Too lazy to comment
128
id1/maps/autosave/zombietest.1.map
Normal file
@@ -0,0 +1,128 @@
|
||||
// Game: Quake
|
||||
// Format: Standard
|
||||
// entity 0
|
||||
{
|
||||
"classname" "worldspawn"
|
||||
"wad" "/opt/quakedev/wads/start.wad;/opt/quakedev/wads/prototype_1_2.wad"
|
||||
// brush 0
|
||||
{
|
||||
( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -448 -16 ) ( -64 -448 -15 ) ( -63 -448 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 1
|
||||
{
|
||||
( -448 -64 192 ) ( -448 -63 192 ) ( -448 -64 193 ) 32_blue_3 0 -16 0 1 1
|
||||
( -64 -448 192 ) ( -64 -448 193 ) ( -63 -448 192 ) 32_blue_3 0 -16 0 1 1
|
||||
( -64 -64 192 ) ( -63 -64 192 ) ( -64 -63 192 ) 32_blue_3 0 0 0 1 1
|
||||
( 64 64 208 ) ( 64 65 208 ) ( 65 64 208 ) 32_blue_3 0 0 0 1 1
|
||||
( 64 64 224 ) ( 65 64 224 ) ( 64 64 225 ) 32_blue_3 0 -16 0 1 1
|
||||
( 64 64 224 ) ( 64 64 225 ) ( 64 65 224 ) 32_blue_3 0 -16 0 1 1
|
||||
}
|
||||
// brush 2
|
||||
{
|
||||
( -448 432 -16 ) ( -448 433 -16 ) ( -448 432 -15 ) 128_grey_2 112 0 0 1 1
|
||||
( -64 64 -16 ) ( -64 64 -15 ) ( -63 64 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 432 -16 ) ( -63 432 -16 ) ( -64 433 -16 ) 128_grey_2 0 -112 0 1 1
|
||||
( 64 560 208 ) ( 64 561 208 ) ( 65 560 208 ) 128_grey_2 0 -112 0 1 1
|
||||
( 64 80 16 ) ( 65 80 16 ) ( 64 80 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 560 16 ) ( 64 560 17 ) ( 64 561 16 ) 128_grey_2 112 0 0 1 1
|
||||
}
|
||||
// brush 3
|
||||
{
|
||||
( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -464 -16 ) ( -64 -464 -15 ) ( -63 -464 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -96 -16 ) ( -63 -96 -16 ) ( -64 -95 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 32 208 ) ( 64 33 208 ) ( 65 32 208 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 -448 16 ) ( 65 -448 16 ) ( 64 -448 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 4
|
||||
{
|
||||
( 64 -352 -16 ) ( 64 -352 -15 ) ( 64 -353 -16 ) 128_grey_2 0 0 180 1 -1
|
||||
( 560 -480 16 ) ( 560 -480 17 ) ( 561 -480 16 ) 128_grey_2 16 0 0 1 1
|
||||
( 432 -352 -16 ) ( 432 -353 -16 ) ( 433 -352 -16 ) 128_grey_2 0 -16 270 1 1
|
||||
( 560 -480 208 ) ( 561 -480 208 ) ( 560 -481 208 ) 128_grey_2 0 -16 270 1 1
|
||||
( 432 80 -16 ) ( 433 80 -16 ) ( 432 80 -15 ) 128_grey_2 16 0 0 1 1
|
||||
( 80 -480 16 ) ( 80 -481 16 ) ( 80 -480 17 ) 128_grey_2 0 0 180 1 -1
|
||||
}
|
||||
// brush 5
|
||||
{
|
||||
( -464 -352 -16 ) ( -464 -352 -15 ) ( -464 -353 -16 ) 128_grey_2 0 0 180 1 -1
|
||||
( 32 -480 16 ) ( 32 -480 17 ) ( 33 -480 16 ) 128_grey_2 32 0 0 1 1
|
||||
( -96 -352 -16 ) ( -96 -353 -16 ) ( -95 -352 -16 ) 128_grey_2 0 -32 270 1 1
|
||||
( 32 -480 208 ) ( 33 -480 208 ) ( 32 -481 208 ) 128_grey_2 0 -32 270 1 1
|
||||
( -96 80 -16 ) ( -95 80 -16 ) ( -96 80 -15 ) 128_grey_2 32 0 0 1 1
|
||||
( -448 -480 16 ) ( -448 -481 16 ) ( -448 -480 17 ) 128_grey_2 0 0 180 1 -1
|
||||
}
|
||||
// brush 6
|
||||
{
|
||||
( -80 -336 0 ) ( -80 -335 0 ) ( -80 -336 1 ) 128_grey_2 0 0 0 1 1
|
||||
( -80 -336 0 ) ( -80 -336 1 ) ( -79 -336 0 ) 128_grey_2 0 0 0 1 1
|
||||
( -80 -336 0 ) ( -79 -336 0 ) ( -80 -335 0 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 224 ) ( -32 -255 224 ) ( -31 -256 224 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 16 ) ( -31 -256 16 ) ( -32 -256 17 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 16 ) ( -32 -256 17 ) ( -32 -255 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 7
|
||||
{
|
||||
( -192 -96 0 ) ( -192 -95 0 ) ( -192 -96 1 ) 128_grey_2 -112 0 0 1 1
|
||||
( -192 -96 0 ) ( -192 -96 1 ) ( -191 -96 0 ) 128_grey_2 112 0 0 1 1
|
||||
( -192 -96 0 ) ( -191 -96 0 ) ( -192 -95 0 ) 128_grey_2 112 112 0 1 1
|
||||
( -144 -16 224 ) ( -144 -15 224 ) ( -143 -16 224 ) 128_grey_2 112 112 0 1 1
|
||||
( -144 -16 16 ) ( -143 -16 16 ) ( -144 -16 17 ) 128_grey_2 112 0 0 1 1
|
||||
( -144 -16 16 ) ( -144 -16 17 ) ( -144 -15 16 ) 128_grey_2 -112 0 0 1 1
|
||||
}
|
||||
// brush 8
|
||||
{
|
||||
( -320 -256 0 ) ( -320 -255 0 ) ( -320 -256 1 ) 128_grey_2 48 0 0 1 1
|
||||
( -320 -256 0 ) ( -320 -256 1 ) ( -319 -256 0 ) 128_grey_2 112 0 0 1 1
|
||||
( -320 -256 0 ) ( -319 -256 0 ) ( -320 -255 0 ) 128_grey_2 112 -48 0 1 1
|
||||
( -272 -176 224 ) ( -272 -175 224 ) ( -271 -176 224 ) 128_grey_2 112 -48 0 1 1
|
||||
( -272 -176 16 ) ( -271 -176 16 ) ( -272 -176 17 ) 128_grey_2 112 0 0 1 1
|
||||
( -272 -176 16 ) ( -272 -176 17 ) ( -272 -175 16 ) 128_grey_2 48 0 0 1 1
|
||||
}
|
||||
// brush 9
|
||||
{
|
||||
( -304 -400 0 ) ( -304 -399 0 ) ( -304 -400 1 ) __TB_empty 0 0 0 1 1
|
||||
( -304 -400 0 ) ( -304 -400 1 ) ( -303 -400 0 ) __TB_empty 0 0 0 1 1
|
||||
( -304 -400 0 ) ( -303 -400 0 ) ( -304 -399 0 ) __TB_empty 0 0 0 1 1
|
||||
( -240 -336 16 ) ( -240 -335 16 ) ( -239 -336 16 ) __TB_empty 0 0 0 1 1
|
||||
( -240 -336 16 ) ( -239 -336 16 ) ( -240 -336 17 ) __TB_empty 0 0 0 1 1
|
||||
( -240 -336 16 ) ( -240 -336 17 ) ( -240 -335 16 ) __TB_empty 0 0 0 1 1
|
||||
}
|
||||
}
|
||||
// entity 1
|
||||
{
|
||||
"classname" "info_player_start"
|
||||
"origin" "-224 -304 24"
|
||||
}
|
||||
// entity 2
|
||||
{
|
||||
"classname" "monster_knight"
|
||||
"origin" "-368 -144 24"
|
||||
}
|
||||
// entity 3
|
||||
{
|
||||
"classname" "monster_wizard"
|
||||
"origin" "0 -32 24"
|
||||
}
|
||||
// entity 4
|
||||
{
|
||||
"classname" "monster_zombie"
|
||||
"origin" "-256 -96 24"
|
||||
"angle" "270"
|
||||
}
|
||||
// entity 5
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-440 -216 152"
|
||||
}
|
||||
// entity 6
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "56 -312 152"
|
||||
}
|
||||
128
id1/maps/autosave/zombietest.2.map
Normal file
@@ -0,0 +1,128 @@
|
||||
// Game: Quake
|
||||
// Format: Standard
|
||||
// entity 0
|
||||
{
|
||||
"classname" "worldspawn"
|
||||
"wad" ""
|
||||
// brush 0
|
||||
{
|
||||
( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -448 -16 ) ( -64 -448 -15 ) ( -63 -448 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 1
|
||||
{
|
||||
( -448 -64 192 ) ( -448 -63 192 ) ( -448 -64 193 ) 32_blue_3 0 -16 0 1 1
|
||||
( -64 -448 192 ) ( -64 -448 193 ) ( -63 -448 192 ) 32_blue_3 0 -16 0 1 1
|
||||
( -64 -64 192 ) ( -63 -64 192 ) ( -64 -63 192 ) 32_blue_3 0 0 0 1 1
|
||||
( 64 64 208 ) ( 64 65 208 ) ( 65 64 208 ) 32_blue_3 0 0 0 1 1
|
||||
( 64 64 224 ) ( 65 64 224 ) ( 64 64 225 ) 32_blue_3 0 -16 0 1 1
|
||||
( 64 64 224 ) ( 64 64 225 ) ( 64 65 224 ) 32_blue_3 0 -16 0 1 1
|
||||
}
|
||||
// brush 2
|
||||
{
|
||||
( -448 432 -16 ) ( -448 433 -16 ) ( -448 432 -15 ) 128_grey_2 112 0 0 1 1
|
||||
( -64 64 -16 ) ( -64 64 -15 ) ( -63 64 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 432 -16 ) ( -63 432 -16 ) ( -64 433 -16 ) 128_grey_2 0 -112 0 1 1
|
||||
( 64 560 208 ) ( 64 561 208 ) ( 65 560 208 ) 128_grey_2 0 -112 0 1 1
|
||||
( 64 80 16 ) ( 65 80 16 ) ( 64 80 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 560 16 ) ( 64 560 17 ) ( 64 561 16 ) 128_grey_2 112 0 0 1 1
|
||||
}
|
||||
// brush 3
|
||||
{
|
||||
( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -464 -16 ) ( -64 -464 -15 ) ( -63 -464 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -96 -16 ) ( -63 -96 -16 ) ( -64 -95 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 32 208 ) ( 64 33 208 ) ( 65 32 208 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 -448 16 ) ( 65 -448 16 ) ( 64 -448 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 4
|
||||
{
|
||||
( 64 -352 -16 ) ( 64 -352 -15 ) ( 64 -353 -16 ) 128_grey_2 0 0 180 1 -1
|
||||
( 560 -480 16 ) ( 560 -480 17 ) ( 561 -480 16 ) 128_grey_2 16 0 0 1 1
|
||||
( 432 -352 -16 ) ( 432 -353 -16 ) ( 433 -352 -16 ) 128_grey_2 0 -16 270 1 1
|
||||
( 560 -480 208 ) ( 561 -480 208 ) ( 560 -481 208 ) 128_grey_2 0 -16 270 1 1
|
||||
( 432 80 -16 ) ( 433 80 -16 ) ( 432 80 -15 ) 128_grey_2 16 0 0 1 1
|
||||
( 80 -480 16 ) ( 80 -481 16 ) ( 80 -480 17 ) 128_grey_2 0 0 180 1 -1
|
||||
}
|
||||
// brush 5
|
||||
{
|
||||
( -464 -352 -16 ) ( -464 -352 -15 ) ( -464 -353 -16 ) 128_grey_2 0 0 180 1 -1
|
||||
( 32 -480 16 ) ( 32 -480 17 ) ( 33 -480 16 ) 128_grey_2 32 0 0 1 1
|
||||
( -96 -352 -16 ) ( -96 -353 -16 ) ( -95 -352 -16 ) 128_grey_2 0 -32 270 1 1
|
||||
( 32 -480 208 ) ( 33 -480 208 ) ( 32 -481 208 ) 128_grey_2 0 -32 270 1 1
|
||||
( -96 80 -16 ) ( -95 80 -16 ) ( -96 80 -15 ) 128_grey_2 32 0 0 1 1
|
||||
( -448 -480 16 ) ( -448 -481 16 ) ( -448 -480 17 ) 128_grey_2 0 0 180 1 -1
|
||||
}
|
||||
// brush 6
|
||||
{
|
||||
( -80 -336 0 ) ( -80 -335 0 ) ( -80 -336 1 ) 128_grey_2 0 0 0 1 1
|
||||
( -80 -336 0 ) ( -80 -336 1 ) ( -79 -336 0 ) 128_grey_2 0 0 0 1 1
|
||||
( -80 -336 0 ) ( -79 -336 0 ) ( -80 -335 0 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 224 ) ( -32 -255 224 ) ( -31 -256 224 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 16 ) ( -31 -256 16 ) ( -32 -256 17 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 16 ) ( -32 -256 17 ) ( -32 -255 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 7
|
||||
{
|
||||
( -192 -96 0 ) ( -192 -95 0 ) ( -192 -96 1 ) 128_grey_2 -112 0 0 1 1
|
||||
( -192 -96 0 ) ( -192 -96 1 ) ( -191 -96 0 ) 128_grey_2 112 0 0 1 1
|
||||
( -192 -96 0 ) ( -191 -96 0 ) ( -192 -95 0 ) 128_grey_2 112 112 0 1 1
|
||||
( -144 -16 224 ) ( -144 -15 224 ) ( -143 -16 224 ) 128_grey_2 112 112 0 1 1
|
||||
( -144 -16 16 ) ( -143 -16 16 ) ( -144 -16 17 ) 128_grey_2 112 0 0 1 1
|
||||
( -144 -16 16 ) ( -144 -16 17 ) ( -144 -15 16 ) 128_grey_2 -112 0 0 1 1
|
||||
}
|
||||
// brush 8
|
||||
{
|
||||
( -320 -256 0 ) ( -320 -255 0 ) ( -320 -256 1 ) 128_grey_2 48 0 0 1 1
|
||||
( -320 -256 0 ) ( -320 -256 1 ) ( -319 -256 0 ) 128_grey_2 112 0 0 1 1
|
||||
( -320 -256 0 ) ( -319 -256 0 ) ( -320 -255 0 ) 128_grey_2 112 -48 0 1 1
|
||||
( -272 -176 224 ) ( -272 -175 224 ) ( -271 -176 224 ) 128_grey_2 112 -48 0 1 1
|
||||
( -272 -176 16 ) ( -271 -176 16 ) ( -272 -176 17 ) 128_grey_2 112 0 0 1 1
|
||||
( -272 -176 16 ) ( -272 -176 17 ) ( -272 -175 16 ) 128_grey_2 48 0 0 1 1
|
||||
}
|
||||
// brush 9
|
||||
{
|
||||
( -304 -400 0 ) ( -304 -399 0 ) ( -304 -400 1 ) __TB_empty 0 0 0 1 1
|
||||
( -304 -400 0 ) ( -304 -400 1 ) ( -303 -400 0 ) __TB_empty 0 0 0 1 1
|
||||
( -304 -400 0 ) ( -303 -400 0 ) ( -304 -399 0 ) __TB_empty 0 0 0 1 1
|
||||
( -240 -336 16 ) ( -240 -335 16 ) ( -239 -336 16 ) __TB_empty 0 0 0 1 1
|
||||
( -240 -336 16 ) ( -239 -336 16 ) ( -240 -336 17 ) __TB_empty 0 0 0 1 1
|
||||
( -240 -336 16 ) ( -240 -336 17 ) ( -240 -335 16 ) __TB_empty 0 0 0 1 1
|
||||
}
|
||||
}
|
||||
// entity 1
|
||||
{
|
||||
"classname" "info_player_start"
|
||||
"origin" "-224 -304 24"
|
||||
}
|
||||
// entity 2
|
||||
{
|
||||
"classname" "monster_knight"
|
||||
"origin" "-368 -144 24"
|
||||
}
|
||||
// entity 3
|
||||
{
|
||||
"classname" "monster_wizard"
|
||||
"origin" "0 -32 24"
|
||||
}
|
||||
// entity 4
|
||||
{
|
||||
"classname" "monster_zombie"
|
||||
"origin" "-256 -96 24"
|
||||
"angle" "270"
|
||||
}
|
||||
// entity 5
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-440 -216 152"
|
||||
}
|
||||
// entity 6
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "56 -312 152"
|
||||
}
|
||||
128
id1/maps/autosave/zombietest.3.map
Normal file
@@ -0,0 +1,128 @@
|
||||
// Game: Quake
|
||||
// Format: Standard
|
||||
// entity 0
|
||||
{
|
||||
"classname" "worldspawn"
|
||||
"wad" "/opt/quakemapping/wads/sock.wad;/opt/quakemapping/wads/Q.wad;/opt/quakemapping/wads/prototype_1_2.wad"
|
||||
// brush 0
|
||||
{
|
||||
( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -448 -16 ) ( -64 -448 -15 ) ( -63 -448 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 1
|
||||
{
|
||||
( -448 -64 192 ) ( -448 -63 192 ) ( -448 -64 193 ) 32_blue_3 0 -16 0 1 1
|
||||
( -64 -448 192 ) ( -64 -448 193 ) ( -63 -448 192 ) 32_blue_3 0 -16 0 1 1
|
||||
( -64 -64 192 ) ( -63 -64 192 ) ( -64 -63 192 ) 32_blue_3 0 0 0 1 1
|
||||
( 64 64 208 ) ( 64 65 208 ) ( 65 64 208 ) 32_blue_3 0 0 0 1 1
|
||||
( 64 64 224 ) ( 65 64 224 ) ( 64 64 225 ) 32_blue_3 0 -16 0 1 1
|
||||
( 64 64 224 ) ( 64 64 225 ) ( 64 65 224 ) 32_blue_3 0 -16 0 1 1
|
||||
}
|
||||
// brush 2
|
||||
{
|
||||
( -448 432 -16 ) ( -448 433 -16 ) ( -448 432 -15 ) 128_grey_2 112 0 0 1 1
|
||||
( -64 64 -16 ) ( -64 64 -15 ) ( -63 64 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 432 -16 ) ( -63 432 -16 ) ( -64 433 -16 ) 128_grey_2 0 -112 0 1 1
|
||||
( 64 560 208 ) ( 64 561 208 ) ( 65 560 208 ) 128_grey_2 0 -112 0 1 1
|
||||
( 64 80 16 ) ( 65 80 16 ) ( 64 80 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 560 16 ) ( 64 560 17 ) ( 64 561 16 ) 128_grey_2 112 0 0 1 1
|
||||
}
|
||||
// brush 3
|
||||
{
|
||||
( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -464 -16 ) ( -64 -464 -15 ) ( -63 -464 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -96 -16 ) ( -63 -96 -16 ) ( -64 -95 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 32 208 ) ( 64 33 208 ) ( 65 32 208 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 -448 16 ) ( 65 -448 16 ) ( 64 -448 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 4
|
||||
{
|
||||
( 64 -352 -16 ) ( 64 -352 -15 ) ( 64 -353 -16 ) 128_grey_2 0 0 180 1 -1
|
||||
( 560 -480 16 ) ( 560 -480 17 ) ( 561 -480 16 ) 128_grey_2 16 0 0 1 1
|
||||
( 432 -352 -16 ) ( 432 -353 -16 ) ( 433 -352 -16 ) 128_grey_2 0 -16 270 1 1
|
||||
( 560 -480 208 ) ( 561 -480 208 ) ( 560 -481 208 ) 128_grey_2 0 -16 270 1 1
|
||||
( 432 80 -16 ) ( 433 80 -16 ) ( 432 80 -15 ) 128_grey_2 16 0 0 1 1
|
||||
( 80 -480 16 ) ( 80 -481 16 ) ( 80 -480 17 ) 128_grey_2 0 0 180 1 -1
|
||||
}
|
||||
// brush 5
|
||||
{
|
||||
( -464 -352 -16 ) ( -464 -352 -15 ) ( -464 -353 -16 ) 128_grey_2 0 0 180 1 -1
|
||||
( 32 -480 16 ) ( 32 -480 17 ) ( 33 -480 16 ) 128_grey_2 32 0 0 1 1
|
||||
( -96 -352 -16 ) ( -96 -353 -16 ) ( -95 -352 -16 ) 128_grey_2 0 -32 270 1 1
|
||||
( 32 -480 208 ) ( 33 -480 208 ) ( 32 -481 208 ) 128_grey_2 0 -32 270 1 1
|
||||
( -96 80 -16 ) ( -95 80 -16 ) ( -96 80 -15 ) 128_grey_2 32 0 0 1 1
|
||||
( -448 -480 16 ) ( -448 -481 16 ) ( -448 -480 17 ) 128_grey_2 0 0 180 1 -1
|
||||
}
|
||||
// brush 6
|
||||
{
|
||||
( -80 -336 0 ) ( -80 -335 0 ) ( -80 -336 1 ) 128_grey_2 0 0 0 1 1
|
||||
( -80 -336 0 ) ( -80 -336 1 ) ( -79 -336 0 ) 128_grey_2 0 0 0 1 1
|
||||
( -80 -336 0 ) ( -79 -336 0 ) ( -80 -335 0 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 224 ) ( -32 -255 224 ) ( -31 -256 224 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 16 ) ( -31 -256 16 ) ( -32 -256 17 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 16 ) ( -32 -256 17 ) ( -32 -255 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 7
|
||||
{
|
||||
( -192 -96 0 ) ( -192 -95 0 ) ( -192 -96 1 ) 128_grey_2 -112 0 0 1 1
|
||||
( -192 -96 0 ) ( -192 -96 1 ) ( -191 -96 0 ) 128_grey_2 112 0 0 1 1
|
||||
( -192 -96 0 ) ( -191 -96 0 ) ( -192 -95 0 ) 128_grey_2 112 112 0 1 1
|
||||
( -144 -16 224 ) ( -144 -15 224 ) ( -143 -16 224 ) 128_grey_2 112 112 0 1 1
|
||||
( -144 -16 16 ) ( -143 -16 16 ) ( -144 -16 17 ) 128_grey_2 112 0 0 1 1
|
||||
( -144 -16 16 ) ( -144 -16 17 ) ( -144 -15 16 ) 128_grey_2 -112 0 0 1 1
|
||||
}
|
||||
// brush 8
|
||||
{
|
||||
( -320 -256 0 ) ( -320 -255 0 ) ( -320 -256 1 ) 128_grey_2 48 0 0 1 1
|
||||
( -320 -256 0 ) ( -320 -256 1 ) ( -319 -256 0 ) 128_grey_2 112 0 0 1 1
|
||||
( -320 -256 0 ) ( -319 -256 0 ) ( -320 -255 0 ) 128_grey_2 112 -48 0 1 1
|
||||
( -272 -176 224 ) ( -272 -175 224 ) ( -271 -176 224 ) 128_grey_2 112 -48 0 1 1
|
||||
( -272 -176 16 ) ( -271 -176 16 ) ( -272 -176 17 ) 128_grey_2 112 0 0 1 1
|
||||
( -272 -176 16 ) ( -272 -176 17 ) ( -272 -175 16 ) 128_grey_2 48 0 0 1 1
|
||||
}
|
||||
// brush 9
|
||||
{
|
||||
( -304 -400 0 ) ( -304 -399 0 ) ( -304 -400 1 ) +0_med100 -216 0 0 2 3.40625
|
||||
( -304 -400 0 ) ( -304 -400 1 ) ( -303 -400 0 ) +0_med100 0 0 0 1 1
|
||||
( -304 -400 0 ) ( -303 -400 0 ) ( -304 -399 0 ) +0_med100 0 0 0 1 1
|
||||
( -240 -336 16 ) ( -240 -335 16 ) ( -239 -336 16 ) +0_med100 -168 216 0 2 2
|
||||
( -240 -336 16 ) ( -239 -336 16 ) ( -240 -336 17 ) +0_med100 -216 0 0 2 3.40625
|
||||
( -240 -336 16 ) ( -240 -336 17 ) ( -240 -335 16 ) +0_med100 -216 0 0 2 3.40625
|
||||
}
|
||||
}
|
||||
// entity 1
|
||||
{
|
||||
"classname" "info_player_start"
|
||||
"origin" "-224 -304 24"
|
||||
}
|
||||
// entity 2
|
||||
{
|
||||
"classname" "monster_knight"
|
||||
"origin" "-368 -144 24"
|
||||
}
|
||||
// entity 3
|
||||
{
|
||||
"classname" "monster_wizard"
|
||||
"origin" "0 -32 24"
|
||||
}
|
||||
// entity 4
|
||||
{
|
||||
"classname" "monster_zombie"
|
||||
"origin" "-256 -96 24"
|
||||
"angle" "270"
|
||||
}
|
||||
// entity 5
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-440 -216 152"
|
||||
}
|
||||
// entity 6
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "56 -312 152"
|
||||
}
|
||||
128
id1/maps/zombietest-crash.map
Normal file
@@ -0,0 +1,128 @@
|
||||
// Game: Quake
|
||||
// Format: Standard
|
||||
// entity 0
|
||||
{
|
||||
"classname" "worldspawn"
|
||||
"wad" "/opt/quakemapping/wads/sock.wad;/opt/quakemapping/wads/Q.wad;/opt/quakemapping/wads/prototype_1_2.wad"
|
||||
// brush 0
|
||||
{
|
||||
( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -448 -16 ) ( -64 -448 -15 ) ( -63 -448 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 1
|
||||
{
|
||||
( -448 -64 192 ) ( -448 -63 192 ) ( -448 -64 193 ) 32_blue_3 0 -16 0 1 1
|
||||
( -64 -448 192 ) ( -64 -448 193 ) ( -63 -448 192 ) 32_blue_3 0 -16 0 1 1
|
||||
( -64 -64 192 ) ( -63 -64 192 ) ( -64 -63 192 ) 32_blue_3 0 0 0 1 1
|
||||
( 64 64 208 ) ( 64 65 208 ) ( 65 64 208 ) 32_blue_3 0 0 0 1 1
|
||||
( 64 64 224 ) ( 65 64 224 ) ( 64 64 225 ) 32_blue_3 0 -16 0 1 1
|
||||
( 64 64 224 ) ( 64 64 225 ) ( 64 65 224 ) 32_blue_3 0 -16 0 1 1
|
||||
}
|
||||
// brush 2
|
||||
{
|
||||
( -448 432 -16 ) ( -448 433 -16 ) ( -448 432 -15 ) 128_grey_2 112 0 0 1 1
|
||||
( -64 64 -16 ) ( -64 64 -15 ) ( -63 64 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 432 -16 ) ( -63 432 -16 ) ( -64 433 -16 ) 128_grey_2 0 -112 0 1 1
|
||||
( 64 560 208 ) ( 64 561 208 ) ( 65 560 208 ) 128_grey_2 0 -112 0 1 1
|
||||
( 64 80 16 ) ( 65 80 16 ) ( 64 80 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 560 16 ) ( 64 560 17 ) ( 64 561 16 ) 128_grey_2 112 0 0 1 1
|
||||
}
|
||||
// brush 3
|
||||
{
|
||||
( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -464 -16 ) ( -64 -464 -15 ) ( -63 -464 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( -64 -96 -16 ) ( -63 -96 -16 ) ( -64 -95 -16 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 32 208 ) ( 64 33 208 ) ( 65 32 208 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 -448 16 ) ( 65 -448 16 ) ( 64 -448 17 ) 128_grey_2 0 0 0 1 1
|
||||
( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 4
|
||||
{
|
||||
( 64 -352 -16 ) ( 64 -352 -15 ) ( 64 -353 -16 ) 128_grey_2 0 0 180 1 -1
|
||||
( 560 -480 16 ) ( 560 -480 17 ) ( 561 -480 16 ) 128_grey_2 16 0 0 1 1
|
||||
( 432 -352 -16 ) ( 432 -353 -16 ) ( 433 -352 -16 ) 128_grey_2 0 -16 270 1 1
|
||||
( 560 -480 208 ) ( 561 -480 208 ) ( 560 -481 208 ) 128_grey_2 0 -16 270 1 1
|
||||
( 432 80 -16 ) ( 433 80 -16 ) ( 432 80 -15 ) 128_grey_2 16 0 0 1 1
|
||||
( 80 -480 16 ) ( 80 -481 16 ) ( 80 -480 17 ) 128_grey_2 0 0 180 1 -1
|
||||
}
|
||||
// brush 5
|
||||
{
|
||||
( -464 -352 -16 ) ( -464 -352 -15 ) ( -464 -353 -16 ) 128_grey_2 0 0 180 1 -1
|
||||
( 32 -480 16 ) ( 32 -480 17 ) ( 33 -480 16 ) 128_grey_2 32 0 0 1 1
|
||||
( -96 -352 -16 ) ( -96 -353 -16 ) ( -95 -352 -16 ) 128_grey_2 0 -32 270 1 1
|
||||
( 32 -480 208 ) ( 33 -480 208 ) ( 32 -481 208 ) 128_grey_2 0 -32 270 1 1
|
||||
( -96 80 -16 ) ( -95 80 -16 ) ( -96 80 -15 ) 128_grey_2 32 0 0 1 1
|
||||
( -448 -480 16 ) ( -448 -481 16 ) ( -448 -480 17 ) 128_grey_2 0 0 180 1 -1
|
||||
}
|
||||
// brush 6
|
||||
{
|
||||
( -80 -336 0 ) ( -80 -335 0 ) ( -80 -336 1 ) 128_grey_2 0 0 0 1 1
|
||||
( -80 -336 0 ) ( -80 -336 1 ) ( -79 -336 0 ) 128_grey_2 0 0 0 1 1
|
||||
( -80 -336 0 ) ( -79 -336 0 ) ( -80 -335 0 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 224 ) ( -32 -255 224 ) ( -31 -256 224 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 16 ) ( -31 -256 16 ) ( -32 -256 17 ) 128_grey_2 0 0 0 1 1
|
||||
( -32 -256 16 ) ( -32 -256 17 ) ( -32 -255 16 ) 128_grey_2 0 0 0 1 1
|
||||
}
|
||||
// brush 7
|
||||
{
|
||||
( -192 -96 0 ) ( -192 -95 0 ) ( -192 -96 1 ) 128_grey_2 -112 0 0 1 1
|
||||
( -192 -96 0 ) ( -192 -96 1 ) ( -191 -96 0 ) 128_grey_2 112 0 0 1 1
|
||||
( -192 -96 0 ) ( -191 -96 0 ) ( -192 -95 0 ) 128_grey_2 112 112 0 1 1
|
||||
( -144 -16 224 ) ( -144 -15 224 ) ( -143 -16 224 ) 128_grey_2 112 112 0 1 1
|
||||
( -144 -16 16 ) ( -143 -16 16 ) ( -144 -16 17 ) 128_grey_2 112 0 0 1 1
|
||||
( -144 -16 16 ) ( -144 -16 17 ) ( -144 -15 16 ) 128_grey_2 -112 0 0 1 1
|
||||
}
|
||||
// brush 8
|
||||
{
|
||||
( -320 -256 0 ) ( -320 -255 0 ) ( -320 -256 1 ) 128_grey_2 48 0 0 1 1
|
||||
( -320 -256 0 ) ( -320 -256 1 ) ( -319 -256 0 ) 128_grey_2 112 0 0 1 1
|
||||
( -320 -256 0 ) ( -319 -256 0 ) ( -320 -255 0 ) 128_grey_2 112 -48 0 1 1
|
||||
( -272 -176 224 ) ( -272 -175 224 ) ( -271 -176 224 ) 128_grey_2 112 -48 0 1 1
|
||||
( -272 -176 16 ) ( -271 -176 16 ) ( -272 -176 17 ) 128_grey_2 112 0 0 1 1
|
||||
( -272 -176 16 ) ( -272 -176 17 ) ( -272 -175 16 ) 128_grey_2 48 0 0 1 1
|
||||
}
|
||||
// brush 9
|
||||
{
|
||||
( -304 -400 0 ) ( -304 -399 0 ) ( -304 -400 1 ) +0_med100 -216 0 0 2 3.40625
|
||||
( -304 -400 0 ) ( -304 -400 1 ) ( -303 -400 0 ) +0_med100 0 0 0 1 1
|
||||
( -304 -400 0 ) ( -303 -400 0 ) ( -304 -399 0 ) +0_med100 0 0 0 1 1
|
||||
( -240 -336 16 ) ( -240 -335 16 ) ( -239 -336 16 ) +0_med100 -168 216 0 2 2
|
||||
( -240 -336 16 ) ( -239 -336 16 ) ( -240 -336 17 ) +0_med100 -216 0 0 2 3.40625
|
||||
( -240 -336 16 ) ( -240 -336 17 ) ( -240 -335 16 ) +0_med100 -216 0 0 2 3.40625
|
||||
}
|
||||
}
|
||||
// entity 1
|
||||
{
|
||||
"classname" "info_player_start"
|
||||
"origin" "-224 -304 24"
|
||||
}
|
||||
// entity 2
|
||||
{
|
||||
"classname" "monster_knight"
|
||||
"origin" "-368 -144 24"
|
||||
}
|
||||
// entity 3
|
||||
{
|
||||
"classname" "monster_wizard"
|
||||
"origin" "0 -32 24"
|
||||
}
|
||||
// entity 4
|
||||
{
|
||||
"classname" "monster_zombie"
|
||||
"origin" "-256 -96 24"
|
||||
"angle" "270"
|
||||
}
|
||||
// entity 5
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-440 -216 152"
|
||||
}
|
||||
// entity 6
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "56 -312 152"
|
||||
}
|
||||
10
id1/maps/zombietest-crash.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
OS: void
|
||||
Qt: 5.13.2
|
||||
GL_VENDOR: Intel Open Source Technology Center
|
||||
GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile
|
||||
GL_VERSION: 3.0 Mesa 19.3.1
|
||||
TrenchBroom Version: 2019.6
|
||||
TrenchBroom Build: v2019.6-781-gbba28e54f
|
||||
Reason: std::bad_alloc
|
||||
Stack trace:
|
||||
<uncaught exception>
|
||||
76
mod_1000cuts/1000cuts1a_readme.txt
Normal file
@@ -0,0 +1,76 @@
|
||||
==============================================================================
|
||||
Title : One Thousand Cuts
|
||||
Date : 15th August 2014 (version 1a)
|
||||
File : 1000cuts1a.zip
|
||||
Author : Simon "sock" OCallaghan
|
||||
Website : http://www.simonoc.com
|
||||
Description : Knight infested floating blue temple
|
||||
|
||||
Skybox : Originally by Hipshot, re-coloured by me
|
||||
Textures : Some from original IK blue set, many by me
|
||||
|
||||
==============================================================================
|
||||
Installation
|
||||
|
||||
* Create a new folder called "1000cuts" in your Quake folder
|
||||
* Copy the Zip file into the new folder
|
||||
* Extract the contents of the zip file
|
||||
* Create a shortcut to your preferred Quake engine
|
||||
* Add the following to the command line
|
||||
|
||||
-heapsize 96000 -game 1000cuts +map start
|
||||
|
||||
* Run the shortcut (click icon) and make sure the engine loads
|
||||
* The first part of the map is a skill selection area
|
||||
* Remember to record a demo once you start the map!
|
||||
|
||||
* If you want to play the map with *your* original quake settings
|
||||
delete the pak1.pak file. It contains the extra models (items) and
|
||||
the quake.rc file with my recommended engine settings.
|
||||
|
||||
==============================================================================
|
||||
Map Waffle
|
||||
|
||||
See website for crazy long explanation of the good, the bad and the broken.
|
||||
Map Page - http://www.simonoc.com/pages/design/sp/1000cuts.htm
|
||||
|
||||
==============================================================================
|
||||
copyright: The source map file is in the zip file for viewing pleasure.
|
||||
Please do not use any of these assets in ANY COMMERCIAL PROJECT.
|
||||
Remember to give credit if you use any of the assets.
|
||||
|
||||
additional The majority of the textures are based on existing Quake assets
|
||||
compilers and BSP/VIS Compilers - TYRUTILS v0.14 by Kevin Shanahan
|
||||
Dev tools: Coloured light and LIT support by Bengt Jardrup & MH
|
||||
TexMex 3.4 by Mike Jackman (organize textures)
|
||||
|
||||
engine: Designed and tested to work with the following engines:
|
||||
|
||||
FitzQuake 0.85 (http://www.celephais.net/fitzquake/)
|
||||
QuakeSpasm (http://celephais.net/board/view_thread.php?id=60452)
|
||||
|
||||
==============================================================================
|
||||
Map Information:
|
||||
|
||||
Game : Quake SP only
|
||||
Coop/DM : Spawn points exist, not tested.
|
||||
Difficulty : Easy 28, Normal 42, Hard 69 - Monsters
|
||||
Textures : soc_ikblue.wad (included in zip file)
|
||||
Editor : SDRadiant 1.3.8
|
||||
Build Time : 3 weeks
|
||||
|
||||
==============================================================================
|
||||
Distribution / Copyright / Permissions
|
||||
|
||||
Copyright (c) 2014 sock, mememe[at]simonoc[dot]com
|
||||
All rights reserved.
|
||||
|
||||
Quake I is a registered trademark of id Software, Inc.
|
||||
|
||||
This MOD/MAP may be electronically distributed only at
|
||||
NO CHARGE to the recipient in its current state, MUST
|
||||
include this .txt file, and may NOT be modified IN
|
||||
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE
|
||||
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
|
||||
|
||||
==============================================================================
|
||||
139
mod_1000cuts/config.cfg
Normal file
@@ -0,0 +1,139 @@
|
||||
unbindall
|
||||
bind "TAB" "+showscores"
|
||||
bind "ESCAPE" "togglemenu"
|
||||
bind "SPACE" "+jump"
|
||||
bind "+" "sizeup"
|
||||
bind "," "+moveleft"
|
||||
bind "-" "sizedown"
|
||||
bind "." "+moveright"
|
||||
bind "/" "impulse 10"
|
||||
bind "0" "impulse 0"
|
||||
bind "1" "impulse 1"
|
||||
bind "2" "impulse 2"
|
||||
bind "3" "impulse 3"
|
||||
bind "4" "impulse 4"
|
||||
bind "5" "impulse 5"
|
||||
bind "6" "impulse 6"
|
||||
bind "7" "impulse 7"
|
||||
bind "8" "impulse 8"
|
||||
bind "=" "sizeup"
|
||||
bind "\" "+mlook"
|
||||
bind "`" "toggleconsole"
|
||||
bind "a" "+moveleft"
|
||||
bind "c" "+movedown"
|
||||
bind "d" "+moveright"
|
||||
bind "e" "+moveup"
|
||||
bind "s" "+back"
|
||||
bind "t" "messagemode"
|
||||
bind "w" "+forward"
|
||||
bind "~" "toggleconsole"
|
||||
bind "UPARROW" "+forward"
|
||||
bind "DOWNARROW" "+back"
|
||||
bind "LEFTARROW" "+left"
|
||||
bind "RIGHTARROW" "+right"
|
||||
bind "ALT" "+strafe"
|
||||
bind "CTRL" "+attack"
|
||||
bind "SHIFT" "+speed"
|
||||
bind "F1" "help"
|
||||
bind "F2" "menu_save"
|
||||
bind "F3" "menu_load"
|
||||
bind "F4" "menu_options"
|
||||
bind "F5" "menu_multiplayer"
|
||||
bind "F6" "echo Quicksaving...; wait; save quick"
|
||||
bind "F9" "echo Quickloading...; wait; load quick"
|
||||
bind "F10" "quit"
|
||||
bind "F11" "zoom_in"
|
||||
bind "F12" "screenshot"
|
||||
bind "INS" "+klook"
|
||||
bind "DEL" "+lookdown"
|
||||
bind "PGDN" "+lookup"
|
||||
bind "END" "centerview"
|
||||
bind "MOUSE1" "+attack"
|
||||
bind "MOUSE2" "+jump"
|
||||
bind "MWHEELUP" "impulse 12"
|
||||
bind "MWHEELDOWN" "impulse 10"
|
||||
bind "LSHOULDER" "impulse 12"
|
||||
bind "RSHOULDER" "impulse 10"
|
||||
bind "LTRIGGER" "+jump"
|
||||
bind "RTRIGGER" "+attack"
|
||||
bind "PAUSE" "pause"
|
||||
_cl_color "0"
|
||||
_cl_name "player"
|
||||
_snd_mixahead "0.1"
|
||||
bgm_extmusic "1"
|
||||
bgmvolume "1"
|
||||
cfg_unbindall "1"
|
||||
cl_alwaysrun "1"
|
||||
cl_backspeed "200"
|
||||
cl_forwardspeed "200"
|
||||
cl_maxpitch "90"
|
||||
cl_minpitch "-90"
|
||||
contrast "1"
|
||||
crosshair "1"
|
||||
external_ents "1"
|
||||
fov_adapt "1"
|
||||
gamma "1.0"
|
||||
gl_farclip "16384"
|
||||
gl_flashblend "0"
|
||||
gl_fullbrights "1"
|
||||
gl_overbright "1"
|
||||
gl_overbright_models "1"
|
||||
gl_subdivide_size "128"
|
||||
gl_texture_anisotropy "1"
|
||||
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
|
||||
gl_triplebuffer "1"
|
||||
host_maxfps "72"
|
||||
joy_deadzone "0.175"
|
||||
joy_deadzone_trigger "0.2"
|
||||
joy_enable "1"
|
||||
joy_exponent "3"
|
||||
joy_exponent_move "3"
|
||||
joy_invert "0"
|
||||
joy_sensitivity_pitch "150"
|
||||
joy_sensitivity_yaw "300"
|
||||
joy_swapmovelook "0"
|
||||
lookspring "0"
|
||||
lookstrafe "0"
|
||||
m_forward "1"
|
||||
m_pitch "0.022"
|
||||
m_side "0.8"
|
||||
m_yaw "0.022"
|
||||
r_clearcolor "2"
|
||||
r_dynamic "1"
|
||||
r_novis "0"
|
||||
r_oldwater "0"
|
||||
r_particles "1"
|
||||
r_quadparticles "1"
|
||||
r_scale "1"
|
||||
r_shadows "0"
|
||||
r_viewmodel_quake "0"
|
||||
r_wateralpha "0.65"
|
||||
saved1 "0"
|
||||
saved2 "0"
|
||||
saved3 "0"
|
||||
saved4 "0"
|
||||
savedgamecfg "0"
|
||||
scr_conalpha "0.5"
|
||||
scr_conscale "1.6"
|
||||
scr_conspeed "1000"
|
||||
scr_conwidth "0"
|
||||
scr_crosshairscale "1"
|
||||
scr_menuscale "1.6"
|
||||
scr_sbaralpha "0.75"
|
||||
scr_sbarscale "1.6"
|
||||
sensitivity "3"
|
||||
sv_altnoclip "1"
|
||||
sys_throttle "0.02"
|
||||
vid_borderless "0"
|
||||
vid_bpp "24"
|
||||
vid_desktopfullscreen "0"
|
||||
vid_fsaa "0"
|
||||
vid_fullscreen "0"
|
||||
vid_height "480"
|
||||
vid_refreshrate "60"
|
||||
vid_vsync "0"
|
||||
vid_width "640"
|
||||
viewsize "110"
|
||||
volume "0.7"
|
||||
vid_restart
|
||||
+mlook
|
||||
BIN
mod_1000cuts/pak0.pak
Normal file
BIN
mod_1000cuts/pak1.pak
Normal file
BIN
tools/OBJ2MAP.exe
Normal file
23
wads/Q.txt
Normal file
@@ -0,0 +1,23 @@
|
||||
05/01/97
|
||||
|
||||
|
||||
Q.wad
|
||||
|
||||
|
||||
This is the wadfile I use. It's clean, contains id, hipnotic, rogue
|
||||
and ctf4 textures, and is only 5 megs (as apposed to merging all these
|
||||
wads together, making 10 megs). It took me a few hours, but I managed
|
||||
to clean out duplicates, duplicates with a different name and textures
|
||||
which are rarely used. Bonuses are all the item textures (health packs
|
||||
et al), and even some id textures that were not in any of the original
|
||||
Quake wads (e.g. the yellow lights from American's Dm4.) I decided to
|
||||
make this wad to eliminate the chances of using two identical textures
|
||||
with different names (which can significantlly raise the size of your
|
||||
bsp for nothing.) And also because 5 megs is sweeter on an editor than
|
||||
10 (which would make editing slower), and because I felt all the *good*
|
||||
textures really only needed to be in *one* wad. Hence, Q.wad.
|
||||
|
||||
|
||||
David Kelvin
|
||||
|
||||
-= Levelboy =-
|
||||
BIN
wads/Q.wad
Normal file
BIN
wads/archive/2kell_wads.zip
Normal file
BIN
wads/archive/2kell_wads.zip_apoc.wad.jpg
Normal file
|
After Width: | Height: | Size: 323 KiB |
BIN
wads/archive/2kell_wads.zip_kdmtex.wad.jpg
Normal file
|
After Width: | Height: | Size: 210 KiB |
BIN
wads/archive/3ds.zip
Normal file
BIN
wads/archive/AzathothianV00.rar
Normal file
BIN
wads/archive/DebaserTextures_v1.zip
Normal file
BIN
wads/archive/Doom3_tex.zip
Normal file
BIN
wads/archive/Heretictex.zip
Normal file
BIN
wads/archive/Heretictex.zip_Heretictex.wad.jpg
Normal file
|
After Width: | Height: | Size: 339 KiB |
BIN
wads/archive/Nature.zip
Normal file
BIN
wads/archive/Q2Tex.zip
Normal file
BIN
wads/archive/RuneResized.wad.zip
Normal file
BIN
wads/archive/RuneResized.wad.zip_RuneResized.wad.jpg
Normal file
|
After Width: | Height: | Size: 291 KiB |
BIN
wads/archive/Runewad.zip
Normal file
BIN
wads/archive/SGC.wad.zip
Normal file
BIN
wads/archive/SiN_textures.zip
Normal file
BIN
wads/archive/SiN_textures.zip_SiN.wad.jpg
Normal file
|
After Width: | Height: | Size: 5.3 MiB |
BIN
wads/archive/StLouisWAD.zip
Normal file
BIN
wads/archive/VeniceWAD.zip
Normal file
BIN
wads/archive/aardtex.zip
Normal file
BIN
wads/archive/aardtex.zip_aardtex_q1_darker.wad.jpg
Normal file
|
After Width: | Height: | Size: 38 KiB |
BIN
wads/archive/alice_tex.rar
Normal file
BIN
wads/archive/alice_tex.rar_alice.wad.jpg
Normal file
|
After Width: | Height: | Size: 3.3 MiB |
BIN
wads/archive/apocrypha.zip
Normal file
BIN
wads/archive/apocrypha.zip_apocrypha.wad.jpg
Normal file
|
After Width: | Height: | Size: 324 KiB |
BIN
wads/archive/armagon.zip
Normal file
BIN
wads/archive/armagon.zip_armagon.wad.jpg
Normal file
|
After Width: | Height: | Size: 805 KiB |
BIN
wads/archive/artworks.zip
Normal file
BIN
wads/archive/artworks.zip_artworks.wad.jpg
Normal file
|
After Width: | Height: | Size: 157 KiB |
BIN
wads/archive/axl1.zip
Normal file
BIN
wads/archive/axl2.zip
Normal file
BIN
wads/archive/axl3.zip
Normal file
BIN
wads/archive/axl3.zip_axl3.wad.jpg
Normal file
|
After Width: | Height: | Size: 128 KiB |
BIN
wads/archive/axl4.zip
Normal file
BIN
wads/archive/axl4.zip_axl4.wad.jpg
Normal file
|
After Width: | Height: | Size: 209 KiB |
BIN
wads/archive/base.zip
Normal file
BIN
wads/archive/base_debris.wad.zip
Normal file
BIN
wads/archive/bdut.zip
Normal file
BIN
wads/archive/bdut_hr.zip
Normal file
BIN
wads/archive/bdut_hr.zip_bdut_hr.wad.jpg
Normal file
|
After Width: | Height: | Size: 152 KiB |
BIN
wads/archive/bigblue.zip
Normal file
BIN
wads/archive/bigblue.zip_blue.wad.jpg
Normal file
|
After Width: | Height: | Size: 128 KiB |
BIN
wads/archive/blood2tex.zip
Normal file
BIN
wads/archive/blood_cptiles.zip
Normal file
BIN
wads/archive/blood_cptransparent.zip
Normal file
BIN
wads/archive/blood_cptransparent.zip_cptrans.wad.jpg
Normal file
|
After Width: | Height: | Size: 41 KiB |
BIN
wads/archive/blood_moretrans.zip
Normal file
BIN
wads/archive/blood_moretrans.zip_feb2.wad.jpg
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
wads/archive/blood_new_tiles.zip
Normal file
BIN
wads/archive/blood_new_tiles.zip_fake_transparencies.wad.jpg
Normal file
|
After Width: | Height: | Size: 59 KiB |
BIN
wads/archive/blood_tiles.zip
Normal file
BIN
wads/archive/blood_tiles.zip_tiles.wad.jpg
Normal file
|
After Width: | Height: | Size: 898 KiB |
BIN
wads/archive/blood_transparent.zip
Normal file
BIN
wads/archive/blood_transparent.zip_qb_trans.wad.jpg
Normal file
|
After Width: | Height: | Size: 294 KiB |
BIN
wads/archive/bricktextures.zip
Normal file
BIN
wads/archive/budwad.zip
Normal file
BIN
wads/archive/bulowad2.zip
Normal file
BIN
wads/archive/bulowad2.zip_bulowad2.wad.jpg
Normal file
|
After Width: | Height: | Size: 1.3 MiB |
BIN
wads/archive/charon_liquidc1_q1.zip
Normal file
BIN
wads/archive/charon_liquidc1_q1.zip_chrn_lc1.wad.jpg
Normal file
|
After Width: | Height: | Size: 61 KiB |
BIN
wads/archive/charon_liquidcarbon.zip
Normal file
BIN
wads/archive/charon_liquidcarbon.zip_charon_liquidcarbon.wad.jpg
Normal file
|
After Width: | Height: | Size: 63 KiB |
BIN
wads/archive/chicoruin_bmp.zip
Normal file
BIN
wads/archive/chicosruin.zip
Normal file
BIN
wads/archive/chicosruin.zip_chicosruin.wad.jpg
Normal file
|
After Width: | Height: | Size: 58 KiB |
BIN
wads/archive/chicosruin_q1.zip
Normal file
BIN
wads/archive/chicosruin_q1.zip_chicosruin_q1.wad.jpg
Normal file
|
After Width: | Height: | Size: 58 KiB |
BIN
wads/archive/clockwork.zip
Normal file
BIN
wads/archive/clockwork.zip_aardtex_q1_darker.wad.jpg
Normal file
|
After Width: | Height: | Size: 38 KiB |
BIN
wads/archive/clockwork.zip_clockwork.wad.jpg
Normal file
|
After Width: | Height: | Size: 114 KiB |
BIN
wads/archive/clockwork.zip_decon.wad.jpg
Normal file
|
After Width: | Height: | Size: 259 KiB |
BIN
wads/archive/clockwork.zip_kj_ogro_ice.wad.jpg
Normal file
|
After Width: | Height: | Size: 110 KiB |
BIN
wads/archive/copper.zip
Normal file
BIN
wads/archive/copper.zip_copper.wad.jpg
Normal file
|
After Width: | Height: | Size: 174 KiB |
BIN
wads/archive/cornwad.zip
Normal file
BIN
wads/archive/cornwad.zip_corn.wad.jpg
Normal file
|
After Width: | Height: | Size: 43 KiB |
BIN
wads/archive/cr8_czg.zip
Normal file
BIN
wads/archive/cr8_czg.zip_cr8_czg.wad.jpg
Normal file
|
After Width: | Height: | Size: 34 KiB |
BIN
wads/archive/cr8_set.zip
Normal file
BIN
wads/archive/cr8_set.zip_cr8_set.wad.jpg
Normal file
|
After Width: | Height: | Size: 148 KiB |
BIN
wads/archive/crdm2textures.zip
Normal file
BIN
wads/archive/crystal.zip
Normal file
BIN
wads/archive/ctf3wad.zip
Normal file
BIN
wads/archive/ctf3wad.zip_ctf3.wad.jpg
Normal file
|
After Width: | Height: | Size: 262 KiB |
BIN
wads/archive/ctf40wad.zip
Normal file
BIN
wads/archive/ctf40wad.zip_ctf40.wad.jpg
Normal file
|
After Width: | Height: | Size: 127 KiB |