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mod_mine/quakec_src/changelog.txt
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130
mod_mine/quakec_src/changelog.txt
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1.1.2 October 2019
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* Added newflags.qc (iw)
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* Added new spawnflags (iw)
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4096 Not in Coop
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8192 Not in Single Player
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32768 Not on Hard Only
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65536 Not on Nightmare Only
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* Fixed collision issues in trap_shooter, trap_spikeshooter, trap_switched_shooter
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* Added workaround for if(string) engine bug (iw)
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* Added function SUB_UseAndForgetTargets() to subs.qc (iw)
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* Fixed sight_target firing targets multiple times (iw)
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* Fixed pain_target not using targetname2/3/4 (iw)
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* Fixed messages not displaying with sight_trigger (iw)
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* Make weapons fire their targets in Coop and DM2 modes (iw)
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* Prevent keys firing multiple targets multiple times in Coop (iw)
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* Fixes to func_bob (iw)
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* Fixed messages not displaying with func_counter (iw)
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* Fixed "delay" making func_counter not work (iw)
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* Added SUB_DislodgeRestingEntities to subs.qc (iw)
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* Fixed func_breakable debris sometimes floating (iw)
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* Added pd_lightning demo map
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* Fixed func_laser audio issue when used with func_counter
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* Added GNU License and source to my_mod directory
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1.1.1 August 2019
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* Added func_elvtr_button and ELEVATOR functionality to func_new_plat (iw)
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* Fix Fiends never going into their pain animation (iw)
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* Fix a critical bug involving func_elvtr_button (iw)
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* Address various FTEQCC warnings (iw)
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* Fix kill count bug with trigger-spawned Rotfish (iw)
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* Fixed qc syntax errors in monsters.qc (iw)
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* Fix various issues involving gravity and ladders (iw)
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* Make trigger_ladder ignore bad (up/down) angles (iw)
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* Fix items not respawning in deathmatch mode (iw)
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* Fix a "friendly monster" bug in trigger spawned monsters (iw)
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* Fix pain_target never firing in some cases (iw)
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* Fix item_health collision with BSP model entities (iw)
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* Fix the weapon_shotgun spawnflag test (iw)
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* Allow "wait" to be set for elevators (iw)
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* other tweaks to DOE elevator code in doeplats.qc (iw)
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* pd_elevator demo level (iw)
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1.1.0 Official Release
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* Added func_bob and misc_bob (RennyC adapted from AD)
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* Added misc_sparks (Rubicon2)
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* Added misc_particles (misc_splash from Rubicon2)
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* Added sight_trigger - monsters fire targets upon seeing the player
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* Added keep_ammo to Ogre, Soldier and Enforcer (no "DropBackpack" if set to 1)
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* Added misc_particlespray (from custents)
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1.1.0 Release Candidate 3
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* Fixed Megahealth respawning issue from RC1 / RC2
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* Fixed incorrect item_health bounding box from RC1 / RC2
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* Fixed Attenuation issue on custom sound entities
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* Added Khreathor's self.particle_offset to spawning items for better tfog
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* Added custom health to monsters (except zombies)
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* Added trigger_take_weapon (a.k.a. axe start)
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* Added weapon_shotgun pickup
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* Added RennyC's func_fall - trap brush that falls out from under the player
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* Added Hipnotic version of trap_spikeshooter (with lavaball and rockets)
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* Added Voreballs, Grenades to trap_spikeshooter
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* Added Rubicon2 "retriggerable" spawnflag and custom sounds to func_train
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* Added gibs to trap_spikeshooter
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* Added lightning trail entities from DOE (for traps and visual effects)
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* Added visual effect entities:
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play_explosion
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play_tbabyexplode
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play_lavasplash
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* Added c0burn's switchable light styles
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* Added custom sound option to play_lavasplash
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* Added custom sound option to func_fall
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* Added Zerstrorer misc_particle_stream
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* Added silent option to func_rotate_door (sounds 4)
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* Added DONT_FADE spawnflag to func_fall
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* Added elec22k.wav for looped lightning sound effects
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* Added pd_lasers test level
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1.1.0 Release Candidate 1 & 2
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* Added reset_items key to worldspawn entity; resets players items on map load (no need for Rune hacks for custom start maps!)
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* Added classnames to "bonus item fell out of level" and "monster stuck in wall" errors when developer is set to 1.
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* Add entities for Thunder, Water and Sky sounds. Use these when you want to hand place these instead of having VIS.exe add them automatically.
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* Fixed door unlock sound not playing (id software bug)
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* Added ladders
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* Added breakables
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* Added spawn_angry key/value for use with Trigger Spawned monsters
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* Added meat_shower (regular or large, triggerable, silent or random gib sounds)
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* Added trigger_void
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* Added trigger_shake (earthquake)
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* Renamed dtsounds.qc to dtmisc.qc
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* Added deadstuff entities
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* Added ritem (items respawn)
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* Added trigger spawning to items
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* Added items suspended flag
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* Fixed trigger_ladder conflict with trigger_setgravity
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* Added pain_target and pain_threshold
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* Added func_togglewall, func_counter, func_oncount and func_particlefield from Hipnotic
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* Added pd_ladders test level
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* Added pd_zombies and pd_meat maps
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* Added Persistent Key behavior (cnt = 1) to func_door and trigger_usekey
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* Added candle.mdl from Rogue and light_candle qc from Honey
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1.0.0 (omitted)
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RC 4
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* added tele_fog //thanks Khreathor!
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* added FireAmbient to fgd
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* revisions to progs_dump_100 sample map.
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RC 3
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* removed unused spawnflags from fgd
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* revised progs_dump_100 map
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* reverted trigger_hurt, trigger_push to id1 code
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RC2 2018-9-15
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* added trigger_setgravity from Hipnotic
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* added trigger_usekey from Hipnotic
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* added func_new_plat from Rogue
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* revised dtsounds.qc to avoid crashes when noise values were missing
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* updated manual
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* "new" test map to illustrate additions
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RC1 (omitted)
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