first commit
This commit is contained in:
13
id1/maps/build.sh
Executable file
13
id1/maps/build.sh
Executable file
@@ -0,0 +1,13 @@
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#!/bin/bash
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IN=./zombietest.map
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OUT=zombietest.bsp
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DIR="$( cd -P "$( dirname "$0" )" && pwd )"
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TOOLS_DIR=${DIR}/../../tools/ericw_tools
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QBSP=${TOOLS_DIR}/qbsp
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VIS=${TOOLS_DIR}/vis
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LIGHT=${TOOLS_DIR}/light
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${QBSP} ${IN} ${OUT}
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${VIS} -fast -level 4 -noambient ${OUT}
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${LIGHT} -soft -extra -extra4 ${OUT}
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:
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13
id1/maps/build.sh~
Executable file
13
id1/maps/build.sh~
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@@ -0,0 +1,13 @@
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#!/bin/bash
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IN=./zombietest.map
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OUT=zombietest.bsp
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DIR="$( cd -P "$( dirname "$0" )" && pwd )"
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TOOLS_DIR=${DIR}/../../tools/eric_tools
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QBSP=${TOOLS_DIR}/qbsp
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VIS=${TOOLS_DIR}/vis
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LIGHT=${TOOLS_DIR}/light
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${QBSP} ${IN} ${OUT}
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${VIS} -fast -level 4 -noambient ${OUT}
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${LIGHT} -soft -extra -extra4 ${OUT}
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:
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41
id1/maps/light.log
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41
id1/maps/light.log
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---- light / ericw-tools v0.18.1-66-g060c44b ----
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extra 2x2 sampling enabled
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extra 4x4 sampling enabled
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Raytracing backend: Embree
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running with 8 threads
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LoadBSPFile: 'zombietest.bsp'
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BSP is version 29
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gamedir: /opt/quakedev/id1/
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basedir: /opt/quakedev/id1/
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qdir: /opt/quakedev/
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--- ConvertTextures ---
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--- LoadEntities ---
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7 entities read, 2 are lights.
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--- OptionsSummary ---
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Embree_TraceInit: Embree version: 2.17.5
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Embree_TraceInit:
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0 sky faces
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49 solid faces
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0 filtered faces
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0 shadow-casting skip faces
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SetupLights: 2 initial lights
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SetupLights: 2 after surface lights
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SetupLights: 2 after jittering
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--- EstimateLightVisibility ---
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0....1....2....3....4....5
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Final count: 2 lights, 0 suns in use.
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--- LightWorld ---
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--- LightThread ---
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0....1....2....3....4....5....6....7....8....9...
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Lighting Completed.
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lightdatasize: 4324
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0 switchable light styles (32 max)
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Writing zombietest.bsp as BSP version 29
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0.016 seconds elapsed
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stats:
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0.700207 lights tested, 0.623217 hits per sample point
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0.000000 surface lights tested, 0.000000 hits per sample point
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0.000000 bounce lights tested, 0.000000 hits per sample point
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0 empty lightmaps
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7
id1/maps/run.sh
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7
id1/maps/run.sh
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#!/bin/bash
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DIR="$( cd -P "$( dirname "$0" )" && pwd )"
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ROOT=${DIR}/../../
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pushd ${ROOT}
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./quakespasm-sdl2 -map zombietest
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popd
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7
id1/maps/run.sh~
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7
id1/maps/run.sh~
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#!/bin/bash
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DIR="$( cd -P "$( dirname "$0" )" && pwd )"
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ROOT=${DIR}/../../
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pushd ${ROOT}
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./quakespasm-sdl -map zombietest
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popd
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28
id1/maps/vis.log
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28
id1/maps/vis.log
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---- vis / ericw-tools v0.18.1-66-g060c44b ----
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fastvis = true
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ambient sound calculation disabled
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running with 8 threads
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testlevel = 4
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LoadBSPFile: 'zombietest.bsp'
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BSP is version 29
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10 leafs
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15 portals
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Calculating Base Vis:
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0....1....2....3....4....5....6....7....8....9...
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Calculating Full Vis:
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WARNING: Leaf portals saw into leaf (0)
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WARNING: Leaf portals saw into leaf (1)
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WARNING: Leaf portals saw into leaf (2)
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WARNING: Leaf portals saw into leaf (3)
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WARNING: Leaf portals saw into leaf (4)
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WARNING: Leaf portals saw into leaf (5)
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WARNING: Leaf portals saw into leaf (6)
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WARNING: Leaf portals saw into leaf (7)
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WARNING: Leaf portals saw into leaf (8)
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WARNING: Leaf portals saw into leaf (9)
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average leafs visible: 10
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c_noclip: 0
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c_chains: 0
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visdatasize:20 compressed from 20
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Writing zombietest.bsp as BSP version 29
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0.0 seconds elapsed
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BIN
id1/maps/zombietest.bsp
Normal file
BIN
id1/maps/zombietest.bsp
Normal file
Binary file not shown.
86
id1/maps/zombietest.log
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86
id1/maps/zombietest.log
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---- qbsp / ericw-tools v0.18.1-66-g060c44b ----
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Input file: ./zombietest.map
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Output file: zombietest.bsp
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---- LoadMapFile ----
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*** WARNING 06: No info_player_deathmatch entities in level
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54 faces
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9 brushes
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7 entities
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2 unique texnames
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18 texinfo
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Opened WAD: /opt/quakedev/wads/start.wad
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Opened WAD: /opt/quakedev/wads/prototype_1_2.wad
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Processing hull 0...
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---- Brush_LoadEntity ----
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9 brushes
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25 planes
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---- CSGFaces ----
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54 brushfaces
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80 csgfaces
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79 mergedfaces
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---- SolidBSP ----
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124 split nodes
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42 solid leafs
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83 empty leafs
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0 water leafs
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0 detail leafs
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0 detail illusionary leafs
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0 detail fence leafs
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0 illusionary visblocker leafs
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200 leaffaces
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198 nodefaces
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---- Portalize ----
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83 vis leafs
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83 vis clusters
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207 vis portals
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---- FillOutside ----
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73 outleafs
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---- MergeAll ----
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36 mergefaces
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---- SolidBSP ----
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26 split nodes
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17 solid leafs
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10 empty leafs
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0 water leafs
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0 detail leafs
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0 detail illusionary leafs
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0 detail fence leafs
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0 illusionary visblocker leafs
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61 leaffaces
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49 nodefaces
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---- Portalize ----
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10 vis leafs
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10 vis clusters
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15 vis portals
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---- Tjunc ----
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59 world edges
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193 edge points
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68 edges added by tjunctions
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0 faces added by tjunctions
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---- MakeFaceEdges ----
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---- GrowRegions ----
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Processing hull 1...
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*** WARNING 19: No entities in empty space -- no filling performed (hull 1)
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Processing hull 2...
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*** WARNING 19: No entities in empty space -- no filling performed (hull 2)
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---- WriteBSPFile ----
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Wrote zombietest.bsp
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64 planes 1280
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79 vertexes 948
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26 nodes 624
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8 texinfo 320
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49 faces 980
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249 clipnodes 1992
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11 leafs 308
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61 marksurfaces 122
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264 surfedges 1056
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133 edges 532
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2 textures 23212
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lightdata 0
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visdata 0
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entdata 440
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0.011 seconds elapsed
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Peak memory usage: 853126 (0.8M)
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119
id1/maps/zombietest.map
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119
id1/maps/zombietest.map
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// Game: Quake
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// Format: Standard
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// entity 0
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{
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"classname" "worldspawn"
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"wad" "/opt/quakedev/wads/start.wad;/opt/quakedev/wads/prototype_1_2.wad"
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// brush 0
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{
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( -448 -64 -16 ) ( -448 -63 -16 ) ( -448 -64 -15 ) 128_grey_2 0 0 0 1 1
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( -64 -448 -16 ) ( -64 -448 -15 ) ( -63 -448 -16 ) 128_grey_2 0 0 0 1 1
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( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) 128_grey_2 0 0 0 1 1
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( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) 128_grey_2 0 0 0 1 1
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( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) 128_grey_2 0 0 0 1 1
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( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) 128_grey_2 0 0 0 1 1
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}
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// brush 1
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{
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( -448 -64 192 ) ( -448 -63 192 ) ( -448 -64 193 ) 32_blue_3 0 -16 0 1 1
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( -64 -448 192 ) ( -64 -448 193 ) ( -63 -448 192 ) 32_blue_3 0 -16 0 1 1
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( -64 -64 192 ) ( -63 -64 192 ) ( -64 -63 192 ) 32_blue_3 0 0 0 1 1
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( 64 64 208 ) ( 64 65 208 ) ( 65 64 208 ) 32_blue_3 0 0 0 1 1
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( 64 64 224 ) ( 65 64 224 ) ( 64 64 225 ) 32_blue_3 0 -16 0 1 1
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( 64 64 224 ) ( 64 64 225 ) ( 64 65 224 ) 32_blue_3 0 -16 0 1 1
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}
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// brush 2
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{
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( -448 432 -16 ) ( -448 433 -16 ) ( -448 432 -15 ) 128_grey_2 112 0 0 1 1
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( -64 64 -16 ) ( -64 64 -15 ) ( -63 64 -16 ) 128_grey_2 0 0 0 1 1
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( -64 432 -16 ) ( -63 432 -16 ) ( -64 433 -16 ) 128_grey_2 0 -112 0 1 1
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( 64 560 208 ) ( 64 561 208 ) ( 65 560 208 ) 128_grey_2 0 -112 0 1 1
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( 64 80 16 ) ( 65 80 16 ) ( 64 80 17 ) 128_grey_2 0 0 0 1 1
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( 64 560 16 ) ( 64 560 17 ) ( 64 561 16 ) 128_grey_2 112 0 0 1 1
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}
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// brush 3
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{
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( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) 128_grey_2 0 0 0 1 1
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( -64 -464 -16 ) ( -64 -464 -15 ) ( -63 -464 -16 ) 128_grey_2 0 0 0 1 1
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( -64 -96 -16 ) ( -63 -96 -16 ) ( -64 -95 -16 ) 128_grey_2 0 0 0 1 1
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( 64 32 208 ) ( 64 33 208 ) ( 65 32 208 ) 128_grey_2 0 0 0 1 1
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( 64 -448 16 ) ( 65 -448 16 ) ( 64 -448 17 ) 128_grey_2 0 0 0 1 1
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( 64 32 16 ) ( 64 32 17 ) ( 64 33 16 ) 128_grey_2 0 0 0 1 1
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}
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// brush 4
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{
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( 64 -352 -16 ) ( 64 -352 -15 ) ( 64 -353 -16 ) 128_grey_2 0 0 180 1 -1
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( 560 -480 16 ) ( 560 -480 17 ) ( 561 -480 16 ) 128_grey_2 16 0 0 1 1
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( 432 -352 -16 ) ( 432 -353 -16 ) ( 433 -352 -16 ) 128_grey_2 0 -16 270 1 1
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( 560 -480 208 ) ( 561 -480 208 ) ( 560 -481 208 ) 128_grey_2 0 -16 270 1 1
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( 432 80 -16 ) ( 433 80 -16 ) ( 432 80 -15 ) 128_grey_2 16 0 0 1 1
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( 80 -480 16 ) ( 80 -481 16 ) ( 80 -480 17 ) 128_grey_2 0 0 180 1 -1
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}
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// brush 5
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{
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( -464 -352 -16 ) ( -464 -352 -15 ) ( -464 -353 -16 ) 128_grey_2 0 0 180 1 -1
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( 32 -480 16 ) ( 32 -480 17 ) ( 33 -480 16 ) 128_grey_2 32 0 0 1 1
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( -96 -352 -16 ) ( -96 -353 -16 ) ( -95 -352 -16 ) 128_grey_2 0 -32 270 1 1
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( 32 -480 208 ) ( 33 -480 208 ) ( 32 -481 208 ) 128_grey_2 0 -32 270 1 1
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( -96 80 -16 ) ( -95 80 -16 ) ( -96 80 -15 ) 128_grey_2 32 0 0 1 1
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( -448 -480 16 ) ( -448 -481 16 ) ( -448 -480 17 ) 128_grey_2 0 0 180 1 -1
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}
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// brush 6
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{
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( -80 -336 0 ) ( -80 -335 0 ) ( -80 -336 1 ) 128_grey_2 0 0 0 1 1
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( -80 -336 0 ) ( -80 -336 1 ) ( -79 -336 0 ) 128_grey_2 0 0 0 1 1
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( -80 -336 0 ) ( -79 -336 0 ) ( -80 -335 0 ) 128_grey_2 0 0 0 1 1
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( -32 -256 224 ) ( -32 -255 224 ) ( -31 -256 224 ) 128_grey_2 0 0 0 1 1
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( -32 -256 16 ) ( -31 -256 16 ) ( -32 -256 17 ) 128_grey_2 0 0 0 1 1
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( -32 -256 16 ) ( -32 -256 17 ) ( -32 -255 16 ) 128_grey_2 0 0 0 1 1
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}
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// brush 7
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{
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( -192 -96 0 ) ( -192 -95 0 ) ( -192 -96 1 ) 128_grey_2 -112 0 0 1 1
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( -192 -96 0 ) ( -192 -96 1 ) ( -191 -96 0 ) 128_grey_2 112 0 0 1 1
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( -192 -96 0 ) ( -191 -96 0 ) ( -192 -95 0 ) 128_grey_2 112 112 0 1 1
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( -144 -16 224 ) ( -144 -15 224 ) ( -143 -16 224 ) 128_grey_2 112 112 0 1 1
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( -144 -16 16 ) ( -143 -16 16 ) ( -144 -16 17 ) 128_grey_2 112 0 0 1 1
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( -144 -16 16 ) ( -144 -16 17 ) ( -144 -15 16 ) 128_grey_2 -112 0 0 1 1
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}
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// brush 8
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{
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( -320 -256 0 ) ( -320 -255 0 ) ( -320 -256 1 ) 128_grey_2 48 0 0 1 1
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( -320 -256 0 ) ( -320 -256 1 ) ( -319 -256 0 ) 128_grey_2 112 0 0 1 1
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( -320 -256 0 ) ( -319 -256 0 ) ( -320 -255 0 ) 128_grey_2 112 -48 0 1 1
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( -272 -176 224 ) ( -272 -175 224 ) ( -271 -176 224 ) 128_grey_2 112 -48 0 1 1
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( -272 -176 16 ) ( -271 -176 16 ) ( -272 -176 17 ) 128_grey_2 112 0 0 1 1
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( -272 -176 16 ) ( -272 -176 17 ) ( -272 -175 16 ) 128_grey_2 48 0 0 1 1
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}
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}
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// entity 1
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{
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"classname" "info_player_start"
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"origin" "-224 -304 24"
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}
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// entity 2
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{
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"classname" "monster_knight"
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"origin" "-368 -144 24"
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}
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// entity 3
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{
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"classname" "monster_wizard"
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"origin" "0 -32 24"
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}
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// entity 4
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{
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"classname" "monster_zombie"
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"origin" "-256 -96 24"
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"angle" "270"
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}
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// entity 5
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{
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"classname" "light"
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"origin" "-440 -216 152"
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}
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// entity 6
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{
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"classname" "light"
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"origin" "56 -312 152"
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}
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18
id1/maps/zombietest.prt
Normal file
18
id1/maps/zombietest.prt
Normal file
@@ -0,0 +1,18 @@
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PRT1
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10
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15
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4 0 7 (-80 -176 192 ) (-144 -176 192 ) (-144 -176 0 ) (-80 -176 0 )
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4 0 4 (64 -176 0 ) (64 -176 192 ) (-80 -176 192 ) (-80 -176 0 )
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4 0 2 (-144 -96 0 ) (-144 -176 0 ) (-144 -176 192 ) (-144 -96 192 )
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4 0 1 (-144 64 192 ) (-144 64 0 ) (-144 -16 0 ) (-144 -16 192 )
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4 1 3 (-192 64 0 ) (-192 -16 0 ) (-192 -16 192 ) (-192 64 192 )
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4 2 7 (-192 -176 192 ) (-192 -176 0 ) (-144 -176 0 ) (-144 -176 192 )
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4 2 3 (-192 -96 0 ) (-192 -176 0 ) (-192 -176 192 ) (-192 -96 192 )
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4 3 8 (-448 -176 192 ) (-448 -176 0 ) (-320 -176 0 ) (-320 -176 192 )
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4 3 7 (-272 -176 0 ) (-192 -176 0 ) (-192 -176 192 ) (-272 -176 192 )
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4 4 7 (-80 -176 0 ) (-80 -256 0 ) (-80 -256 192 ) (-80 -176 192 )
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4 4 5 (-32 -256 0 ) (64 -256 0 ) (64 -256 192 ) (-32 -256 192 )
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4 5 6 (-32 -336 0 ) (64 -336 0 ) (64 -336 192 ) (-32 -336 192 )
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4 6 7 (-80 -336 0 ) (-80 -448 0 ) (-80 -448 192 ) (-80 -336 192 )
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4 7 9 (-272 -256 0 ) (-272 -448 0 ) (-272 -448 192 ) (-272 -256 192 )
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4 8 9 (-320 -256 192 ) (-448 -256 192 ) (-448 -256 0 ) (-320 -256 0 )
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||||
Reference in New Issue
Block a user