38 lines
1.5 KiB
INI
38 lines
1.5 KiB
INI
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// quoth needs gl_flashblend off in order for the flashlight to work
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// if you object, then you can override the setting in autoexec.cfg (not config.cfg)
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gl_flashblend 0
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//these are for darkplaces, they default to zero in the most recent build
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//so these are just to catch people with older engines
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sv_gameplayfix_blowupfallenzombies 0
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sv_gameplayfix_consistentplayerprethink 0
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sv_gameplayfix_delayprojectiles 0
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sv_gameplayfix_downtracesupportsongroundflag 0
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sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0
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sv_gameplayfix_easierwaterjump 0
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sv_gameplayfix_findradiusdistancetobox 0
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sv_gameplayfix_fixedcheckwatertransition 0
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sv_gameplayfix_gravityunaffectedbyticrate 0
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sv_gameplayfix_grenadebouncedownslopes 0
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sv_gameplayfix_multiplethinksperframe 0
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sv_gameplayfix_noairborncorpse 0
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sv_gameplayfix_noairborncorpse_allowsuspendeditems 0
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sv_gameplayfix_nostepmoveonsteepslopes 0
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sv_gameplayfix_nudgeoutofsolid 0
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sv_gameplayfix_nudgeoutofsolid_separation 0
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sv_gameplayfix_q1bsptracelinereportstexture 0
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sv_gameplayfix_q2airaccelerate 0
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sv_gameplayfix_setmodelrealbox 0
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sv_gameplayfix_slidemoveprojectiles 0
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sv_gameplayfix_stepdown 0
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sv_gameplayfix_stepwhilejumping 0
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sv_gameplayfix_swiminbmodels 0
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sv_gameplayfix_unstickentities 0
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sv_gameplayfix_unstickplayers 0
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sv_gameplayfix_upwardvelocityclearsongroundflag 0
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//these darkplaces variables give better compatibility when turned on
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sv_gameplayfix_droptofloorstartsolid 1
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sv_gameplayfix_nogravityonground 1
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sv_gameplayfix_stepmultipletimes 1 |