096c4f552f
385 changed files with 1244 additions and 16 deletions

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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "/opt/quakedev/wads/start.wad;/opt/quakedev/wads/prototype_1_2.wad"
// brush 0
{
( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1
( -64 -448 -16 ) ( -64 -448 -15 ) ( -63 -448 -16 ) 128_grey_2 0 0 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) 128_grey_2 0 0 0 1 1
( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) 128_grey_2 0 0 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) 128_grey_2 0 0 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) 128_grey_2 0 0 0 1 1
}
// brush 1
{
( -448 -64 192 ) ( -448 -63 192 ) ( -448 -64 193 ) 32_blue_3 0 -16 0 1 1
( -64 -448 192 ) ( -64 -448 193 ) ( -63 -448 192 ) 32_blue_3 0 -16 0 1 1
( -64 -64 192 ) ( -63 -64 192 ) ( -64 -63 192 ) 32_blue_3 0 0 0 1 1
( 64 64 208 ) ( 64 65 208 ) ( 65 64 208 ) 32_blue_3 0 0 0 1 1
( 64 64 224 ) ( 65 64 224 ) ( 64 64 225 ) 32_blue_3 0 -16 0 1 1
( 64 64 224 ) ( 64 64 225 ) ( 64 65 224 ) 32_blue_3 0 -16 0 1 1
}
// brush 2
{
( -448 432 -16 ) ( -448 433 -16 ) ( -448 432 -15 ) 128_grey_2 112 0 0 1 1
( -64 64 -16 ) ( -64 64 -15 ) ( -63 64 -16 ) 128_grey_2 0 0 0 1 1
( -64 432 -16 ) ( -63 432 -16 ) ( -64 433 -16 ) 128_grey_2 0 -112 0 1 1
( 64 560 208 ) ( 64 561 208 ) ( 65 560 208 ) 128_grey_2 0 -112 0 1 1
( 64 80 16 ) ( 65 80 16 ) ( 64 80 17 ) 128_grey_2 0 0 0 1 1
( 64 560 16 ) ( 64 560 17 ) ( 64 561 16 ) 128_grey_2 112 0 0 1 1
}
// brush 3
{
( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) 128_grey_2 0 0 0 1 1
( -64 -464 -16 ) ( -64 -464 -15 ) ( -63 -464 -16 ) 128_grey_2 0 0 0 1 1
( -64 -96 -16 ) ( -63 -96 -16 ) ( -64 -95 -16 ) 128_grey_2 0 0 0 1 1
( 64 32 208 ) ( 64 33 208 ) ( 65 32 208 ) 128_grey_2 0 0 0 1 1
( 64 -448 16 ) ( 65 -448 16 ) ( 64 -448 17 ) 128_grey_2 0 0 0 1 1
( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) 128_grey_2 0 0 0 1 1
}
// brush 4
{
( 64 -352 -16 ) ( 64 -352 -15 ) ( 64 -353 -16 ) 128_grey_2 0 0 180 1 -1
( 560 -480 16 ) ( 560 -480 17 ) ( 561 -480 16 ) 128_grey_2 16 0 0 1 1
( 432 -352 -16 ) ( 432 -353 -16 ) ( 433 -352 -16 ) 128_grey_2 0 -16 270 1 1
( 560 -480 208 ) ( 561 -480 208 ) ( 560 -481 208 ) 128_grey_2 0 -16 270 1 1
( 432 80 -16 ) ( 433 80 -16 ) ( 432 80 -15 ) 128_grey_2 16 0 0 1 1
( 80 -480 16 ) ( 80 -481 16 ) ( 80 -480 17 ) 128_grey_2 0 0 180 1 -1
}
// brush 5
{
( -464 -352 -16 ) ( -464 -352 -15 ) ( -464 -353 -16 ) 128_grey_2 0 0 180 1 -1
( 32 -480 16 ) ( 32 -480 17 ) ( 33 -480 16 ) 128_grey_2 32 0 0 1 1
( -96 -352 -16 ) ( -96 -353 -16 ) ( -95 -352 -16 ) 128_grey_2 0 -32 270 1 1
( 32 -480 208 ) ( 33 -480 208 ) ( 32 -481 208 ) 128_grey_2 0 -32 270 1 1
( -96 80 -16 ) ( -95 80 -16 ) ( -96 80 -15 ) 128_grey_2 32 0 0 1 1
( -448 -480 16 ) ( -448 -481 16 ) ( -448 -480 17 ) 128_grey_2 0 0 180 1 -1
}
// brush 6
{
( -80 -336 0 ) ( -80 -335 0 ) ( -80 -336 1 ) 128_grey_2 0 0 0 1 1
( -80 -336 0 ) ( -80 -336 1 ) ( -79 -336 0 ) 128_grey_2 0 0 0 1 1
( -80 -336 0 ) ( -79 -336 0 ) ( -80 -335 0 ) 128_grey_2 0 0 0 1 1
( -32 -256 224 ) ( -32 -255 224 ) ( -31 -256 224 ) 128_grey_2 0 0 0 1 1
( -32 -256 16 ) ( -31 -256 16 ) ( -32 -256 17 ) 128_grey_2 0 0 0 1 1
( -32 -256 16 ) ( -32 -256 17 ) ( -32 -255 16 ) 128_grey_2 0 0 0 1 1
}
// brush 7
{
( -192 -96 0 ) ( -192 -95 0 ) ( -192 -96 1 ) 128_grey_2 -112 0 0 1 1
( -192 -96 0 ) ( -192 -96 1 ) ( -191 -96 0 ) 128_grey_2 112 0 0 1 1
( -192 -96 0 ) ( -191 -96 0 ) ( -192 -95 0 ) 128_grey_2 112 112 0 1 1
( -144 -16 224 ) ( -144 -15 224 ) ( -143 -16 224 ) 128_grey_2 112 112 0 1 1
( -144 -16 16 ) ( -143 -16 16 ) ( -144 -16 17 ) 128_grey_2 112 0 0 1 1
( -144 -16 16 ) ( -144 -16 17 ) ( -144 -15 16 ) 128_grey_2 -112 0 0 1 1
}
// brush 8
{
( -320 -256 0 ) ( -320 -255 0 ) ( -320 -256 1 ) 128_grey_2 48 0 0 1 1
( -320 -256 0 ) ( -320 -256 1 ) ( -319 -256 0 ) 128_grey_2 112 0 0 1 1
( -320 -256 0 ) ( -319 -256 0 ) ( -320 -255 0 ) 128_grey_2 112 -48 0 1 1
( -272 -176 224 ) ( -272 -175 224 ) ( -271 -176 224 ) 128_grey_2 112 -48 0 1 1
( -272 -176 16 ) ( -271 -176 16 ) ( -272 -176 17 ) 128_grey_2 112 0 0 1 1
( -272 -176 16 ) ( -272 -176 17 ) ( -272 -175 16 ) 128_grey_2 48 0 0 1 1
}
// brush 9
{
( -304 -400 0 ) ( -304 -399 0 ) ( -304 -400 1 ) __TB_empty 0 0 0 1 1
( -304 -400 0 ) ( -304 -400 1 ) ( -303 -400 0 ) __TB_empty 0 0 0 1 1
( -304 -400 0 ) ( -303 -400 0 ) ( -304 -399 0 ) __TB_empty 0 0 0 1 1
( -240 -336 16 ) ( -240 -335 16 ) ( -239 -336 16 ) __TB_empty 0 0 0 1 1
( -240 -336 16 ) ( -239 -336 16 ) ( -240 -336 17 ) __TB_empty 0 0 0 1 1
( -240 -336 16 ) ( -240 -336 17 ) ( -240 -335 16 ) __TB_empty 0 0 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-224 -304 24"
}
// entity 2
{
"classname" "monster_knight"
"origin" "-368 -144 24"
}
// entity 3
{
"classname" "monster_wizard"
"origin" "0 -32 24"
}
// entity 4
{
"classname" "monster_zombie"
"origin" "-256 -96 24"
"angle" "270"
}
// entity 5
{
"classname" "light"
"origin" "-440 -216 152"
}
// entity 6
{
"classname" "light"
"origin" "56 -312 152"
}

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@@ -0,0 +1,128 @@
// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" ""
// brush 0
{
( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1
( -64 -448 -16 ) ( -64 -448 -15 ) ( -63 -448 -16 ) 128_grey_2 0 0 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) 128_grey_2 0 0 0 1 1
( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) 128_grey_2 0 0 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) 128_grey_2 0 0 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) 128_grey_2 0 0 0 1 1
}
// brush 1
{
( -448 -64 192 ) ( -448 -63 192 ) ( -448 -64 193 ) 32_blue_3 0 -16 0 1 1
( -64 -448 192 ) ( -64 -448 193 ) ( -63 -448 192 ) 32_blue_3 0 -16 0 1 1
( -64 -64 192 ) ( -63 -64 192 ) ( -64 -63 192 ) 32_blue_3 0 0 0 1 1
( 64 64 208 ) ( 64 65 208 ) ( 65 64 208 ) 32_blue_3 0 0 0 1 1
( 64 64 224 ) ( 65 64 224 ) ( 64 64 225 ) 32_blue_3 0 -16 0 1 1
( 64 64 224 ) ( 64 64 225 ) ( 64 65 224 ) 32_blue_3 0 -16 0 1 1
}
// brush 2
{
( -448 432 -16 ) ( -448 433 -16 ) ( -448 432 -15 ) 128_grey_2 112 0 0 1 1
( -64 64 -16 ) ( -64 64 -15 ) ( -63 64 -16 ) 128_grey_2 0 0 0 1 1
( -64 432 -16 ) ( -63 432 -16 ) ( -64 433 -16 ) 128_grey_2 0 -112 0 1 1
( 64 560 208 ) ( 64 561 208 ) ( 65 560 208 ) 128_grey_2 0 -112 0 1 1
( 64 80 16 ) ( 65 80 16 ) ( 64 80 17 ) 128_grey_2 0 0 0 1 1
( 64 560 16 ) ( 64 560 17 ) ( 64 561 16 ) 128_grey_2 112 0 0 1 1
}
// brush 3
{
( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) 128_grey_2 0 0 0 1 1
( -64 -464 -16 ) ( -64 -464 -15 ) ( -63 -464 -16 ) 128_grey_2 0 0 0 1 1
( -64 -96 -16 ) ( -63 -96 -16 ) ( -64 -95 -16 ) 128_grey_2 0 0 0 1 1
( 64 32 208 ) ( 64 33 208 ) ( 65 32 208 ) 128_grey_2 0 0 0 1 1
( 64 -448 16 ) ( 65 -448 16 ) ( 64 -448 17 ) 128_grey_2 0 0 0 1 1
( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) 128_grey_2 0 0 0 1 1
}
// brush 4
{
( 64 -352 -16 ) ( 64 -352 -15 ) ( 64 -353 -16 ) 128_grey_2 0 0 180 1 -1
( 560 -480 16 ) ( 560 -480 17 ) ( 561 -480 16 ) 128_grey_2 16 0 0 1 1
( 432 -352 -16 ) ( 432 -353 -16 ) ( 433 -352 -16 ) 128_grey_2 0 -16 270 1 1
( 560 -480 208 ) ( 561 -480 208 ) ( 560 -481 208 ) 128_grey_2 0 -16 270 1 1
( 432 80 -16 ) ( 433 80 -16 ) ( 432 80 -15 ) 128_grey_2 16 0 0 1 1
( 80 -480 16 ) ( 80 -481 16 ) ( 80 -480 17 ) 128_grey_2 0 0 180 1 -1
}
// brush 5
{
( -464 -352 -16 ) ( -464 -352 -15 ) ( -464 -353 -16 ) 128_grey_2 0 0 180 1 -1
( 32 -480 16 ) ( 32 -480 17 ) ( 33 -480 16 ) 128_grey_2 32 0 0 1 1
( -96 -352 -16 ) ( -96 -353 -16 ) ( -95 -352 -16 ) 128_grey_2 0 -32 270 1 1
( 32 -480 208 ) ( 33 -480 208 ) ( 32 -481 208 ) 128_grey_2 0 -32 270 1 1
( -96 80 -16 ) ( -95 80 -16 ) ( -96 80 -15 ) 128_grey_2 32 0 0 1 1
( -448 -480 16 ) ( -448 -481 16 ) ( -448 -480 17 ) 128_grey_2 0 0 180 1 -1
}
// brush 6
{
( -80 -336 0 ) ( -80 -335 0 ) ( -80 -336 1 ) 128_grey_2 0 0 0 1 1
( -80 -336 0 ) ( -80 -336 1 ) ( -79 -336 0 ) 128_grey_2 0 0 0 1 1
( -80 -336 0 ) ( -79 -336 0 ) ( -80 -335 0 ) 128_grey_2 0 0 0 1 1
( -32 -256 224 ) ( -32 -255 224 ) ( -31 -256 224 ) 128_grey_2 0 0 0 1 1
( -32 -256 16 ) ( -31 -256 16 ) ( -32 -256 17 ) 128_grey_2 0 0 0 1 1
( -32 -256 16 ) ( -32 -256 17 ) ( -32 -255 16 ) 128_grey_2 0 0 0 1 1
}
// brush 7
{
( -192 -96 0 ) ( -192 -95 0 ) ( -192 -96 1 ) 128_grey_2 -112 0 0 1 1
( -192 -96 0 ) ( -192 -96 1 ) ( -191 -96 0 ) 128_grey_2 112 0 0 1 1
( -192 -96 0 ) ( -191 -96 0 ) ( -192 -95 0 ) 128_grey_2 112 112 0 1 1
( -144 -16 224 ) ( -144 -15 224 ) ( -143 -16 224 ) 128_grey_2 112 112 0 1 1
( -144 -16 16 ) ( -143 -16 16 ) ( -144 -16 17 ) 128_grey_2 112 0 0 1 1
( -144 -16 16 ) ( -144 -16 17 ) ( -144 -15 16 ) 128_grey_2 -112 0 0 1 1
}
// brush 8
{
( -320 -256 0 ) ( -320 -255 0 ) ( -320 -256 1 ) 128_grey_2 48 0 0 1 1
( -320 -256 0 ) ( -320 -256 1 ) ( -319 -256 0 ) 128_grey_2 112 0 0 1 1
( -320 -256 0 ) ( -319 -256 0 ) ( -320 -255 0 ) 128_grey_2 112 -48 0 1 1
( -272 -176 224 ) ( -272 -175 224 ) ( -271 -176 224 ) 128_grey_2 112 -48 0 1 1
( -272 -176 16 ) ( -271 -176 16 ) ( -272 -176 17 ) 128_grey_2 112 0 0 1 1
( -272 -176 16 ) ( -272 -176 17 ) ( -272 -175 16 ) 128_grey_2 48 0 0 1 1
}
// brush 9
{
( -304 -400 0 ) ( -304 -399 0 ) ( -304 -400 1 ) __TB_empty 0 0 0 1 1
( -304 -400 0 ) ( -304 -400 1 ) ( -303 -400 0 ) __TB_empty 0 0 0 1 1
( -304 -400 0 ) ( -303 -400 0 ) ( -304 -399 0 ) __TB_empty 0 0 0 1 1
( -240 -336 16 ) ( -240 -335 16 ) ( -239 -336 16 ) __TB_empty 0 0 0 1 1
( -240 -336 16 ) ( -239 -336 16 ) ( -240 -336 17 ) __TB_empty 0 0 0 1 1
( -240 -336 16 ) ( -240 -336 17 ) ( -240 -335 16 ) __TB_empty 0 0 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-224 -304 24"
}
// entity 2
{
"classname" "monster_knight"
"origin" "-368 -144 24"
}
// entity 3
{
"classname" "monster_wizard"
"origin" "0 -32 24"
}
// entity 4
{
"classname" "monster_zombie"
"origin" "-256 -96 24"
"angle" "270"
}
// entity 5
{
"classname" "light"
"origin" "-440 -216 152"
}
// entity 6
{
"classname" "light"
"origin" "56 -312 152"
}

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@@ -0,0 +1,128 @@
// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "/opt/quakemapping/wads/sock.wad;/opt/quakemapping/wads/Q.wad;/opt/quakemapping/wads/prototype_1_2.wad"
// brush 0
{
( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1
( -64 -448 -16 ) ( -64 -448 -15 ) ( -63 -448 -16 ) 128_grey_2 0 0 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) 128_grey_2 0 0 0 1 1
( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) 128_grey_2 0 0 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) 128_grey_2 0 0 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) 128_grey_2 0 0 0 1 1
}
// brush 1
{
( -448 -64 192 ) ( -448 -63 192 ) ( -448 -64 193 ) 32_blue_3 0 -16 0 1 1
( -64 -448 192 ) ( -64 -448 193 ) ( -63 -448 192 ) 32_blue_3 0 -16 0 1 1
( -64 -64 192 ) ( -63 -64 192 ) ( -64 -63 192 ) 32_blue_3 0 0 0 1 1
( 64 64 208 ) ( 64 65 208 ) ( 65 64 208 ) 32_blue_3 0 0 0 1 1
( 64 64 224 ) ( 65 64 224 ) ( 64 64 225 ) 32_blue_3 0 -16 0 1 1
( 64 64 224 ) ( 64 64 225 ) ( 64 65 224 ) 32_blue_3 0 -16 0 1 1
}
// brush 2
{
( -448 432 -16 ) ( -448 433 -16 ) ( -448 432 -15 ) 128_grey_2 112 0 0 1 1
( -64 64 -16 ) ( -64 64 -15 ) ( -63 64 -16 ) 128_grey_2 0 0 0 1 1
( -64 432 -16 ) ( -63 432 -16 ) ( -64 433 -16 ) 128_grey_2 0 -112 0 1 1
( 64 560 208 ) ( 64 561 208 ) ( 65 560 208 ) 128_grey_2 0 -112 0 1 1
( 64 80 16 ) ( 65 80 16 ) ( 64 80 17 ) 128_grey_2 0 0 0 1 1
( 64 560 16 ) ( 64 560 17 ) ( 64 561 16 ) 128_grey_2 112 0 0 1 1
}
// brush 3
{
( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) 128_grey_2 0 0 0 1 1
( -64 -464 -16 ) ( -64 -464 -15 ) ( -63 -464 -16 ) 128_grey_2 0 0 0 1 1
( -64 -96 -16 ) ( -63 -96 -16 ) ( -64 -95 -16 ) 128_grey_2 0 0 0 1 1
( 64 32 208 ) ( 64 33 208 ) ( 65 32 208 ) 128_grey_2 0 0 0 1 1
( 64 -448 16 ) ( 65 -448 16 ) ( 64 -448 17 ) 128_grey_2 0 0 0 1 1
( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) 128_grey_2 0 0 0 1 1
}
// brush 4
{
( 64 -352 -16 ) ( 64 -352 -15 ) ( 64 -353 -16 ) 128_grey_2 0 0 180 1 -1
( 560 -480 16 ) ( 560 -480 17 ) ( 561 -480 16 ) 128_grey_2 16 0 0 1 1
( 432 -352 -16 ) ( 432 -353 -16 ) ( 433 -352 -16 ) 128_grey_2 0 -16 270 1 1
( 560 -480 208 ) ( 561 -480 208 ) ( 560 -481 208 ) 128_grey_2 0 -16 270 1 1
( 432 80 -16 ) ( 433 80 -16 ) ( 432 80 -15 ) 128_grey_2 16 0 0 1 1
( 80 -480 16 ) ( 80 -481 16 ) ( 80 -480 17 ) 128_grey_2 0 0 180 1 -1
}
// brush 5
{
( -464 -352 -16 ) ( -464 -352 -15 ) ( -464 -353 -16 ) 128_grey_2 0 0 180 1 -1
( 32 -480 16 ) ( 32 -480 17 ) ( 33 -480 16 ) 128_grey_2 32 0 0 1 1
( -96 -352 -16 ) ( -96 -353 -16 ) ( -95 -352 -16 ) 128_grey_2 0 -32 270 1 1
( 32 -480 208 ) ( 33 -480 208 ) ( 32 -481 208 ) 128_grey_2 0 -32 270 1 1
( -96 80 -16 ) ( -95 80 -16 ) ( -96 80 -15 ) 128_grey_2 32 0 0 1 1
( -448 -480 16 ) ( -448 -481 16 ) ( -448 -480 17 ) 128_grey_2 0 0 180 1 -1
}
// brush 6
{
( -80 -336 0 ) ( -80 -335 0 ) ( -80 -336 1 ) 128_grey_2 0 0 0 1 1
( -80 -336 0 ) ( -80 -336 1 ) ( -79 -336 0 ) 128_grey_2 0 0 0 1 1
( -80 -336 0 ) ( -79 -336 0 ) ( -80 -335 0 ) 128_grey_2 0 0 0 1 1
( -32 -256 224 ) ( -32 -255 224 ) ( -31 -256 224 ) 128_grey_2 0 0 0 1 1
( -32 -256 16 ) ( -31 -256 16 ) ( -32 -256 17 ) 128_grey_2 0 0 0 1 1
( -32 -256 16 ) ( -32 -256 17 ) ( -32 -255 16 ) 128_grey_2 0 0 0 1 1
}
// brush 7
{
( -192 -96 0 ) ( -192 -95 0 ) ( -192 -96 1 ) 128_grey_2 -112 0 0 1 1
( -192 -96 0 ) ( -192 -96 1 ) ( -191 -96 0 ) 128_grey_2 112 0 0 1 1
( -192 -96 0 ) ( -191 -96 0 ) ( -192 -95 0 ) 128_grey_2 112 112 0 1 1
( -144 -16 224 ) ( -144 -15 224 ) ( -143 -16 224 ) 128_grey_2 112 112 0 1 1
( -144 -16 16 ) ( -143 -16 16 ) ( -144 -16 17 ) 128_grey_2 112 0 0 1 1
( -144 -16 16 ) ( -144 -16 17 ) ( -144 -15 16 ) 128_grey_2 -112 0 0 1 1
}
// brush 8
{
( -320 -256 0 ) ( -320 -255 0 ) ( -320 -256 1 ) 128_grey_2 48 0 0 1 1
( -320 -256 0 ) ( -320 -256 1 ) ( -319 -256 0 ) 128_grey_2 112 0 0 1 1
( -320 -256 0 ) ( -319 -256 0 ) ( -320 -255 0 ) 128_grey_2 112 -48 0 1 1
( -272 -176 224 ) ( -272 -175 224 ) ( -271 -176 224 ) 128_grey_2 112 -48 0 1 1
( -272 -176 16 ) ( -271 -176 16 ) ( -272 -176 17 ) 128_grey_2 112 0 0 1 1
( -272 -176 16 ) ( -272 -176 17 ) ( -272 -175 16 ) 128_grey_2 48 0 0 1 1
}
// brush 9
{
( -304 -400 0 ) ( -304 -399 0 ) ( -304 -400 1 ) +0_med100 -216 0 0 2 3.40625
( -304 -400 0 ) ( -304 -400 1 ) ( -303 -400 0 ) +0_med100 0 0 0 1 1
( -304 -400 0 ) ( -303 -400 0 ) ( -304 -399 0 ) +0_med100 0 0 0 1 1
( -240 -336 16 ) ( -240 -335 16 ) ( -239 -336 16 ) +0_med100 -168 216 0 2 2
( -240 -336 16 ) ( -239 -336 16 ) ( -240 -336 17 ) +0_med100 -216 0 0 2 3.40625
( -240 -336 16 ) ( -240 -336 17 ) ( -240 -335 16 ) +0_med100 -216 0 0 2 3.40625
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-224 -304 24"
}
// entity 2
{
"classname" "monster_knight"
"origin" "-368 -144 24"
}
// entity 3
{
"classname" "monster_wizard"
"origin" "0 -32 24"
}
// entity 4
{
"classname" "monster_zombie"
"origin" "-256 -96 24"
"angle" "270"
}
// entity 5
{
"classname" "light"
"origin" "-440 -216 152"
}
// entity 6
{
"classname" "light"
"origin" "56 -312 152"
}

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@@ -0,0 +1,128 @@
// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "/opt/quakemapping/wads/sock.wad;/opt/quakemapping/wads/Q.wad;/opt/quakemapping/wads/prototype_1_2.wad"
// brush 0
{
( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1
( -64 -448 -16 ) ( -64 -448 -15 ) ( -63 -448 -16 ) 128_grey_2 0 0 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) 128_grey_2 0 0 0 1 1
( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) 128_grey_2 0 0 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) 128_grey_2 0 0 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) 128_grey_2 0 0 0 1 1
}
// brush 1
{
( -448 -64 192 ) ( -448 -63 192 ) ( -448 -64 193 ) 32_blue_3 0 -16 0 1 1
( -64 -448 192 ) ( -64 -448 193 ) ( -63 -448 192 ) 32_blue_3 0 -16 0 1 1
( -64 -64 192 ) ( -63 -64 192 ) ( -64 -63 192 ) 32_blue_3 0 0 0 1 1
( 64 64 208 ) ( 64 65 208 ) ( 65 64 208 ) 32_blue_3 0 0 0 1 1
( 64 64 224 ) ( 65 64 224 ) ( 64 64 225 ) 32_blue_3 0 -16 0 1 1
( 64 64 224 ) ( 64 64 225 ) ( 64 65 224 ) 32_blue_3 0 -16 0 1 1
}
// brush 2
{
( -448 432 -16 ) ( -448 433 -16 ) ( -448 432 -15 ) 128_grey_2 112 0 0 1 1
( -64 64 -16 ) ( -64 64 -15 ) ( -63 64 -16 ) 128_grey_2 0 0 0 1 1
( -64 432 -16 ) ( -63 432 -16 ) ( -64 433 -16 ) 128_grey_2 0 -112 0 1 1
( 64 560 208 ) ( 64 561 208 ) ( 65 560 208 ) 128_grey_2 0 -112 0 1 1
( 64 80 16 ) ( 65 80 16 ) ( 64 80 17 ) 128_grey_2 0 0 0 1 1
( 64 560 16 ) ( 64 560 17 ) ( 64 561 16 ) 128_grey_2 112 0 0 1 1
}
// brush 3
{
( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) 128_grey_2 0 0 0 1 1
( -64 -464 -16 ) ( -64 -464 -15 ) ( -63 -464 -16 ) 128_grey_2 0 0 0 1 1
( -64 -96 -16 ) ( -63 -96 -16 ) ( -64 -95 -16 ) 128_grey_2 0 0 0 1 1
( 64 32 208 ) ( 64 33 208 ) ( 65 32 208 ) 128_grey_2 0 0 0 1 1
( 64 -448 16 ) ( 65 -448 16 ) ( 64 -448 17 ) 128_grey_2 0 0 0 1 1
( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) 128_grey_2 0 0 0 1 1
}
// brush 4
{
( 64 -352 -16 ) ( 64 -352 -15 ) ( 64 -353 -16 ) 128_grey_2 0 0 180 1 -1
( 560 -480 16 ) ( 560 -480 17 ) ( 561 -480 16 ) 128_grey_2 16 0 0 1 1
( 432 -352 -16 ) ( 432 -353 -16 ) ( 433 -352 -16 ) 128_grey_2 0 -16 270 1 1
( 560 -480 208 ) ( 561 -480 208 ) ( 560 -481 208 ) 128_grey_2 0 -16 270 1 1
( 432 80 -16 ) ( 433 80 -16 ) ( 432 80 -15 ) 128_grey_2 16 0 0 1 1
( 80 -480 16 ) ( 80 -481 16 ) ( 80 -480 17 ) 128_grey_2 0 0 180 1 -1
}
// brush 5
{
( -464 -352 -16 ) ( -464 -352 -15 ) ( -464 -353 -16 ) 128_grey_2 0 0 180 1 -1
( 32 -480 16 ) ( 32 -480 17 ) ( 33 -480 16 ) 128_grey_2 32 0 0 1 1
( -96 -352 -16 ) ( -96 -353 -16 ) ( -95 -352 -16 ) 128_grey_2 0 -32 270 1 1
( 32 -480 208 ) ( 33 -480 208 ) ( 32 -481 208 ) 128_grey_2 0 -32 270 1 1
( -96 80 -16 ) ( -95 80 -16 ) ( -96 80 -15 ) 128_grey_2 32 0 0 1 1
( -448 -480 16 ) ( -448 -481 16 ) ( -448 -480 17 ) 128_grey_2 0 0 180 1 -1
}
// brush 6
{
( -80 -336 0 ) ( -80 -335 0 ) ( -80 -336 1 ) 128_grey_2 0 0 0 1 1
( -80 -336 0 ) ( -80 -336 1 ) ( -79 -336 0 ) 128_grey_2 0 0 0 1 1
( -80 -336 0 ) ( -79 -336 0 ) ( -80 -335 0 ) 128_grey_2 0 0 0 1 1
( -32 -256 224 ) ( -32 -255 224 ) ( -31 -256 224 ) 128_grey_2 0 0 0 1 1
( -32 -256 16 ) ( -31 -256 16 ) ( -32 -256 17 ) 128_grey_2 0 0 0 1 1
( -32 -256 16 ) ( -32 -256 17 ) ( -32 -255 16 ) 128_grey_2 0 0 0 1 1
}
// brush 7
{
( -192 -96 0 ) ( -192 -95 0 ) ( -192 -96 1 ) 128_grey_2 -112 0 0 1 1
( -192 -96 0 ) ( -192 -96 1 ) ( -191 -96 0 ) 128_grey_2 112 0 0 1 1
( -192 -96 0 ) ( -191 -96 0 ) ( -192 -95 0 ) 128_grey_2 112 112 0 1 1
( -144 -16 224 ) ( -144 -15 224 ) ( -143 -16 224 ) 128_grey_2 112 112 0 1 1
( -144 -16 16 ) ( -143 -16 16 ) ( -144 -16 17 ) 128_grey_2 112 0 0 1 1
( -144 -16 16 ) ( -144 -16 17 ) ( -144 -15 16 ) 128_grey_2 -112 0 0 1 1
}
// brush 8
{
( -320 -256 0 ) ( -320 -255 0 ) ( -320 -256 1 ) 128_grey_2 48 0 0 1 1
( -320 -256 0 ) ( -320 -256 1 ) ( -319 -256 0 ) 128_grey_2 112 0 0 1 1
( -320 -256 0 ) ( -319 -256 0 ) ( -320 -255 0 ) 128_grey_2 112 -48 0 1 1
( -272 -176 224 ) ( -272 -175 224 ) ( -271 -176 224 ) 128_grey_2 112 -48 0 1 1
( -272 -176 16 ) ( -271 -176 16 ) ( -272 -176 17 ) 128_grey_2 112 0 0 1 1
( -272 -176 16 ) ( -272 -176 17 ) ( -272 -175 16 ) 128_grey_2 48 0 0 1 1
}
// brush 9
{
( -304 -400 0 ) ( -304 -399 0 ) ( -304 -400 1 ) +0_med100 -216 0 0 2 3.40625
( -304 -400 0 ) ( -304 -400 1 ) ( -303 -400 0 ) +0_med100 0 0 0 1 1
( -304 -400 0 ) ( -303 -400 0 ) ( -304 -399 0 ) +0_med100 0 0 0 1 1
( -240 -336 16 ) ( -240 -335 16 ) ( -239 -336 16 ) +0_med100 -168 216 0 2 2
( -240 -336 16 ) ( -239 -336 16 ) ( -240 -336 17 ) +0_med100 -216 0 0 2 3.40625
( -240 -336 16 ) ( -240 -336 17 ) ( -240 -335 16 ) +0_med100 -216 0 0 2 3.40625
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-224 -304 24"
}
// entity 2
{
"classname" "monster_knight"
"origin" "-368 -144 24"
}
// entity 3
{
"classname" "monster_wizard"
"origin" "0 -32 24"
}
// entity 4
{
"classname" "monster_zombie"
"origin" "-256 -96 24"
"angle" "270"
}
// entity 5
{
"classname" "light"
"origin" "-440 -216 152"
}
// entity 6
{
"classname" "light"
"origin" "56 -312 152"
}

View File

@@ -0,0 +1,10 @@
OS: void
Qt: 5.13.2
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile
GL_VERSION: 3.0 Mesa 19.3.1
TrenchBroom Version: 2019.6
TrenchBroom Build: v2019.6-781-gbba28e54f
Reason: std::bad_alloc
Stack trace:
<uncaught exception>

View File

@@ -0,0 +1,76 @@
==============================================================================
Title : One Thousand Cuts
Date : 15th August 2014 (version 1a)
File : 1000cuts1a.zip
Author : Simon "sock" OCallaghan
Website : http://www.simonoc.com
Description : Knight infested floating blue temple
Skybox : Originally by Hipshot, re-coloured by me
Textures : Some from original IK blue set, many by me
==============================================================================
Installation
* Create a new folder called "1000cuts" in your Quake folder
* Copy the Zip file into the new folder
* Extract the contents of the zip file
* Create a shortcut to your preferred Quake engine
* Add the following to the command line
-heapsize 96000 -game 1000cuts +map start
* Run the shortcut (click icon) and make sure the engine loads
* The first part of the map is a skill selection area
* Remember to record a demo once you start the map!
* If you want to play the map with *your* original quake settings
delete the pak1.pak file. It contains the extra models (items) and
the quake.rc file with my recommended engine settings.
==============================================================================
Map Waffle
See website for crazy long explanation of the good, the bad and the broken.
Map Page - http://www.simonoc.com/pages/design/sp/1000cuts.htm
==============================================================================
copyright: The source map file is in the zip file for viewing pleasure.
Please do not use any of these assets in ANY COMMERCIAL PROJECT.
Remember to give credit if you use any of the assets.
additional The majority of the textures are based on existing Quake assets
compilers and BSP/VIS Compilers - TYRUTILS v0.14 by Kevin Shanahan
Dev tools: Coloured light and LIT support by Bengt Jardrup & MH
TexMex 3.4 by Mike Jackman (organize textures)
engine: Designed and tested to work with the following engines:
FitzQuake 0.85 (http://www.celephais.net/fitzquake/)
QuakeSpasm (http://celephais.net/board/view_thread.php?id=60452)
==============================================================================
Map Information:
Game : Quake SP only
Coop/DM : Spawn points exist, not tested.
Difficulty : Easy 28, Normal 42, Hard 69 - Monsters
Textures : soc_ikblue.wad (included in zip file)
Editor : SDRadiant 1.3.8
Build Time : 3 weeks
==============================================================================
Distribution / Copyright / Permissions
Copyright (c) 2014 sock, mememe[at]simonoc[dot]com
All rights reserved.
Quake I is a registered trademark of id Software, Inc.
This MOD/MAP may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
==============================================================================

139
mod_1000cuts/config.cfg Normal file
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unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "togglemenu"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "impulse 10"
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "=" "sizeup"
bind "\" "+mlook"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "c" "+movedown"
bind "d" "+moveright"
bind "e" "+moveup"
bind "s" "+back"
bind "t" "messagemode"
bind "w" "+forward"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+attack"
bind "SHIFT" "+speed"
bind "F1" "help"
bind "F2" "menu_save"
bind "F3" "menu_load"
bind "F4" "menu_options"
bind "F5" "menu_multiplayer"
bind "F6" "echo Quicksaving...; wait; save quick"
bind "F9" "echo Quickloading...; wait; load quick"
bind "F10" "quit"
bind "F11" "zoom_in"
bind "F12" "screenshot"
bind "INS" "+klook"
bind "DEL" "+lookdown"
bind "PGDN" "+lookup"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+jump"
bind "MWHEELUP" "impulse 12"
bind "MWHEELDOWN" "impulse 10"
bind "LSHOULDER" "impulse 12"
bind "RSHOULDER" "impulse 10"
bind "LTRIGGER" "+jump"
bind "RTRIGGER" "+attack"
bind "PAUSE" "pause"
_cl_color "0"
_cl_name "player"
_snd_mixahead "0.1"
bgm_extmusic "1"
bgmvolume "1"
cfg_unbindall "1"
cl_alwaysrun "1"
cl_backspeed "200"
cl_forwardspeed "200"
cl_maxpitch "90"
cl_minpitch "-90"
contrast "1"
crosshair "1"
external_ents "1"
fov_adapt "1"
gamma "1.0"
gl_farclip "16384"
gl_flashblend "0"
gl_fullbrights "1"
gl_overbright "1"
gl_overbright_models "1"
gl_subdivide_size "128"
gl_texture_anisotropy "1"
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
gl_triplebuffer "1"
host_maxfps "72"
joy_deadzone "0.175"
joy_deadzone_trigger "0.2"
joy_enable "1"
joy_exponent "3"
joy_exponent_move "3"
joy_invert "0"
joy_sensitivity_pitch "150"
joy_sensitivity_yaw "300"
joy_swapmovelook "0"
lookspring "0"
lookstrafe "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
r_clearcolor "2"
r_dynamic "1"
r_novis "0"
r_oldwater "0"
r_particles "1"
r_quadparticles "1"
r_scale "1"
r_shadows "0"
r_viewmodel_quake "0"
r_wateralpha "0.65"
saved1 "0"
saved2 "0"
saved3 "0"
saved4 "0"
savedgamecfg "0"
scr_conalpha "0.5"
scr_conscale "1.6"
scr_conspeed "1000"
scr_conwidth "0"
scr_crosshairscale "1"
scr_menuscale "1.6"
scr_sbaralpha "0.75"
scr_sbarscale "1.6"
sensitivity "3"
sv_altnoclip "1"
sys_throttle "0.02"
vid_borderless "0"
vid_bpp "24"
vid_desktopfullscreen "0"
vid_fsaa "0"
vid_fullscreen "0"
vid_height "480"
vid_refreshrate "60"
vid_vsync "0"
vid_width "640"
viewsize "110"
volume "0.7"
vid_restart
+mlook

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05/01/97
Q.wad
This is the wadfile I use. It's clean, contains id, hipnotic, rogue
and ctf4 textures, and is only 5 megs (as apposed to merging all these
wads together, making 10 megs). It took me a few hours, but I managed
to clean out duplicates, duplicates with a different name and textures
which are rarely used. Bonuses are all the item textures (health packs
et al), and even some id textures that were not in any of the original
Quake wads (e.g. the yellow lights from American's Dm4.) I decided to
make this wad to eliminate the chances of using two identical textures
with different names (which can significantlly raise the size of your
bsp for nothing.) And also because 5 megs is sweeter on an editor than
10 (which would make editing slower), and because I felt all the *good*
textures really only needed to be in *one* wad. Hence, Q.wad.
David Kelvin
-= Levelboy =-

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