Files
2019-12-30 17:23:05 +01:00

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../progs.dat
defs.qc //added fields, see comments for details
newflags.qc //new spawnflags for all entities
subs.qc //modified targets, triggers and killtargets
fight.qc
ai.qc
combat.qc
items.qc
weapons.qc
world.qc
client.qc
player.qc
monsters.qc //modified by dumptruck_ds from Preach's spawning tutorial | fish count fixed
doors.qc
buttons.qc
triggers.qc //added trigger_push_custom based on Hipnotic
plats.qc
misc.qc
lights.qc //c0burn's excellent switchable lights
ogre.qc
demon.qc
shambler.qc
knight.qc
soldier.qc
wizard.qc
dog.qc
zombie.qc //modified version of Ace_Dave's zombies from Rubicon2 source
boss.qc
tarbaby.qc // registered
hknight.qc // registered
fish.qc // registered
shalrath.qc // registered
enforcer.qc // registered
oldone.qc // registered
dtmisc.qc // sound code from Hipnotic & Rubicon Rumble and misc visual effects
math.qc // Code by Joshua Skelton
misc_model.qc // Code by Joshua Skelton
hipcount.qc //Hipnotic counter
hippart.qc //Hipnotic particlefield and func_togglewall
hiptrig.qc //Hipnotic triggers qc
doelightning.qc //from DOE lightnin.qc
doeplats.qc //Rogue MP newplats.qc
elevatr.qc //Rogue elevator code
rubicon2.qc //selections from Rubicon2 QC
dtquake.qc //triggerable earthquake from Zer cutscenes
rotate.qc //from Hipnotic thanks RennyC
func_bob.qc //RennyC's stand alone version based on Acrcane Dimensions