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quakemapping/mod_mine/quakec_src/changelog.txt
2019-12-30 17:23:05 +01:00

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1.1.2 October 2019
* Added newflags.qc (iw)
* Added new spawnflags (iw)
4096 Not in Coop
8192 Not in Single Player
32768 Not on Hard Only
65536 Not on Nightmare Only
* Fixed collision issues in trap_shooter, trap_spikeshooter, trap_switched_shooter
* Added workaround for if(string) engine bug (iw)
* Added function SUB_UseAndForgetTargets() to subs.qc (iw)
* Fixed sight_target firing targets multiple times (iw)
* Fixed pain_target not using targetname2/3/4 (iw)
* Fixed messages not displaying with sight_trigger (iw)
* Make weapons fire their targets in Coop and DM2 modes (iw)
* Prevent keys firing multiple targets multiple times in Coop (iw)
* Fixes to func_bob (iw)
* Fixed messages not displaying with func_counter (iw)
* Fixed "delay" making func_counter not work (iw)
* Added SUB_DislodgeRestingEntities to subs.qc (iw)
* Fixed func_breakable debris sometimes floating (iw)
* Added pd_lightning demo map
* Fixed func_laser audio issue when used with func_counter
* Added GNU License and source to my_mod directory
1.1.1 August 2019
* Added func_elvtr_button and ELEVATOR functionality to func_new_plat (iw)
* Fix Fiends never going into their pain animation (iw)
* Fix a critical bug involving func_elvtr_button (iw)
* Address various FTEQCC warnings (iw)
* Fix kill count bug with trigger-spawned Rotfish (iw)
* Fixed qc syntax errors in monsters.qc (iw)
* Fix various issues involving gravity and ladders (iw)
* Make trigger_ladder ignore bad (up/down) angles (iw)
* Fix items not respawning in deathmatch mode (iw)
* Fix a "friendly monster" bug in trigger spawned monsters (iw)
* Fix pain_target never firing in some cases (iw)
* Fix item_health collision with BSP model entities (iw)
* Fix the weapon_shotgun spawnflag test (iw)
* Allow "wait" to be set for elevators (iw)
* other tweaks to DOE elevator code in doeplats.qc (iw)
* pd_elevator demo level (iw)
1.1.0 Official Release
* Added func_bob and misc_bob (RennyC adapted from AD)
* Added misc_sparks (Rubicon2)
* Added misc_particles (misc_splash from Rubicon2)
* Added sight_trigger - monsters fire targets upon seeing the player
* Added keep_ammo to Ogre, Soldier and Enforcer (no "DropBackpack" if set to 1)
* Added misc_particlespray (from custents)
1.1.0 Release Candidate 3
* Fixed Megahealth respawning issue from RC1 / RC2
* Fixed incorrect item_health bounding box from RC1 / RC2
* Fixed Attenuation issue on custom sound entities
* Added Khreathor's self.particle_offset to spawning items for better tfog
* Added custom health to monsters (except zombies)
* Added trigger_take_weapon (a.k.a. axe start)
* Added weapon_shotgun pickup
* Added RennyC's func_fall - trap brush that falls out from under the player
* Added Hipnotic version of trap_spikeshooter (with lavaball and rockets)
* Added Voreballs, Grenades to trap_spikeshooter
* Added Rubicon2 "retriggerable" spawnflag and custom sounds to func_train
* Added gibs to trap_spikeshooter
* Added lightning trail entities from DOE (for traps and visual effects)
* Added visual effect entities:
play_explosion
play_tbabyexplode
play_lavasplash
* Added c0burn's switchable light styles
* Added custom sound option to play_lavasplash
* Added custom sound option to func_fall
* Added Zerstrorer misc_particle_stream
* Added silent option to func_rotate_door (sounds 4)
* Added DONT_FADE spawnflag to func_fall
* Added elec22k.wav for looped lightning sound effects
* Added pd_lasers test level
1.1.0 Release Candidate 1 & 2
* Added reset_items key to worldspawn entity; resets players items on map load (no need for Rune hacks for custom start maps!)
* Added classnames to "bonus item fell out of level" and "monster stuck in wall" errors when developer is set to 1.
* Add entities for Thunder, Water and Sky sounds. Use these when you want to hand place these instead of having VIS.exe add them automatically.
* Fixed door unlock sound not playing (id software bug)
* Added ladders
* Added breakables
* Added spawn_angry key/value for use with Trigger Spawned monsters
* Added meat_shower (regular or large, triggerable, silent or random gib sounds)
* Added trigger_void
* Added trigger_shake (earthquake)
* Renamed dtsounds.qc to dtmisc.qc
* Added deadstuff entities
* Added ritem (items respawn)
* Added trigger spawning to items
* Added items suspended flag
* Fixed trigger_ladder conflict with trigger_setgravity
* Added pain_target and pain_threshold
* Added func_togglewall, func_counter, func_oncount and func_particlefield from Hipnotic
* Added pd_ladders test level
* Added pd_zombies and pd_meat maps
* Added Persistent Key behavior (cnt = 1) to func_door and trigger_usekey
* Added candle.mdl from Rogue and light_candle qc from Honey
1.0.0 (omitted)
RC 4
* added tele_fog //thanks Khreathor!
* added FireAmbient to fgd
* revisions to progs_dump_100 sample map.
RC 3
* removed unused spawnflags from fgd
* revised progs_dump_100 map
* reverted trigger_hurt, trigger_push to id1 code
RC2 2018-9-15
* added trigger_setgravity from Hipnotic
* added trigger_usekey from Hipnotic
* added func_new_plat from Rogue
* revised dtsounds.qc to avoid crashes when noise values were missing
* updated manual
* "new" test map to illustrate additions
RC1 (omitted)