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quakemapping/mod_xj19/_readme/xj19_here.txt
2020-01-01 23:35:17 +01:00

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xx December 2019
================================================================
Title : Violet Fluid
Filename : xmasjam2019_here.bsp
Author : Here / Heresy
Email Address : H3R3ZY@gmail.com
Description : It's a map into a white desert on a violet planet, where pillars are falling from the sky and generating a violet energy. This place has been invested by a kind of evil forces. Ranger has been sent there for cleaning it.
Version : 1.0
Website : https://www.artstation.com/hereticmanse
* Play Information *
Single Player : Yes
Cooperative : Yes but not developped for.
Deathmatch : No
Difficulty Settings : skill 0 1 2
New Sounds : No
New Graphics : No
New Music :
- Refinerey - Fear factory
- Bunnies can't slide
CD Track : None
Demos Replaced : None
* Construction *
Base : None
Editor(s) used : Trenchbroom
Known Bugs : some textures are missing.
Build Time : 40 days (about 3h per day)
Texture Wad used :
- Quake101.wad
- Makkon1.wad
- Utility.wad
- Doom3_enpro.wad
- chrn_lc1.wad
- fury.wad
- Some of them are my own texture
- connifer.wad
- rtcw.wad
Skybox : d4sky03
Compile machine : I7 4770K 16Gb RAM
QBSP Time : About 20 sec
Light -extra time : About 37.6 sec
VIS (-level 4) Time : About 7 mins
Brushes : 7034
Entities : 1434
Models : I used some Xmas2018 model
NOTES : The challenge was to make a map into a 1024*1024*1024 box I cheated on 2 features.
Special thanks to :
-Comrade Beep
-MortalMaxx
-Fw
-Bal
For feedback
-Bal
For precise technical help and answers helps
-Makkon
For his textures.
-Fw for managing the jam
-My Wife for support and creative advices.
-My friends/collegues who test the map and gave me some ideas.