Too lazy to comment

This commit is contained in:
2020-01-07 11:54:38 +01:00
parent eec9f4a678
commit bfffbd70ba
6456 changed files with 670811 additions and 153682 deletions

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<html>
<head>
<title>Apocrypha</title>
<style type="text/css">
<!--A{text-decoration:none}-->
</style>
</head>
<body bgcolor=black text=#aaaaaa link=#ffbb66 vlink=#cc8844 alink=#cc8844>
<center>
<table width=666 cellspacing=3 cellpadding=2 border=0>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Apocrypha</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
'He was half lying on a high, fantastically balustraded terrace about a boundless jungle of outlandish, incredible peaks, balanced planes, domes, minarets, horizontal disks poised on pinnacles, and numberless forms of still greater wildness - some of stone and some of metal - which glittered gorgeously in the mixed, almost blistering glare from a polychromatic sky.
<br>
The pavement from which he easily raised himself was a veined, polished stone beyond his power to identify, and the tiles were cut in bizarre-angled shapes which struck him as less asymmetrical than based on some unearthly symmetry whose laws he could not comprehend.'
<p>
- H. P. Lovecraft, 'The Dreams In The Witch-House'
<p>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Author: Kell
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Email: <a href="mailto:kell_mcdonald@hotmail.com">kell_mcdonald@hotmail.com</a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Website: <a href="http://www.signsofkoth.co.uk">www.signsofkoth.co.uk</a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Installation</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
The wad file can be unzipped to wherever you keep the rest of your texture files.
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Construction</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Base: New textures from scratch.
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Usage</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
You can use these textures in any way you deem suitable. Cut, paste, combine and recolor to your heart's content.
<br>
Many of the textures appear as variants, sometimes including the seamless tessellation origin texture from which I created the more detailed images. These can form the basis for a map theme on their own, but there is no intention that you should restrict use of these textures to only what appears in the wad.
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Number of textures: 170
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Editors Used: Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Distribution And Legal Brickwork</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
If you release a map containing any of these textures, I would appreciate a credit.
<br>
You may distribute this wad file on any format, to anyone else.
<br>
There are just two stipulations -
<br>
1. The wad file must remain unaltered.
<br>
2. This html file must be included, also unaltered.
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Thanks To</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
id software for the arcane alchemy that is Quake
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Jasc Software for Paint Shop Pro
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Mike Jackman for <a href=http://www.planetquake.com/texmex target=main><font face=arial size=-1 color=#ffffff>TexMex</font></a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Ty Mathews and Neal White for <a href=http://www.telefraggedcom/wally target=main><font face=arial size=-1 color=#ffffff>Wally</font></a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
<a href=http://www.tlg.com><font face=arial size=-1 color=#ffffff>TLG</font></a> and <a href=http://www.communic8.com><font face=arial size=-1 color=#ffffff>Communic-8</font></a> for the use of their scanners
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#000000>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#777777>
Dedicated to Howard Philips Lovecraft ( Dead But Dreaming )
</font>
</td>
</tr>
</table>
</td>
</tr>
</table>
</center>
</body>
</html>

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<html>
<head>
<title>Fury</title>
<style type="text/css">
<!--A{text-decoration:none}-->
</style>
</head>
<body bgcolor=black text=#aaaaaa link=#ffbb66 vlink=#cc8844 alink=#cc8844>
<center>
<table width=666 cellspacing=3 cellpadding=2 border=0>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Fury</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
"I have a problem with this plan."
<br>
"Which part?"
<br>
"Well, the part where we're running around in this dark fucking maze with that thing chasing us!"
<p>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Author: Kell
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Email: <a href="mailto:monster_kell@hotmail.com">monster_kell@hotmail.com</a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Website: <a href="http://kell.leveldesign.org">kell.leveldesign.org</a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Installation</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
The wad file can be unzipped to wherever you keep the rest of your texture files. Hassle free, huh?
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Construction</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Base: From scratch, except the small light fixture klight0 which is a yellow recoloring of the id base texture ceil1_1; the other light fixtures in this wad are hand-painted derivations of that.
<p>
Although obviously inspired by Alien 3, no images from the movie were used to create any of the textures in this wad. The landscape images are <i>based</i> on a still from the movie, but were actually hand-painted.
<p>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Usage</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
You can use these textures in any way you deem suitable, even in other engines such as Half-Life if you wish. You can cut, paste and combine them to create new variants; the textures are designed to work in this way.
<br>
The detail variants with microgramma serial numbers, circuitry and so on cover 128x128 squares that match the more basic structural version to make texture alignment easier.
<p>
In the absence of copyright material from the Aliens franchise, there is no danger of any map you build with these textures being 'Foxed'.
<p>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Number of textures: 161
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Editors Used: Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Distribution And Legal Bulkheads</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
If you release a map containing any of these textures, I would appreciate a credit.
<br>
You may distribute this wad file on any format, to anyone else.
<br>
There are just two stipulations -
<br>
1. The wad file must remain unaltered.
<br>
2. This html file must be included, also unaltered.
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Thanks To</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
id software for the arcane alchemy that is Quake
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Jasc Software for Paint Shop Pro
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Mike Jackman for <a href=http://www.planetquake.com/texmex target=main><font face=arial size=-1 color=#ffffff>TexMex</font></a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Ty Mathews and Neal White for <a href=http://www.telefraggedcom/wally target=main><font face=arial size=-1 color=#ffffff>Wally</font></a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
TLG and Communic-8 for the use of their scanners
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Norman Reynolds, Production Designer for Alien 3
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#000000>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#777777>
Dedicated to Howard Philips Lovecraft ( Dead But Dreaming )
</font>
</td>
</tr>
</table>
</td>
</tr>
</table>
</center>
</body>
</html>

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<html>
<head>
<title>KDM Textures</title>
<style type="text/css">
<!--A{text-decoration:none}-->
</style>
</head>
<body bgcolor=black text=#aaaaaa link=#ffbb66 vlink=#cc8844 alink=#cc8844>
<center>
<table width=666 cellspacing=3 cellpadding=2 border=0>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>KDM Textures</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
'And so I followed him in utter still
<br>
Down labyrinthine corridors which turned
<br>
And convoluted steeply as we trod
<br>
The rocky, nitrous caverns of my mind...
<br>
The stygian dark did next
<br>
Instill me with such terror that I quaked.'
<p>
- Edward Pickman Derby, 'Azathoth'
<p>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Author: Kell
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Email: <a href="mailto:monster_kell@hotmail.com">monster_kell@hotmail.com</a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Website: <a href="http://kell.leveldesign.org">kell.leveldesign.org</a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Installation</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
The wad file can be unzipped to wherever you keep the rest of your texture files.
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Construction</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Base: About 30 of these textures are reworked id textures. Others, like the fp series from Fear For All, are from scratch.
<p>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Usage</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
You can use these textures in any way you deem suitable. The id-derived textures can only be used in Quake 1 maps without infringing copyright.
<br>
A lot of the textures from different maps don't really work together, so mix it up with some other wads for best results.
<p>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Number of textures: 117
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Editors Used: Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Distribution And Legal Rivets</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
If you release a map containing any of these textures, I would appreciate a credit.
<br>
You may distribute this wad file on any format, to anyone else.
<br>
There are just two stipulations -
<br>
1. The wad file must remain unaltered.
<br>
2. This html file must be included, also unaltered.
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#ffbb66>
<b>Thanks To</b>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
id software for the arcane alchemy that is Quake
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Jasc Software for Paint Shop Pro
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Mike Jackman for <a href=http://www.planetquake.com/texmex target=main><font face=arial size=-1 color=#ffffff>TexMex</font></a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
Ty Mathews and Neal White for <a href=http://www.telefraggedcom/wally target=main><font face=arial size=-1 color=#ffffff>Wally</font></a>
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#686868>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#cccccc>
TLG and Communic-8 for the use of their scanners
</font>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td bgcolor=#000000>
<table width=662 cellspacing=0 cellpadding=4>
<tr>
<td bgcolor=#000000>
<font face=arial size=-1 color=#777777>
Dedicated to Howard Philips Lovecraft ( Dead But Dreaming )
</font>
</td>
</tr>
</table>
</td>
</tr>
</table>
</center>
</body>
</html>

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---------------------------------------------------
Knave
---------------------------------------------------
And so let us beginne; and, as the Fabrick takes its Shape in front of you, alwaies keep the Structure intirely in Mind as you inscribe it. First, you must measure out or cast the Area in as exact a Manner as can be, and then you must draw the Plot and make the Scale. I have imparted to you the Principles of Terrour and Magnificence, for these you must represent in the due placing of Parts and Ornaments as well as in the Proportion of the several Orders: you see how I take my Pen? And here, on another Sheet, calculate the positions and influences of the Celestiall Bodies and the Heavenly Orbs, so that you are not at a Loss on which Dayes to begin or leave off your Labours. The Designe of the Worke, together with every several Partition and Opening, is to be drawne by straight-edge and compass: as the Worke varies in rising, you must show how its Lines necessarily beare upon one another, like the Web which the Spider spins in a Closet;
- 'Hawksmoor' by Peter Ackroyd
---------------------------------------------------
This version of knave.wad includes all the textures created for The Lost Chapters and Red777, including a few that didn't make it into released maps. Don't say I didn't warn you.
Number Of Textures: 455
---------------------------------------------------
Author: Kell
Email: monster_kell@hotmail.com
Signs Of Koth: http:kell.leveldesign.org
---------------------------------------------------
Distribution And Legal Archivolts
If you release a map containing any of these textures, I would appreciate a credit.
You may distribute this wad and map file on any format, to anyone else.
There are just two stipulations -
1. The wad and map files must remain unaltered.
2. This txt file must be included, also unaltered.
---------------------------------------------------

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____________________________________
Title : 'Speed Baze #1+2+some'
quake texture wad
Authors : Speedy and ID software artist(s)
speeds@softhome.net
www.planetquake.com/speedy
icq 68154481
Release Date : none
Files : speedbz_fin.wad
____________________________________
Description :
speedBZ set + some additional textures
'Speed Baze' is industrial texture set.
Based on some ID`s e3metal and base textures
I`v created set that suits quake style
and is easy to map with. And it works good
with other Quake stock textures.
Some of the textures in the wad are IDs originals.
Use in your Quake maps.
____________________________________
Instructions / INSTALLATION
Just unzip to the folder where you store
texture wads. Then follow your map editor
instructions how to add new textures.
____________________________________
Soft Used
BSP map editor by Yahn W. Bernier
TexMex by Mickey
PS by some unknown company...
____________________________________
-- Copyright / Permissions --
Copyright: ID software,
Speedy (www.planetquake.com/speedy)
warning: since they use parts of ID's textures, I`m not sure you can use them in anything, but maps for ID Software games (Quake, etc)
NON-commercial use only (whole or partial).
You MAY distribute this file through any electronic network (internet,
local BBS etc.), provided you include txt and all files unmodified and leave the zip archive intact.

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