Files
quakemapping/mod_slipgate/maps/brick1.map
2019-12-30 17:23:05 +01:00

52 lines
931 B
Plaintext

// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "gfx/medieval.wad"
// brush 0
{
( 12 12 8 ) ( 12 12 8.5 ) ( 12 12.749999999999998 8 ) bricks4_1 16 32 -0 0.75 0.5
( -12 -12 8 ) ( 12 12 8 ) ( 12 12 72 ) bricks4_1 16 32 -0 0.75 0.5
( -12 -12 -0 ) ( -12 -12 0.5 ) ( -11.25 -12 -0 ) bricks4_1 16 32 -0 0.75 0.5
( 24 12 8 ) ( 24 12.749999999999998 8 ) ( 24.75 12 8 ) bricks4_1 16 -16 -0 0.75 0.75
( -12 -24 -0 ) ( -11.25 -24 -0 ) ( -12 -23.25 -0 ) bricks4_1 16 -16 -0 0.75 0.75
}
}
// entity 1
{
"classname" "light"
"origin" "-0 -0 64"
"light" "200"
}
// entity 2
{
"classname" "light"
"origin" "-0 -64 -0"
"light" "200"
}
// entity 3
{
"classname" "light"
"origin" "-0 -0 -64"
"light" "200"
}
// entity 4
{
"classname" "light"
"origin" "-64 -0 -0"
"light" "200"
}
// entity 5
{
"classname" "light"
"origin" "64 -0 -0"
"light" "200"
}
// entity 6
{
"classname" "light"
"origin" "-0 64 -0"
"light" "200"
}