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2019-12-30 17:23:05 +01:00
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---- light / ericw-tools v0.18.1-66-g060c44b ----
extra 2x2 sampling enabled
extra 4x4 sampling enabled
Raytracing backend: Embree
running with 8 threads
LoadBSPFile: 'zombietest.bsp'
BSP is version 29
gamedir: /opt/quakedev/id1/
basedir: /opt/quakedev/id1/
qdir: /opt/quakedev/
--- ConvertTextures ---
--- LoadEntities ---
7 entities read, 2 are lights.
--- OptionsSummary ---
Embree_TraceInit: Embree version: 2.17.5
Embree_TraceInit:
0 sky faces
49 solid faces
0 filtered faces
0 shadow-casting skip faces
SetupLights: 2 initial lights
SetupLights: 2 after surface lights
SetupLights: 2 after jittering
--- EstimateLightVisibility ---
0....1....2....3....4....5
Final count: 2 lights, 0 suns in use.
--- LightWorld ---
--- LightThread ---
0....1....2....3....4....5....6....7....8....9...
Lighting Completed.
lightdatasize: 4324
0 switchable light styles (32 max)
Writing zombietest.bsp as BSP version 29
0.016 seconds elapsed
stats:
0.700207 lights tested, 0.623217 hits per sample point
0.000000 surface lights tested, 0.000000 hits per sample point
0.000000 bounce lights tested, 0.000000 hits per sample point
0 empty lightmaps