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41
id1/maps/light.log
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41
id1/maps/light.log
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---- light / ericw-tools v0.18.1-66-g060c44b ----
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extra 2x2 sampling enabled
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extra 4x4 sampling enabled
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Raytracing backend: Embree
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running with 8 threads
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LoadBSPFile: 'zombietest.bsp'
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BSP is version 29
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gamedir: /opt/quakedev/id1/
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basedir: /opt/quakedev/id1/
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qdir: /opt/quakedev/
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--- ConvertTextures ---
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--- LoadEntities ---
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7 entities read, 2 are lights.
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--- OptionsSummary ---
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Embree_TraceInit: Embree version: 2.17.5
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Embree_TraceInit:
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0 sky faces
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49 solid faces
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0 filtered faces
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0 shadow-casting skip faces
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SetupLights: 2 initial lights
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SetupLights: 2 after surface lights
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SetupLights: 2 after jittering
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--- EstimateLightVisibility ---
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0....1....2....3....4....5
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Final count: 2 lights, 0 suns in use.
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--- LightWorld ---
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--- LightThread ---
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0....1....2....3....4....5....6....7....8....9...
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Lighting Completed.
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lightdatasize: 4324
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0 switchable light styles (32 max)
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Writing zombietest.bsp as BSP version 29
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0.016 seconds elapsed
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stats:
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0.700207 lights tested, 0.623217 hits per sample point
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0.000000 surface lights tested, 0.000000 hits per sample point
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0.000000 bounce lights tested, 0.000000 hits per sample point
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0 empty lightmaps
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